yuzu/src/video_core/renderer_opengl
2016-06-01 09:40:15 +03:00
..
gl_rasterizer.cpp OpenGL: Set shader_dirty on lighting changes 2016-05-23 23:28:13 +02:00
gl_rasterizer.h Pica: Name LightSrc.config register 2016-05-23 23:28:13 +02:00
gl_rasterizer_cache.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
gl_rasterizer_cache.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
gl_resource_manager.h renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
gl_shader_gen.cpp OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 2016-05-23 23:28:13 +02:00
gl_shader_gen.h Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
gl_shader_util.cpp VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
gl_shader_util.h OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
gl_state.cpp OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
gl_state.h OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
pica_to_gl.h OpenGL: Support blend equation 2016-05-12 22:57:40 +02:00
renderer_opengl.cpp gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue 2016-06-01 09:40:15 +03:00
renderer_opengl.h VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00