Fernando Sahmkow
b56ad93bbc
BufferBase: Don't ignore GPU pages.
2023-01-05 14:00:10 -05:00
Fernando Sahmkow
2d0c4f2b1d
Fermi2D: sync cache flushes
2023-01-05 06:43:28 -05:00
Fernando Sahmkow
af5ecb0b15
MemoryManager: use fastmem directly.
2023-01-05 06:06:33 -05:00
Fernando Sahmkow
6c7eb81f7d
video_core: Cache GPU internal writes.
2023-01-05 05:23:39 -05:00
Fernando Sahmkow
4d9af4a9d2
Vulkan: Fix drivers that don't support dynamic_state_2 up
2023-01-05 00:11:16 -05:00
Feng Chen
013b689153
video_core: Implement opengl/vulkan draw_texture
2023-01-05 12:41:33 +08:00
Feng Chen
1e8cee2ddf
video_core: Implement maxwell3d draw texture method
2023-01-05 12:41:28 +08:00
Liam
a4269c285a
common: add setting for renderer clock workaround
2023-01-04 22:22:01 -05:00
Liam
301e9bbc03
vulkan: implement 'turbo mode' clock booster
2023-01-04 22:22:01 -05:00
Liam
66ae79de13
renderer_vulkan: implement fallback path for null descriptors
2023-01-04 22:14:01 -05:00
Fernando Sahmkow
3ecc03ec1b
yuzu-ui: Add setting for disabling macro HLE
2023-01-04 14:56:52 -05:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
03ccd8bf43
Texture Cache: Implement async texture downloads.
2023-01-03 22:52:15 -05:00
Fernando Sahmkow
ddbf851ef6
Vulkan: Update blacklisting to latest driver versions.
2023-01-03 21:16:43 -05:00
Fernando Sahmkow
a045e860dd
ShaderCompiler: Inline driver specific constants.
2023-01-03 16:29:25 -05:00
Fernando Sahmkow
b62ffb612d
Vulkan: rework stencil tracking.
2023-01-03 16:29:16 -05:00
Liam
f9c6d39a6c
vulkan_common: blacklist radv from extended_dynamic_state2 on drivers before 22.3.1
2023-01-01 16:43:58 -05:00
Liam
4814d87385
video_core: fix build
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
d09aa0182f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
581a7d785b
Rasterizer: Setup skeleton for Host Conditional rendering
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
3630bfaef3
RasterizerMemory: Add filtering for flushing/invalidation operations.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
2793304117
Vulkan: Allow stagging buffer deferrals.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
8d694701bc
MacroHLE: Add OpenGL Support
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
4c82e47edd
Vulkan: Add other additional pipeline specs
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
d33251db93
Vulkan: Implement Dynamic State 3
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
f800e485c9
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
c897c55e3c
Vulkan: Implement Dynamic States 2
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
cb1497d0d7
DMAPusher: Improve collection of non executing methods
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
ce448ce770
Revert Buffer cache changes and setup additional macros.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
18637766ef
MacroHLE: Reduce massive calculations on sizing estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
93ac5a6a6d
MacroHLE: Add Index Buffer size estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
c541559767
MacroHLE: Refactor MacroHLE system.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
0f89828073
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
a5a94f52ff
MacroHLE: Add MultidrawIndirect HLE Macro.
