All dialog code (except for the Date/Time ones) has been extracted out into a generic settings dialog fragment that handles everything through a viewmodel. State for each dialog will now be retained and dialogs will stay shown through configuration changes.
I won't be changing the current state of the date and time dialog fragments until Google decides to make their classes non-final or if/when we migrate to Jetpack Compose.
If something like a lifecycle event happens when this switch is toggled (Ex. whenever the black backgrounds switch is toggled), this could move the switch from the default position and trigger the checked changed listener and restart the loop. Here I just removed the listener at the start so we recycle the view properly still, set the checked state and then add the new listener.
Consolidates all of the settings components to the fragment and activity with no interfaces and only the settings fragment presenter. This also includes new material animations and new viewmodel usage to prevent the fragment and activity directly interacting with one another.
Take advantage of the new settings interface to reduce the amount of code we need for each setting item. Additionally make all settings items non-null to improve brevity.
Completely removes code related to parsing the settings file on the java side. Now all settings are accessed via NativeConfig.kt and config.cpp has been modified to be closer to the core counterpart. Since the core currently uses QSettings, we can't remove reliance from Wini yet. This also includes simplifications to each settings interface to get closer to native code and prepare for per-game settings.
Previously the emulation surface wouldn't respond properly to orientation changes. This would result in the screen appearing stretched when starting in one orientation and switching to another.
The code for calculating the bounds of the view have been changed to match the expected behavior now. Before the view would just match parent in height and width. Now instead of using setLeftTopRightBottom (which is intended to be used for animations) we pass newly calculated bounds for the view into super. Now the view bounds match the emulation output.
This also means that we don't need the overload for the SettingsActivity to launch it using an ActivityResultLauncher. We can just update the view in onResume.
Note: For GCC there are still a huge number of `-Warray-bounds` warnings
coming from `externals/dynarmic`. I could have added a workaround in
`externals/CMakeLists.txt` similar to what this PR does for other
externals, but given Dynarmic's close affiliation with Yuzu, it would be
better to fix it upstream.
Besides that, on my machine, this makes the build warning-free except
for some warnings from glslangValidator and AutoMoc.
Details:
- Disable some warnings in externals.
- Disable `-Wnullability-completeness`, which is a Clang warning triggered
by the Vulkan SDK where if any pointers in the header are marked
_Nullable, it wants all pointers to be marked _Nullable or _Nonnull.
Most of them are, but some aren't. Who knows why.
- `src/web_service/verify_user_jwt.cpp`: Disable another warning when
including `jwt.hpp`.
- `src/input_common/input_poller.cpp`: Add missing `override` specifiers.
- src/common/swap.h: Remove redundant `operator&`. In general, this
file declares three overloads of each operator. Using `+` as an
example, the overloads are:
- a member function for `swapped_t + integer`
- a member function for `swapped_t + swapped_t`
- a free function for `integer + swapped_t`
But for `operator&`, there was an additional free function for
`swapped_t + integer`, which was redundant with the member function.
This caused a GCC warning saying "ISO C++ says that these are
ambiguous".