Commit graph

162 commits

Author SHA1 Message Date
ReinUsesLisp
939dab7120 glasm: Implement more GLASM composite instructions 2021-07-22 21:51:30 -04:00
ReinUsesLisp
1c9307969c glasm: Make GLASM aware of types 2021-07-22 21:51:30 -04:00
ameerj
934d300246 glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj
68cc445b8e glasm: Implement more logical ops 2021-07-22 21:51:30 -04:00
ameerj
941c6dc740 glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3e841f6441 glasm: Use BitField instead of C bitfields 2021-07-22 21:51:30 -04:00
ReinUsesLisp
2b04b4d27f glasm: Remove unused argument in identity instructions on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp
6fd190d1ae glasm: Implement basic GLASM instructions 2021-07-22 21:51:30 -04:00
ReinUsesLisp
c1ba685d9c glasm: Changes to GLASM register allocator and emit context 2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ReinUsesLisp
b725db8709 shader: Fixup SPIR-V emit header namespaces 2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39 shader: Optimize NVN Fallthrough 2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp
850b08a16c spirv: Be aware of NAN unaware drivers 2021-07-22 21:51:30 -04:00
ReinUsesLisp
fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available 2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd913bceaf spirv: Add OpKill fallback to demote 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2a0f9d7ad spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp
cfd873275d spirv: Use OriginLowerLeft when requested 2021-07-22 21:51:29 -04:00
ReinUsesLisp
bafe9e35a9 spirv: Only add image operands mask when needed 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e811db2e spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4ead714910 spirv: Add int8 and int16 capabilities only when supported 2021-07-22 21:51:29 -04:00
ReinUsesLisp
33bebc3412 spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7b03b97118 spirv: Implement int8 and int16 conversion fallbacks 2021-07-22 21:51:29 -04:00
ReinUsesLisp
48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d5d6778ba5 spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
57464e3b72 shader: Fix storage type when reading patches on tess control 2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353 shader: Implement indexed textures 2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947 spirv: Fix ViewportMask 2021-07-22 21:51:28 -04:00
ameerj
5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff shader: Address feedback 2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d shader: Implement fine derivates constant propagation 2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd shader: Implement SR_Y_DIRECTION 2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025 shader: Fix memory barriers 2021-07-22 21:51:28 -04:00
ReinUsesLisp
c9e4609d87 spirv: Fix implicit lod type 2021-07-22 21:51:28 -04:00
ReinUsesLisp
7cfa403683 spirv: Use explicit lods outside of fragment shaders 2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0 shader: Implement BFE and BFI CC
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706 shader: Implement SampleMask 2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
f3473c5143 spirv: Bitcast non-F32 output attributes to their type before store 2021-07-22 21:51:28 -04:00
ReinUsesLisp
e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 2021-07-22 21:51:28 -04:00
ReinUsesLisp
4657cf78fd spirv: Bitcast non-F32 attributes to F32 2021-07-22 21:51:27 -04:00
ReinUsesLisp
b0f1255c8c shader: Implement PrimitiveId 2021-07-22 21:51:27 -04:00
ReinUsesLisp
183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00