Commit graph

9507 commits

Author SHA1 Message Date
Markus Wick
0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 2018-11-06 22:31:33 +01:00
greggameplayer
d3b9599b2d
Merge branch 'master' into Texture2DArray 2018-11-06 19:05:57 +01:00
Markus Wick
2c87f10267 gl_rasterizer_cache: Add profiles for Copy and Blit.
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
7e59e907ef gl_resource_manager: Profile creation and deletion. 2018-11-06 17:45:32 +01:00
Markus Wick
80e4dbdce7 gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
2ba4d878e5 microprofile: Drop ReleaseActiveBuffer scope.
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
bunnei
dd321dc85f
Merge pull request #1649 from degasus/split_resource_manager
gl_resource_manager: Split implementations in .cpp file.
2018-11-06 11:43:17 -05:00
Frederic Laing
d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Frederic Laing
6c8b788d32 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00
Markus Wick
54df9fe29e gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
bunnei
cdb19e71fe
Merge pull request #1616 from FernandoS27/cube-array
Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
722e7c05de
Merge pull request #1633 from ogniK5377/reload-input
Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei
e10483a878
Merge pull request #1441 from CarlKenner/DebuggerLog
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
acdc770cfb
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963 Implement multi-target viewports and blending 2018-11-04 20:49:48 -03:00
bunnei
38c1c500ab
Merge pull request #1625 from FernandoS27/astc
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
d46e0acb3c
Merge pull request #1645 from dharmin/master
Fix quickstart link
2018-11-04 18:05:33 -05:00
Mat M
e450b0bbac
Merge pull request #1643 from FreddyFunk/typo
Fix typo in BufferTransformFlags
2018-11-04 18:04:50 -05:00
Dharmin K Shah
b2647dba33
Fix quickstart link 2018-11-05 00:36:49 +05:30
Frederic Laing
1c4365d928 Fix typo in BufferTransformFlags 2018-11-04 16:56:10 +01:00
Zach Hilman
97187b7ef6 qt: Add help option to open yuzu folder
Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
bunnei
6664d7b2c5
Merge pull request #1636 from ogniK5377/hwopus-bad-assert
Fixed incorrect hwopus assert
2018-11-03 00:29:15 -04:00
greggameplayer
9249fadb9e
correct syntax 2018-11-02 14:28:28 +01:00
greggameplayer
cb8e4a4633
Merge branch 'master' into Texture2DArray 2018-11-02 14:26:32 +01:00
David Marcec
03c26d3406 Fixed incorrect hwopus assert 2018-11-02 15:23:38 +11:00
David Marcec
0bc323bafb Fixed HID crash when launching more than 1 game & signaled syleset change event
This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
FernandoS27
60a184455c Fix ASTC Decompressor to support depth parameter 2018-11-01 19:22:12 -04:00
bunnei
1069eced84
Merge pull request #1615 from lioncash/input
configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
bunnei
4aa9779ae1 memory_manager: Do not MapBufferEx over already in use memory.
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
bunnei
cc1fe93297
Merge pull request #1623 from Tinob/master
Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
aee93f98f9 Fix ASTC formats 2018-11-01 13:08:19 -04:00
FernandoS27
31930a3334 Implemented ASTC 5x5 2018-11-01 13:06:24 -04:00
FernandoS27
678c18aa5c Implement Cube Arrays 2018-11-01 11:56:19 -04:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
7992dee8e9
Merge pull request #1622 from bunnei/fix-macros
maxwell_3d: Restructure macro upload to use a single macro code memory.
2018-11-01 00:14:59 -04:00
bunnei
de0ab806df maxwell_3d: Restructure macro upload to use a single macro code memory.
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
d08457f879
Merge pull request #1604 from FearlessTobi/port-4369
Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
bunnei
0b33d38e9b
Merge pull request #1614 from ReinUsesLisp/surface-params
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-31 22:31:02 -04:00
bunnei
e7fc3d13ed
Merge pull request #1626 from lioncash/table
service/usb: Update IPdSession's function table
2018-10-31 22:28:58 -04:00
Lioncash
a6830e61b8 configure_system: Contrain profile usernames to 32 characters
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.

Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
greggameplayer
9ae972ab4e Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado
aca218aea0 Improve OpenGL state handling 2018-10-30 21:19:04 -03:00
Lioncash
9b9c586dff service/usb: Update IPdSession's function table
Updated based off information on SwitchBrew.
2018-10-30 15:23:49 -04:00
ReinUsesLisp
76754f5705 video_core: Move surface declarations out of gl_rasterizer_cache 2018-10-30 16:07:20 -03:00
FernandoS27
5bb80ab009 Assert Control Codes Generation 2018-10-30 13:37:55 -04:00
bunnei
da5fcbf501
Merge pull request #1624 from lioncash/boost
general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei
c31412c433
Merge pull request #1595 from FreddyFunk/cast
configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash
352b56367c general: Remove unused boost inclusions where applicable
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00