ameerj
|
d36f667bc0
|
glsl: Address rest of feedback
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
3b339fbbf6
|
glsl: Conditionally use fine/coarse derivatives based on device support
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
6eea88d614
|
glsl: Cleanup/Address feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
74f683787e
|
gl_shader_cache: Implement async shaders
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
5e7b2b9661
|
glsl: Add stubs for sparse queries and variable aoffi when not supported
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
ff3de0fb6b
|
gl_shader_cache: Remove const from pipeline source arguments
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2021-07-22 21:51:38 -04:00 |
|
ameerj
|
413eb6983f
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gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
e81c73a874
|
glsl: Address more feedback. Implement indexed texture reads
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
6650c4799d
|
gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
8bb8bbf4ae
|
glsl: Implement fswzadd
and wip nv thread shuffle impl
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
970fc39d98
|
glsl: Rebase fixes
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
747b8556a4
|
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
6577a63d36
|
glsl: skip gl_ViewportIndex write if device does not support it
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
f4799e8fa1
|
glsl: Implement transform feedback
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
e35ffbbeb0
|
glsl: Implement VOTE for subgroup size potentially larger
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
3d086e6130
|
glsl: Implement some attribute getters and setters
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
bd24fa9713
|
glsl: Query GL Device for FP16 extension support
|
2021-07-22 21:51:36 -04:00 |
|
ReinUsesLisp
|
53667ddd4e
|
glsl: Fixup build issues
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
eaff1030de
|
glsl: Initial backend
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
8fb2048934
|
vk_rasterizer: Exit render passes on fragment barriers
|
2021-07-22 21:51:35 -04:00 |
|
Rodrigo Locatti
|
dbf7cb9f90
|
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
94e751f415
|
buffer_cache: Invalidate fast buffers on compute
|
2021-07-22 21:51:35 -04:00 |
|
lat9nq
|
373f75d944
|
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
ba3bdf1d41
|
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
41cca8b8ad
|
vk_pipeline_cache: Skip cached pipelines with different dynamic state
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
ea038d6653
|
vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
cb78a1b494
|
shader: Reorder shader cache directories
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
3025b2f605
|
vk_rasterizer: Implement first index
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
d554778311
|
vulkan: Use VK_EXT_provoking_vertex when available
|
2021-07-22 21:51:35 -04:00 |
|
ameerj
|
cd8427367e
|
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
5befc0bf87
|
shader_environment: Fix local memory size calculations
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
60a96c49e5
|
buffer_cache: Fix copy based uniform bindings tracking
|
2021-07-22 21:51:35 -04:00 |
|
ameerj
|
15bdd27cac
|
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
7eaa74ad23
|
gl_texture_cache: Create image storage views
Fixes SULD.D tests.
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
b1ed64ac18
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
12fe7210d2
|
gl_shader_cache: Store workers in shader cache object
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
cffd4716c5
|
vk_pipeline_cache,shader_notify: Add shader notifications
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
48aad8dc05
|
vk_pipeline_cache: Add asynchronous shaders
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
2a0aeaa3d2
|
vk_rasterizer: Flush work on clear and dispatches
|
2021-07-22 21:51:34 -04:00 |
|
FernandoS27
|
c736b9ffab
|
DMA: Restrict optimised path for BlockToLinear further.
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
f45f7b5c2a
|
vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
|
2021-07-22 21:51:34 -04:00 |
|
FernandoS27
|
562af30181
|
shader: Fix VertexA Shaders.
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
b02c78b276
|
vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
8f099af6a8
|
nsight_aftermath_tracker: Fix SPIR-V module writes
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
8c954fcaee
|
vk_pipeline_cache: Set support_derivative_control to true
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
79f2fe1a39
|
glasm: Use ARB_derivative_control conditionally
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
4a2361a1e2
|
buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
e57ee3b7fd
|
transform_feedback: Read buffer stride from index instead of layout
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
46bd362d0d
|
fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
|
2021-07-22 21:51:34 -04:00 |
|
ReinUsesLisp
|
d26271b014
|
vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
|
2021-07-22 21:51:34 -04:00 |
|