2023-01-01 16:43:57 -05:00
Liam
aa13ee5c4a
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-01 11:59:47 -05:00
liamwhite
9fdacb5e3a
Merge pull request #9423 from vonchenplus/vulkan_quad_strip
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video_core: Implement all vulkan topology
2022-12-28 20:59:23 -05:00
FengChen
6a397bc8ed
video_core: Implement other missing vulkan topology
2022-12-26 12:20:49 +08:00
FengChen
86d5b4e556
video_core: Implement vulkan QuadStrip topology
2022-12-26 11:37:34 +08:00
ameerj
7584d36922
texture_cache: Use Common::ScratchBuffer for swizzle buffers
2022-12-25 15:47:41 -05:00
ameerj
1209d428f1
texture_cache: Use pre-allocated buffer for texture downloads
2022-12-25 15:38:36 -05:00
ameerj
c448b3af2f
texture_cache: Use pre-allocated buffer for texture uploads
2022-12-25 15:38:36 -05:00
Fernando S
3e6850f00b
Merge pull request #9453 from ameerj/scratch-vector
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common: Add ScratchBuffer Class
2022-12-24 20:26:06 -05:00
ameerj
c6590ad07b
scratch_buffer: Explicitly defing resize and resize_destructive functions
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00
ameerj
61e4f2d931
dma_pusher: Rework command_headers usage
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Uses ScratchBuffer and avoids overwriting the command_headers buffer with the prefetch_command_list
2022-12-19 18:08:04 -05:00
ameerj
bdef22ff85
buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage
2022-12-19 18:08:04 -05:00
ameerj
4bc2d82130
video_core: Add usages of ScratchBuffer
2022-12-19 18:08:04 -05:00
Jan Beich
b60a93a936
externals: update Vulkan-Headers to v1.3.238
2022-12-19 17:14:29 +00:00
liamwhite
5da72a891f
Merge pull request #7450 from FernandoS27/ndc-vulkan
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Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-17 16:08:10 -05:00
Kelebek1
f7d95d0a3a
Remove unimplemented transform feedback geometry spam, it should be implemented
2022-12-16 22:52:29 +00:00
Narr the Reg
9ff891ce71
Merge pull request #9431 from liamwhite/sixty-five-oh-two
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vulkan_common: declare storageBuffer8BitAccess
2022-12-15 17:52:16 -06:00
liamwhite
3ff7a5de1a
Merge pull request #7410 from Nefsen402/wayland-fixes
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Wayland fixes
2022-12-15 12:05:01 -05:00
FernandoS27
0104e28fe4
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13 21:39:18 -05:00
Liam
4fce72c902
vulkan_common: declare storageBuffer8BitAccess
2022-12-13 18:28:50 -05:00
Alexander Orzechowski
09e3029c11
gl_device: Use a more robust way to use strict context mode
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Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
2022-12-13 15:01:51 -05:00
Alexander Orzechowski
3cc3176ad6
video_core/vulkan: Explicity check swapchain size when deciding to recreate
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Vulkan for whatever reason does not return VK_ERROR_OUT_OF_DATE_KHR when
the swapchain is the wrong size. Explicity make sure the size is indeed
up to date to workaround this.
2022-12-13 13:23:35 -05:00
Liam
d5f53da79d
renderer_opengl: refactor context acquire
2022-12-13 13:23:23 -05:00
yzct12345
f6868ae4dd
Fix validation errors on less compatible Intel GPU
2022-12-12 20:53:05 -05:00
bunnei
da58eb6208
Merge pull request #9406 from vonchenplus/topology
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video_core: Adjust topology update logic and Adjust Clear Manage
2022-12-12 14:37:06 -08:00
Mai
8ef9075b1b
Merge pull request #9420 from liamwhite/aniso
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video_core: fix off by one in anisotropic filtering amount
2022-12-12 03:34:09 +00:00
Matías Locatti
623429a27e
Merge pull request #9409 from liamwhite/smaa2
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video_core: Integrate SMAA
2022-12-11 01:38:28 -03:00
Liam
456322dde6
video_core: fix off by one in anisotropic filtering amount
2022-12-10 20:54:45 -05:00
Salvage
0e265db873
Fix compilation error
2022-12-09 14:49:15 +01:00
Liam
5b837157bd
video_core: Integrate SMAA
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-12-08 17:17:45 -05:00
FengChen
37014e9127
video_core: Add vertex_array_instance_* sbubbed called warning
2022-12-08 23:19:31 +08:00
FengChen
1e64b5e2ec
video_core: The draw manager manages whether Clear is required.
