yuzu/src/video_core/engines/maxwell_3d.h
Subv 03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00

284 lines
9.1 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <unordered_map>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace Tegra {
namespace Engines {
class Maxwell3D final {
public:
explicit Maxwell3D(MemoryManager& memory_manager);
~Maxwell3D() = default;
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value, u32 remaining_params);
/// Uploads the code for a GPU macro program associated with the specified entry.
void SubmitMacroCode(u32 entry, std::vector<u32> code);
/// Register structure of the Maxwell3D engine.
/// TODO(Subv): This structure will need to be made bigger as more registers are discovered.
struct Regs {
static constexpr size_t NUM_REGS = 0xE36;
static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32;
static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
static constexpr size_t MaxConstBuffers = 16;
enum class QueryMode : u32 {
Write = 0,
Sync = 1,
};
enum class ShaderProgram : u32 {
VertexA = 0,
VertexB = 1,
TesselationControl = 2,
TesselationEval = 3,
Geometry = 4,
Fragment = 5,
};
enum class ShaderStage : u32 {
Vertex = 0,
TesselationControl = 1,
TesselationEval = 2,
Geometry = 3,
Fragment = 4,
};
union {
struct {
INSERT_PADDING_WORDS(0x582);
struct {
u32 code_address_high;
u32 code_address_low;
GPUVAddr CodeAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
}
} code_address;
INSERT_PADDING_WORDS(1);
struct {
u32 vertex_end_gl;
u32 vertex_begin_gl;
} draw;
INSERT_PADDING_WORDS(0x139);
struct {
u32 query_address_high;
u32 query_address_low;
u32 query_sequence;
union {
u32 raw;
BitField<0, 2, QueryMode> mode;
BitField<4, 1, u32> fence;
BitField<12, 4, u32> unit;
} query_get;
GPUVAddr QueryAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
}
} query;
INSERT_PADDING_WORDS(0x3C);
struct {
union {
BitField<0, 12, u32> stride;
BitField<12, 1, u32> enable;
};
u32 start_high;
u32 start_low;
u32 divisor;
GPUVAddr StartAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) |
start_low);
}
} vertex_array[NumVertexArrays];
INSERT_PADDING_WORDS(0x40);
struct {
u32 limit_high;
u32 limit_low;
GPUVAddr LimitAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) |
limit_low);
}
} vertex_array_limit[NumVertexArrays];
struct {
union {
BitField<0, 1, u32> enable;
BitField<4, 4, ShaderProgram> program;
};
u32 start_id;
INSERT_PADDING_WORDS(1);
u32 gpr_alloc;
ShaderStage type;
INSERT_PADDING_WORDS(9);
} shader_config[MaxShaderProgram];
INSERT_PADDING_WORDS(0x8C);
struct {
u32 cb_size;
u32 cb_address_high;
u32 cb_address_low;
u32 cb_pos;
u32 cb_data[NumCBData];
GPUVAddr BufferAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
}
} const_buffer;
INSERT_PADDING_WORDS(0x10);
struct {
union {
u32 raw_config;
BitField<0, 1, u32> valid;
BitField<4, 5, u32> index;
};
INSERT_PADDING_WORDS(7);
} cb_bind[MaxShaderStage];
INSERT_PADDING_WORDS(0x56);
u32 tex_cb_index;
INSERT_PADDING_WORDS(0x395);
struct {
/// Compressed address of a buffer that holds information about bound SSBOs.
/// This address is usually bound to c0 in the shaders.
u32 buffer_address;
GPUVAddr BufferAddress() const {
return static_cast<GPUVAddr>(buffer_address) << 8;
}
} ssbo_info;
INSERT_PADDING_WORDS(0x11);
struct {
u32 address[MaxShaderStage];
u32 size[MaxShaderStage];
} tex_info_buffers;
INSERT_PADDING_WORDS(0x102);
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
struct State {
struct ConstBufferInfo {
GPUVAddr address;
u32 index;
u32 size;
bool enabled;
};
struct ShaderProgramInfo {
Regs::ShaderStage stage;
Regs::ShaderProgram program;
GPUVAddr address;
};
struct ShaderStageInfo {
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
};
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
};
State state{};
private:
MemoryManager& memory_manager;
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/**
* Call a macro on this engine.
* @param method Method to call
* @param parameters Arguments to the method call
*/
void CallMacroMethod(u32 method, const std::vector<u32>& parameters);
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
/// Handles a write to the CB_DATA[i] register.
void ProcessCBData(u32 value);
/// Handles a write to the CB_BIND register.
void ProcessCBBind(Regs::ShaderStage stage);
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
/// Method call handlers
void BindTextureInfoBuffer(const std::vector<u32>& parameters);
void SetShader(const std::vector<u32>& parameters);
void BindStorageBuffer(const std::vector<u32>& parameters);
struct MethodInfo {
const char* name;
u32 arguments;
void (Maxwell3D::*handler)(const std::vector<u32>& parameters);
};
static const std::unordered_map<u32, MethodInfo> method_handlers;
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0);
ASSERT_REG_POSITION(cb_bind[0], 0x904);
ASSERT_REG_POSITION(tex_cb_index, 0x982);
ASSERT_REG_POSITION(ssbo_info, 0xD18);
ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A);
ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F);
#undef ASSERT_REG_POSITION
} // namespace Engines
} // namespace Tegra