Commit graph

21 commits

Author SHA1 Message Date
Lioncash
d3f4fd1777 applet: Make constructor protected
Considering the class is abstract, there's no need to make the constructor
public.
2016-12-07 16:50:32 -05:00
Subv
d7ab4fd53d APT/Applets: Renamed the members of the SignalType enum.
Names now make sense and match 3dbrew.
2016-11-19 13:42:07 -05:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
mailwl
e06f2705f0 HLE/Applets: Implement ErrEula applet 2016-07-04 09:54:51 +03:00
MerryMage
fddd243b17 APT: Remove use of Memory::GetPointer 2016-05-21 11:14:12 -05:00
MerryMage
aa84cab4e9 Applets/swkdb: Remove use of Memory::GetPointer 2016-05-21 11:14:10 -05:00
Subv
ac2de12ed8 HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block. 2016-05-12 20:01:59 -05:00
Subv
1bd0cf542f Kernel/SharedMemory: Properly implemented shared memory support.
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object.
Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock.

Removed the APT Shared Font hack as it is no longer needed.
2016-05-12 20:00:32 -05:00
bunnei
8e9b33a34a Merge pull request #1761 from Subv/applets_fb
HLE/Applets: Use the correct size for the framebuffer SharedMemory
2016-05-07 17:21:48 -04:00
Subv
6970b7d3d5 HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets. 2016-05-07 10:01:40 -05:00
mailwl
e311398a22 Layout Mii parameters input/output, and return success as result of applet work 2016-05-05 22:31:33 +03:00
Subv
0f8be2d2cc HLE/Applets: Implemented a dummy Mii Selector applet.
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12 10:59:37 -05:00
Subv
599744921d Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called. 2015-07-23 21:32:30 -05:00
Subv
ce31184557 Service/APT: Return proper parameters in GetLockHandle.
Documented some APT functions
This allows applets to boot.
2015-07-23 20:46:11 -05:00
Emmanuel Gil Peyrot
fe909b3b5a Core: Fix applet includes using iwyu. 2015-07-12 22:10:37 +01:00
Subv
725d5eea78 Applets: Reworked how the Applet update event is handled.
Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-11 22:32:12 -05:00
Subv
621ee10eae Applets: Add infrastructure to allow custom drawing and input handling in Applets. 2015-07-11 21:47:23 -05:00
Subv
2a6ebadf66 HLE/APT: Initial HLE support for applets.
Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
2015-07-11 21:47:22 -05:00