Commit graph

60 commits

Author SHA1 Message Date
ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads 2021-07-22 21:51:34 -04:00
ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp c4fd6b55bc glasm: Implement shuffle and vote instructions on GLASM 2021-07-22 21:51:31 -04:00
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
FernandoS27 f69d0b91ff shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27 080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
ReinUsesLisp 80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId 2021-07-22 21:51:27 -04:00
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp d8ec99dada spirv: Implement Layer stores 2021-07-22 21:51:27 -04:00
ReinUsesLisp fa75b9b062 spirv: Rework storage buffers and shader memory 2021-07-22 21:51:27 -04:00
ReinUsesLisp 23b8714732 spirv: Define StorageImageWriteWithoutFormat capability when used 2021-07-22 21:51:27 -04:00
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ameerj 3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp ab543f1821 spirv: Guard against typeless image reads on unsupported devices 2021-07-22 21:51:27 -04:00
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
FernandoS27 dcaf0e9150 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27 73cb17f41b shader: Implement indexed Position and ClipDistances 2021-07-22 21:51:26 -04:00
FernandoS27 1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
ReinUsesLisp da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
FernandoS27 45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27 d819ba4489 shader: Implement ViewportIndex 2021-07-22 21:51:25 -04:00
FernandoS27 0c4cf3b9eb shader: Implement ClipDistance 2021-07-22 21:51:25 -04:00
FernandoS27 d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27 dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
FernandoS27 9d7422d967 shader: Add PointCoord attribute 2021-07-22 21:51:25 -04:00
ameerj b7589fe115 shader: Add PointSize attribute 2021-07-22 21:51:25 -04:00
ameerj 6c51f49632 shader: Implement FSWZADD 2021-07-22 21:51:25 -04:00
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 2021-07-22 21:51:25 -04:00
ReinUsesLisp dbd882ddeb shader: Better interpolation and disabled attributes support 2021-07-22 21:51:24 -04:00
ReinUsesLisp f0031babeb shader: Implement front face 2021-07-22 21:51:24 -04:00
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 2021-07-22 21:51:24 -04:00
FernandoS27 c7c518e280 shader: Implement TLD4 and TLD4_B 2021-07-22 21:51:24 -04:00
ameerj 32c5483beb shader: Implement SHFL 2021-07-22 21:51:24 -04:00
FernandoS27 8cb9443cb9 shader: Fix F2I 2021-07-22 21:51:24 -04:00
ameerj 3d07cef009 shader: Implement VOTE 2021-07-22 21:51:24 -04:00
ameerj e4e1cc11b8 shader: Implement DMNMX, DSET, DSETP 2021-07-22 21:51:24 -04:00
FernandoS27 a62f04efab shader: Implement F2F 2021-07-22 21:51:24 -04:00
ReinUsesLisp 8b3b9c3371 shader: Add missing fp64 usage flags 2021-07-22 21:51:24 -04:00
ReinUsesLisp a77e764726 shader: Add support for fp16 comparisons and misc fixes 2021-07-22 21:51:24 -04:00