Commit graph

22867 commits

Author SHA1 Message Date
bunnei e2f32e8c88
Merge pull request #9441 from yuzu-emu/revert-9232-audio-default-thread
Revert "hle: service: audio: Use default service thread."
2022-12-14 14:58:17 -08:00
bunnei beba9c9b61
Revert "hle: service: audio: Use default service thread." 2022-12-14 14:57:33 -08:00
liamwhite a222f02c7a
Merge pull request #6688 from yzct12345/valid-intel-max
render_vulkan: Fix validation errors on less compatible Intel GPUs
2022-12-14 15:33:10 -05:00
FernandoS27 0104e28fe4 Vulkan: Add support for VK_EXT_depth_clip_control. 2022-12-13 21:39:18 -05:00
Chloe Marcec c5f519e1e4 Set: Allow setting device nickname 2022-12-13 19:54:17 -05:00
lat9nq 5a5bb91f40 main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
2022-12-13 19:23:54 -05:00
Liam 4fce72c902 vulkan_common: declare storageBuffer8BitAccess 2022-12-13 18:28:50 -05:00
Liam 77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 2022-12-13 18:25:53 -05:00
lat9nq 18bdf45868 yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.

yuzu qt: Add more error checking and OS gating for shortcuts

main: Remove FreeBSD gating for shortcuts

I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.

main: Move shortcut function to its own function

This function should really be in a common library, at least among
frontends.

main: Remove image manip references

main: Fix difference in MinGW and native GCC versions

main: Fix negation in creat shortcut

Addresses review comment

Co-authored-by: Jan Beich <jbeich@FreeBSD.org>

main: Re-enable freedesktop shorcuts for FreeBSD
2022-12-13 16:42:00 -05:00
Alexander Orzechowski 09e3029c11 gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski 2221afaf26 OpenGL: Check for threading support
We need this.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski 45fcde817e wayland: Always use exclusive fullscreen
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski 29fbce9fe6 RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski 5754456292 emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
2022-12-13 13:23:35 -05:00
Alexander Orzechowski 3cc3176ad6 video_core/vulkan: Explicity check swapchain size when deciding to recreate
Vulkan for whatever reason does not return VK_ERROR_OUT_OF_DATE_KHR when
the swapchain is the wrong size. Explicity make sure the size is indeed
up to date to workaround this.
2022-12-13 13:23:35 -05:00
Liam d5f53da79d renderer_opengl: refactor context acquire 2022-12-13 13:23:23 -05:00
liamwhite a4696285af
Merge pull request #9425 from german77/german_unlimited
yuzu: Make unlimited frame rate non persistent between game boots
2022-12-12 22:16:17 -05:00
Liam 179adee396 emu_thread: properly force shutdown for unresponsive guest programs 2022-12-12 21:38:20 -05:00
Gus Caplan f44c60321e let games gracefully exit 2022-12-12 21:18:32 -05:00
yzct12345 f6868ae4dd Fix validation errors on less compatible Intel GPU 2022-12-12 20:53:05 -05:00
Narr the Reg 0ed80c9818 yuzu: Make unlimited frame rate non persistent between game boots 2022-12-12 19:21:30 -06:00
bunnei 339a37f8cb
Merge pull request #9398 from liamwhite/fail
general: improve handling of system startup failure
2022-12-12 14:37:42 -08:00
bunnei da58eb6208
Merge pull request #9406 from vonchenplus/topology
video_core: Adjust topology update logic and Adjust Clear Manage
2022-12-12 14:37:06 -08:00
liamwhite b32b9524ad
Merge pull request #9404 from german77/sdl_filter
input_common: Filter SDL GUID
2022-12-12 17:34:11 -05:00
Narr the Reg 3e1e6c66c0 input_common: Filter SDL GUID 2022-12-12 10:37:55 -06:00
Mai 8ef9075b1b
Merge pull request #9420 from liamwhite/aniso
video_core: fix off by one in anisotropic filtering amount
2022-12-12 03:34:09 +00:00
Mai 0c531ff911
Merge pull request #9419 from liamwhite/no-gl
cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Mai d5684dbe7d
Merge pull request #9415 from liamwhite/dc
memory: correct semantics of data cache management operations
2022-12-11 21:09:31 +00:00
Liam ed37192441 memory: correct semantics of data cache management operations 2022-12-11 12:46:34 -05:00
Matías Locatti 623429a27e
Merge pull request #9409 from liamwhite/smaa2
video_core: Integrate SMAA
2022-12-11 01:38:28 -03:00
Liam 456322dde6 video_core: fix off by one in anisotropic filtering amount 2022-12-10 20:54:45 -05:00
Mai 821da3ed54
Merge pull request #9416 from liamwhite/penicillin
cmake: enable faster linkers if available
2022-12-10 20:43:03 +00:00
Liam 8d1d6e149f cmake: make OpenGL loader optional
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam 1085bbb0a3 cmake: enable faster linkers if available 2022-12-10 15:04:25 -05:00
Mai a5bc86a9ac
Merge pull request #9417 from liamwhite/debug-assert
memory: remove DEBUG_ASSERT pointer test
2022-12-10 19:08:45 +00:00
Mai 6982423931
Merge pull request #9418 from liamwhite/implicitly-deleted
audio_core: remove explicitly defaulted and implicitly deleted constructors
2022-12-10 19:04:57 +00:00
Liam e532b74e11 audio_core: remove explicitly defaulted and implicitly deleted constructors 2022-12-10 13:05:15 -05:00
Liam 985ed1e160 memory: remove DEBUG_ASSERT pointer test 2022-12-10 13:02:38 -05:00
liamwhite f6e705737a
Merge pull request #9412 from Saalvage/fix/trace-log-compilation
Fix compilation error
2022-12-09 17:03:19 -05:00
bunnei 66c4331de5
Merge pull request #9411 from Saalvage/fix/unlock-mutex
Correctly unlock mutex before its destruction
2022-12-09 10:51:19 -08:00
Salvage c586ac9be2
Remove the lock entirely as per PR discussion
Correctly unlock mutex before its destruction

As per https://en.cppreference.com/w/cpp/thread/mutex/~mutex destroying a locked mutex is undefined behavior and MSVC++ decides to throw in this case

Swap out unique for scoped lock and readd comment
2022-12-09 16:39:59 +01:00
Salvage 0e265db873
Fix compilation error 2022-12-09 14:49:15 +01:00
Liam 5b837157bd video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
FengChen 37014e9127 video_core: Add vertex_array_instance_* sbubbed called warning 2022-12-08 23:19:31 +08:00
FengChen 1e64b5e2ec video_core: The draw manager manages whether Clear is required. 2022-12-08 23:10:52 +08:00
FengChen 15d63c3d3d video_core: Adjust topology update logic 2022-12-08 22:40:28 +08:00
Fernando S 41461514d6
Merge pull request #9401 from vonchenplus/draw_manager
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 12:41:39 +01:00
Feng Chen bf0b957c05 video_core: Implement maxwell3d draw manager and split draw logic 2022-12-08 10:12:19 +08:00
Morph bfdd512787
Merge pull request #9365 from liamwhite/val
vulkan_common: quiet some validation errors
2022-12-06 21:08:14 -05:00
Liam 9704acb982 general: improve handling of system startup failure 2022-12-06 16:13:42 -05:00