Fernando Sahmkow
7356ab1de6
GPU: Implement additional render target formats.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
daf2ef8f1c
MaxwellDMA: Implement BlockLinear to BlockLinear copies.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
5fbd6954ef
Fermi2D: Implement Bilinear software filtering and address feedback.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
957840be91
Fermi2D: Rework blit engine and add a software blitter.
2022-11-24 20:35:44 +01:00
liamwhite
7f1c6def1f
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
...
video_core: Reimplement inline index buffer binding
2022-11-20 12:08:08 -05:00
Morph
69c92b8156
Merge pull request #9249 from goldenx86/available-vram
...
Add available Vulkan VRAM to log files
2022-11-20 00:21:29 -05:00
bunnei
4975f60162
Merge pull request #9252 from liamwhite/radv-superiority
...
maxwell3d: HLE multi-layer clear macro
2022-11-19 01:46:48 -08:00
Morph
e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
...
Add break for default cases
2022-11-17 19:20:18 -05:00
Liam
4c42655a2d
maxwell3d: full HLE for multi-layer clears
2022-11-17 08:31:43 -05:00
Liam
ece0c1095d
maxwell3d: HLE multi-layer clear macro
2022-11-16 22:28:58 -05:00
Matías Locatti
7c50a916c7
Update renderer_vulkan.cpp
2022-11-16 05:53:42 -03:00
Feng Chen
cb971ad654
video_core: Reimplement inline index buffer binding
2022-11-15 12:10:44 +08:00
Kyle Kienapfel
6fa3faec65
Add break for default cases
...
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
bunnei
08091ff3e3
Merge pull request #9226 from Kelebek1/regs_regression
...
[video_core] Fix a couple regs regressions
2022-11-12 02:27:06 -08:00
liamwhite
e4d55e4ee4
Merge pull request #9204 from vonchenplus/dma_copy_1d_random_crash
...
video_core: Fix dma copy 1D random crash
2022-11-11 17:56:41 -05:00
liamwhite
c973029374
Merge pull request #9167 from vonchenplus/tess
...
video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Kelebek1
33ea0fdfe8
Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg
2022-11-11 04:04:36 +00:00
Morph
c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values ( #9176 )
2022-11-11 03:32:53 +01:00
FengChen
d03afd6f4b
video_core: Fix dma copy 1D random crash
2022-11-11 00:23:45 +08:00
Liam
cbaf642ffe
Initial ARM64 support
2022-11-09 16:58:49 -05:00
FengChen
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
FengChen
aa97f39ba8
video_core:Fix vmm kinds size error
2022-11-06 22:31:22 +08:00
Fernando S
df38c03a09
Merge pull request #9163 from vonchenplus/draw_error
...
video_core: Fix drawing trigger mechanism regression
2022-11-06 01:13:59 +01:00
Morph
8baf036cdc
Merge pull request #9189 from vonchenplus/stupid
...
video_core: Fix scaling graphical regressions for multiple games
2022-11-05 11:57:52 -04:00
FengChen
7283010305
video_core: Fix scaling graphical regressions for multiple games
2022-11-05 17:21:02 +08:00
gidoly
9fc1bcc7b2
Update shader cache version. ( #9175 )
2022-11-04 03:16:01 -04:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
...
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Fernando S
3794851f7f
Merge pull request #9154 from liamwhite/new-fb
...
vk_blit_screen: recreate swapchain images on guest format change
2022-11-04 01:25:34 +01:00
Morph
74275d0968
Merge pull request #9097 from liamwhite/intel-spv-compiler
...
video_core: don't build ASTC decoder shader unless requested
2022-11-03 19:29:33 -04:00
liamwhite
de4afde065
Merge pull request #9143 from K0bin/scheduler-empty
...
vk_scheduler: Remove recorded_counts
2022-10-31 21:37:46 -04:00
FengChen
b42b894785
video_core: Fix drawing trigger mechanism regression
2022-10-31 21:57:38 +08:00
Fernando Sahmkow
67e0d38152
Vulkan: Fix regression caused by limiting render area to width/height of rendef targets.
2022-10-30 21:24:28 +01:00
Liam
808e22984f
vk_blit_screen: recreate swapchain images on guest format change
2022-10-30 15:04:16 -04:00
bunnei
72bff8ba11
Merge pull request #9140 from vonchenplus/darw_index_bufferx_first_error
...
video_core: Fix drawing trigger mechanism regression
2022-10-29 16:10:53 -07:00
Robin Kertels
dce242858a
vk_scheduler: Remove recorded_counts
2022-10-28 03:42:43 +02:00
FengChen
f6e7cae62c
video_core: Fix drawing trigger mechanism regression
2022-10-27 13:26:52 +08:00
FengChen
0ec1801bc1
video_core: Catch vulkan clear op not all channel need clear
2022-10-25 22:39:29 +08:00
liamwhite
fa913a702f
Merge pull request #9112 from vonchenplus/deferred_draw
...
video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
bunnei
cbb6c24215
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
...
video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph
42c4ef7373
general: Resolve -Wunused-but-set-variable
2022-10-22 15:02:04 -04:00
Morph
c7e079a5d4
general: Resolve -Wunused-lambda-capture and C5233
2022-10-22 15:02:04 -04:00
Morph
bad3025951
decoders: Use 2's complement instead of unary -
...
Resolves C4146 on MSVC
2022-10-22 15:02:04 -04:00
Morph
93297d14d8
CMakeLists: Remove all redundant warnings
...
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
Fernando S
0860fffd78
Merge pull request #9095 from FernandoS27/meat-good-vegetable-bad
...
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-22 13:06:03 +02:00
FengChen
2f90694797
video_core: Implement maxwell inline_index method
2022-10-22 16:58:23 +08:00
FengChen
1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
2022-10-21 17:09:22 +08:00
Morph
f16db300c6
format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
...
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
2022-10-21 01:54:57 -04:00
Liam
9524e28d20
video_core: don't build ASTC decoder shader unless requested
2022-10-19 18:52:42 -04:00
liamwhite
560bca57a2
Merge pull request #9071 from bunnei/mp-mm
...
Kernel Multiprocess (Part 1) - Persist memory & core timing
2022-10-19 16:27:43 -04:00