2022-12-08 23:10:52 +08:00
FengChen
15d63c3d3d
video_core: Adjust topology update logic
2022-12-08 22:40:28 +08:00
Fernando S
41461514d6
Merge pull request #9401 from vonchenplus/draw_manager
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video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 12:41:39 +01:00
Feng Chen
bf0b957c05
video_core: Implement maxwell3d draw manager and split draw logic
2022-12-08 10:12:19 +08:00
Morph
bfdd512787
Merge pull request #9365 from liamwhite/val
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vulkan_common: quiet some validation errors
2022-12-06 21:08:14 -05:00
Fernando S
08d4e7c7af
Merge pull request #9393 from liamwhite/more-vulkan
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vulkan_common: further initialization tweaks
2022-12-06 17:45:08 +01:00
liamwhite
90145c424d
Merge pull request #9360 from Kelebek1/R-E-S-P-E-C-T
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Respect render mode override
2022-12-05 22:17:22 -05:00
Liam
7e7a23363a
vulkan_common: further initialization tweaks
2022-12-05 22:06:35 -05:00
liamwhite
3b19f741bd
Merge pull request #6833 from abouvier/unbundle
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cmake: prefer system libraries
2022-12-05 12:26:09 -05:00
Fernando Sahmkow
6352c5dc31
Vulkan: Implement Alpha coverage
2022-12-05 12:33:12 +01:00
Alexandre Bouvier
8e17b5469f
cmake: prefer system libraries
2022-12-04 17:09:25 +01:00
Liam
157981cac5
vulkan_common: add feature test for shaderDrawParameters
2022-12-04 10:55:13 -05:00
Liam
18831e0933
vulkan_common: clean up extension usage
2022-12-04 10:55:13 -05:00
Liam
ea56d8f388
vulkan_common: correct usage of timeline semaphore fallbacks
2022-12-04 10:55:13 -05:00
Liam
f23f875dd8
vulkan_common: ensure all mandatory features are tested in feature report
2022-12-04 10:55:13 -05:00
Liam
06a67d2bbd
vulkan_common: unsuffix 16-bit storage feature test structure
2022-12-04 10:55:13 -05:00
Liam
bbc1809951
vulkan_common: unsuffix timeline semaphore feature test structure
2022-12-04 10:55:13 -05:00
Liam
a9633ba8b2
vulkan_common: add logicOp to feature report
2022-12-04 10:55:13 -05:00
Liam
7fc6514be1
vulkan_common: promote host query reset usage to core
2022-12-04 10:55:13 -05:00
Liam
e44a804ec7
vulkan_common: promote descriptor update template usage to core
2022-12-04 10:55:13 -05:00
Liam
a948ab3e48
vulkan_common: promote timeline semaphore usage to core
2022-12-04 10:55:13 -05:00
liamwhite
02b10a6e4d
Merge pull request #9374 from liamwhite/externals
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externals: update dynarmic, SDL2
2022-12-04 10:44:12 -05:00
Liam
6d2c597371
externals: update dynarmic, SDL2
2022-12-04 10:12:26 -05:00
bunnei
f77cc6c412
Merge pull request #9344 from liamwhite/null
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video_core: add null backend
2022-12-03 11:23:25 -08:00
liamwhite
75e16547f8
Merge pull request #9300 from ameerj/pch
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CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
liamwhite
ac0721a4bc
Merge pull request #9353 from vonchenplus/draw_indexed
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video_core: Fine tuning the index drawing judgment logic
2022-12-03 10:43:34 -05:00
Matías Locatti
c043ba8467
Merge pull request #9303 from liamwhite/new-vulkan-init
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Vulkan: update initialization
2022-12-02 18:32:54 -03:00
Liam
3ef006b5ab
shader_recompiler: add gl_Layer translation GS for older hardware
2022-12-01 09:51:27 -05:00
Feng Chen
cb5400b34d
video_core: Fine tuning the index drawing judgment logic
2022-12-01 19:14:58 +08:00
Liam
be05cb640c
vulkan_common: quiet some validation errors
2022-11-30 19:18:05 -05:00
ameerj
5b5612c1cc
CMake: Consolidate common PCH headers
2022-11-30 18:30:30 -05:00
Kelebek1
a78372110c
Respect render mode override
2022-11-30 01:43:36 +00:00
ameerj
37bc5118ea
CMake: Use precompiled headers
2022-11-29 18:50:49 -05:00
liamwhite
c845d8a9e8
Merge pull request #9352 from lioncash/vidcast
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engines: Remove unnecessary casts
2022-11-29 18:45:16 -05:00
Lioncash
b6d93b2c77
host1x/syncpoint_manager: Eliminate unnecessary std::function construction
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We can just pass the function object through, and if it's a valid
function, then it will automatically be converted.
