bunnei
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c5a849212f
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Merge pull request #1580 from FernandoS27/mm-impl
Implemented Mipmaps
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2018-10-29 22:34:00 -04:00 |
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bunnei
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0270906dbf
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Merge pull request #1613 from ReinUsesLisp/gl-utils
video_core: Move OpenGL specific utils to its renderer
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2018-10-29 13:22:14 -04:00 |
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bunnei
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5d7167dfca
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Merge pull request #1610 from slashiee/dxt1-alpha
renderer_opengl: Enable alpha channel for DXT1 texture format
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2018-10-28 21:29:43 -04:00 |
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ReinUsesLisp
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80cbd81276
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video_core: Move OpenGL specific utils to its renderer
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2018-10-28 22:22:30 -03:00 |
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Rodolfo Bogado
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e8b565b239
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renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
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2018-10-28 20:52:57 -03:00 |
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FernandoS27
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dde3094058
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Fixed black textures, pixelation and we no longer require to auto-generate mipmaps
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2018-10-28 19:00:49 -04:00 |
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FernandoS27
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f0e902a7d6
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Fixed mipmap block autosizing algorithm
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2018-10-28 19:00:05 -04:00 |
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FernandoS27
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87f8181405
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Fixed Invalid Image size and Mipmap calculation
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2018-10-28 19:00:04 -04:00 |
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FernandoS27
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f4432b5d0c
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Fixed Block Resizing algorithm and Clang Format
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2018-10-28 19:00:03 -04:00 |
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FernandoS27
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258f0f5c31
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Implement Mip Filter
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2018-10-28 19:00:01 -04:00 |
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FernandoS27
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dc85e3bff1
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Zero out memory region of recreated surface before flushing
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2018-10-28 19:00:00 -04:00 |
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FernandoS27
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bbf3b2da0c
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Implement Mipmaps
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2018-10-28 18:59:59 -04:00 |
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Michael
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635d1e5651
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Enable alpha channel for DXT1 texture format
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2018-10-28 14:11:04 -07:00 |
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Tobias
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351d5a2227
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Correct bpp value for ASTC_2D_8X5
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2018-10-28 19:49:10 +01:00 |
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bunnei
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aa1cf608ed
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Merge pull request #1601 from FernandoS27/shader-precision
Improved Shader accuracy on Vertex and Geometry Shaders.
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2018-10-28 13:06:21 -04:00 |
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FernandoS27
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e5ca097e32
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Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
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2018-10-28 11:38:40 -04:00 |
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Rodolfo Bogado
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0287b2be6d
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Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
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2018-10-28 01:13:55 -03:00 |
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bunnei
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d63f5acb15
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Merge pull request #1594 from FreddyFunk/static-cast
gl_rasterizer_cache: Fix compiler warning
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2018-10-27 21:09:06 -04:00 |
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FernandoS27
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d8d557df86
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Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
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2018-10-27 20:09:26 -04:00 |
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bunnei
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ed95ce6bb7
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Merge pull request #1592 from bunnei/prim-restart
gl_rasterizer: Implement primitive restart.
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2018-10-27 13:25:00 -04:00 |
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FernandoS27
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705300992e
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Implement Default Block Height for each format
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2018-10-27 10:17:39 -04:00 |
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Frederic Laing
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0bf24d310e
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gl_rasterizer_cache: Fix compiler warning
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2018-10-27 13:06:26 +02:00 |
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bunnei
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58444a0376
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gl_rasterizer: Implement primitive restart.
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2018-10-26 00:42:57 -04:00 |
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bunnei
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d278f25bda
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Merge pull request #1533 from FernandoS27/lmem
Implemented Shader Local Memory
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2018-10-26 00:16:25 -04:00 |
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bunnei
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949d9a7136
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maxwell_3d: Add code for initializing register defaults.
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2018-10-25 23:42:39 -04:00 |
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bunnei
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8cea598158
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gl_rasterizer: Implement depth range.
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2018-10-25 21:53:24 -04:00 |
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bunnei
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f7a173de6c
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Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
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2018-10-25 00:29:18 -04:00 |
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FernandoS27
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ca142f35c0
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Implemented LD_L and ST_L
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2018-10-24 17:51:53 -04:00 |
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FernandoS27
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abefe29398
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Implement Shader Local Memory
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2018-10-24 17:50:43 -04:00 |
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bunnei
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69b35d7615
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Merge pull request #1554 from FernandoS27/pointsize
Implement PointSize Output Attribute.
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2018-10-24 17:38:38 -04:00 |
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Lioncash
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257b7bbfee
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decoders: Remove unused variable within SwizzledData()
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2018-10-23 23:51:13 -04:00 |
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Lioncash
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a97cdb5eb4
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maxwell_3d: Remove unused variable within ProcessQueryGet()
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2018-10-23 23:50:16 -04:00 |
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FernandoS27
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ed8ca608a0
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Implement PointSize
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2018-10-23 15:08:00 -04:00 |
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FernandoS27
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e0ea2f5f6e
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Fixed Layered Textures Loading and Cubemaps
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2018-10-23 14:27:36 -04:00 |
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bunnei
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5716496239
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Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
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2018-10-23 10:22:37 -04:00 |
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bunnei
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0f3d8c2574
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Merge pull request #1539 from lioncash/dma
maxwell_dma: Silence compilation warnings
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2018-10-23 10:22:12 -04:00 |
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bunnei
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75d807788c
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Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
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2018-10-23 10:21:30 -04:00 |
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ReinUsesLisp
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7d6dca0d0a
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gl_shader_decompiler: Implement VSETP
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2018-10-23 01:07:20 -03:00 |
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ReinUsesLisp
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5dfb43531c
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gl_shader_decompiler: Abstract VMAD into a video subset
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2018-10-23 01:07:20 -03:00 |
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bunnei
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848a49112a
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Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
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2018-10-23 00:01:38 -04:00 |
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bunnei
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496d155d7b
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Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
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2018-10-22 23:58:09 -04:00 |
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bunnei
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4cccfb4190
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Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
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2018-10-22 22:49:49 -04:00 |
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FernandoS27
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259da93567
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Added Saturation to FMUL32I
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2018-10-22 20:22:15 -04:00 |
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FernandoS27
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8e1239fbc5
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Assert that multiple render targets are not set while alpha testing
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2018-10-22 15:35:45 -04:00 |
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FernandoS27
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59a004f915
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Use standard UBO and fix/stylize the code
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2018-10-22 15:07:33 -04:00 |
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FernandoS27
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17315cee16
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Cache uniform locations and restructure the implementation
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2018-10-22 15:07:32 -04:00 |
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FernandoS27
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bcb5b924fd
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Remove SyncAlphaTest and clang format
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2018-10-22 15:07:31 -04:00 |
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FernandoS27
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7b39107e3a
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Added Alpha Func
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2018-10-22 15:07:30 -04:00 |
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FernandoS27
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aa620c14af
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Implemented Alpha Testing
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2018-10-22 15:07:30 -04:00 |
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bunnei
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1226a5706e
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Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
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2018-10-22 12:53:47 -04:00 |
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