2022-11-29 08:58:50 -05:00
Lioncash
c4af7b3f5c
host1x/syncpoint_manager: Pass DeregisterAction() handle as const-ref
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The handle is only compared against and not modified in any way, so we
can pass it by const reference.
This also allows us to mark the respective parameters for
DeregisterGuestAction() and DeregisterHostAction() as const references
as well.
2022-11-29 08:55:33 -05:00
Lioncash
96ffc174aa
maxwell_3d: Mark shifted value as unsigned
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Otherwise this is technically creating a signed int result that gets
converted. Just a consistency change.
While we're in the area, we can mark Samples() as const.
2022-11-29 08:39:33 -05:00
Lioncash
d7ec031419
engines: Remove unnecessary casts
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In a few cases we have some casts that can be trivially removed.
2022-11-29 08:38:46 -05:00
Lioncash
a9efea8ae9
video_core/surface: Eliminate casts in GetFormatType()
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We can just compare directly and get rid of verbose casting.
2022-11-28 20:25:44 -05:00
Liam
89dd7dc180
video_core: add null backend
2022-11-28 19:49:09 -05:00
Liam
2956a33463
Vulkan: update initialization
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Co-authored-by: bylaws <bylaws@users.noreply.github.com>
2022-11-27 14:58:28 -05:00
bunnei
3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
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FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
liamwhite
3e53d8138c
Merge pull request #9288 from vonchenplus/deferred_draw
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video_core: Fine tune maxwell drawing trigger mechanism
2022-11-26 09:35:45 -05:00
liamwhite
ddca512f3f
Merge pull request #9307 from Morph1984/not-used-correctly
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maxwell_to_vk: Fix format usage bits and add R16_SINT
2022-11-26 09:08:55 -05:00
liamwhite
20b62dbd30
Merge pull request #9194 from FernandoS27/yfc-fermi2d
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YFC - Fermi2D: Rework blit engine and add a software blitter.
2022-11-24 21:48:41 -05:00
Fernando Sahmkow
826e0785bf
Fermi2D: Cleanup and address feedback.
2022-11-24 21:00:48 +01:00
Fernando Sahmkow
3b582d5fb2
GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
2022-11-24 20:57:16 +01:00
Fernando Sahmkow
7356ab1de6
GPU: Implement additional render target formats.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
daf2ef8f1c
MaxwellDMA: Implement BlockLinear to BlockLinear copies.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
5fbd6954ef
Fermi2D: Implement Bilinear software filtering and address feedback.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
957840be91
Fermi2D: Rework blit engine and add a software blitter.
2022-11-24 20:35:44 +01:00
Matías Locatti
f209e976f4
FSR Sharpening Slider part 1 - only a global slider
2022-11-24 04:22:13 -05:00
Morph
852de7a771
maxwell_to_vk: Add R16_SINT
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This was somehow missed when the format was added to GL
2022-11-23 21:30:58 -05:00
Morph
ca154d466a
maxwell_to_vk: Fix format usage bits
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- VK_FORMAT_B8G8R8A8_UNORM supports the STORAGE_IMAGE_BIT
- VK_FORMAT_R4G4B4A4_UNORM_PACK16 does not support the COLOR_ATTACHMENT_BIT
2022-11-23 21:29:43 -05:00
Liam
9737615948
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
FengChen
1d57851fc7
video_core: Optimize maxwell drawing trigger mechanism
2022-11-22 17:53:26 +08:00
liamwhite
7f1c6def1f
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
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video_core: Reimplement inline index buffer binding
2022-11-20 12:08:08 -05:00
Morph
69c92b8156
Merge pull request #9249 from goldenx86/available-vram
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Add available Vulkan VRAM to log files
2022-11-20 00:21:29 -05:00
bunnei
4975f60162
Merge pull request #9252 from liamwhite/radv-superiority
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maxwell3d: HLE multi-layer clear macro
2022-11-19 01:46:48 -08:00
Morph
e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
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Add break for default cases
2022-11-17 19:20:18 -05:00
Liam
4c42655a2d
maxwell3d: full HLE for multi-layer clears
2022-11-17 08:31:43 -05:00
Liam
ece0c1095d
maxwell3d: HLE multi-layer clear macro
2022-11-16 22:28:58 -05:00
Matías Locatti
7c50a916c7
Update renderer_vulkan.cpp
2022-11-16 05:53:42 -03:00
Feng Chen
cb971ad654
video_core: Reimplement inline index buffer binding
2022-11-15 12:10:44 +08:00
Kyle Kienapfel
6fa3faec65
Add break for default cases
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Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
bunnei
08091ff3e3
Merge pull request #9226 from Kelebek1/regs_regression
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[video_core] Fix a couple regs regressions
2022-11-12 02:27:06 -08:00
liamwhite
e4d55e4ee4
Merge pull request #9204 from vonchenplus/dma_copy_1d_random_crash
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video_core: Fix dma copy 1D random crash
2022-11-11 17:56:41 -05:00
liamwhite
c973029374
Merge pull request #9167 from vonchenplus/tess
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video_core: Fix few issues in Tess stage
2022-11-11 08:03:40 -05:00
Kelebek1
33ea0fdfe8
Fix regs regression with OpenGL two-sided stencil, and re-add data invalidation reg
2022-11-11 04:04:36 +00:00
Morph
c9bb888adf
ir/texture_pass: Use host_info instead of querying Settings::values ( #9176 )
2022-11-11 03:32:53 +01:00
FengChen
d03afd6f4b
video_core: Fix dma copy 1D random crash
2022-11-11 00:23:45 +08:00
Liam
cbaf642ffe
Initial ARM64 support
2022-11-09 16:58:49 -05:00
FengChen
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
FengChen
aa97f39ba8
video_core:Fix vmm kinds size error
2022-11-06 22:31:22 +08:00
Fernando S
df38c03a09
Merge pull request #9163 from vonchenplus/draw_error
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video_core: Fix drawing trigger mechanism regression
2022-11-06 01:13:59 +01:00
Morph
8baf036cdc
Merge pull request #9189 from vonchenplus/stupid
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video_core: Fix scaling graphical regressions for multiple games
2022-11-05 11:57:52 -04:00
FengChen
7283010305
video_core: Fix scaling graphical regressions for multiple games
2022-11-05 17:21:02 +08:00
gidoly
9fc1bcc7b2
Update shader cache version. ( #9175 )
2022-11-04 03:16:01 -04:00
Feng Chen
75596c07e0
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
bunnei
38e4382f53
Merge pull request #8858 from vonchenplus/mipmap
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video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Fernando S
3794851f7f
Merge pull request #9154 from liamwhite/new-fb
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vk_blit_screen: recreate swapchain images on guest format change
2022-11-04 01:25:34 +01:00
Morph
74275d0968
Merge pull request #9097 from liamwhite/intel-spv-compiler
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video_core: don't build ASTC decoder shader unless requested
2022-11-03 19:29:33 -04:00
liamwhite
de4afde065
Merge pull request #9143 from K0bin/scheduler-empty
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vk_scheduler: Remove recorded_counts
2022-10-31 21:37:46 -04:00
FengChen
b42b894785
video_core: Fix drawing trigger mechanism regression
2022-10-31 21:57:38 +08:00
Fernando Sahmkow
67e0d38152
Vulkan: Fix regression caused by limiting render area to width/height of rendef targets.
2022-10-30 21:24:28 +01:00
Liam
808e22984f
vk_blit_screen: recreate swapchain images on guest format change
2022-10-30 15:04:16 -04:00
bunnei
72bff8ba11
Merge pull request #9140 from vonchenplus/darw_index_bufferx_first_error
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video_core: Fix drawing trigger mechanism regression
2022-10-29 16:10:53 -07:00
Robin Kertels
dce242858a
vk_scheduler: Remove recorded_counts
2022-10-28 03:42:43 +02:00
FengChen
f6e7cae62c
video_core: Fix drawing trigger mechanism regression
2022-10-27 13:26:52 +08:00
FengChen
0ec1801bc1
video_core: Catch vulkan clear op not all channel need clear
2022-10-25 22:39:29 +08:00
liamwhite
fa913a702f
Merge pull request #9112 from vonchenplus/deferred_draw
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video_core: Reimplementing the maxwell drawing trigger mechanism
2022-10-25 09:42:59 -04:00
bunnei
cbb6c24215
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
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video_core: Fix legacy to generic location unpaired
2022-10-24 10:50:24 -07:00
Morph
42c4ef7373
general: Resolve -Wunused-but-set-variable
2022-10-22 15:02:04 -04:00
Morph
c7e079a5d4
general: Resolve -Wunused-lambda-capture and C5233
2022-10-22 15:02:04 -04:00
Morph
bad3025951
decoders: Use 2's complement instead of unary -
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Resolves C4146 on MSVC
2022-10-22 15:02:04 -04:00
Morph
93297d14d8
CMakeLists: Remove all redundant warnings
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These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
Fernando S
0860fffd78
Merge pull request #9095 from FernandoS27/meat-good-vegetable-bad
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Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-22 13:06:03 +02:00
FengChen
2f90694797
video_core: Implement maxwell inline_index method
2022-10-22 16:58:23 +08:00
FengChen
1f54cd4ac7
video_coare: Reimplementing the maxwell drawing trigger mechanism
2022-10-21 17:09:22 +08:00
Morph
f16db300c6
format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
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This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
2022-10-21 01:54:57 -04:00
Liam
9524e28d20
video_core: don't build ASTC decoder shader unless requested
2022-10-19 18:52:42 -04:00
liamwhite
560bca57a2
Merge pull request #9071 from bunnei/mp-mm
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Kernel Multiprocess (Part 1) - Persist memory & core timing
2022-10-19 16:27:43 -04:00
Fernando S
b8a70c9999
Merge pull request #9084 from vonchenplus/dma_copy
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video_core: implement 1D copies based on VMM 'kind'
2022-10-19 06:56:00 +02:00
Fernando Sahmkow
3cb4498142
Maxwell3D/Puller: Fix regressions and syncing issues.
2022-10-19 06:21:51 +02:00
bunnei
d00245d444
video_core: renderer_vulkan: vk_query_cache: Avoid shutdown crash in QueryPool::Reserve.
2022-10-18 19:13:35 -07:00
FengChen
23b6569fc2
video_core: implement 1D copies based on VMM 'kind'
2022-10-17 15:35:12 +08:00
FengChen
99507d0188
video_core: Implement memory manager page kind
2022-10-17 15:33:29 +08:00
Morph
ddf5577799
video_core: Fix spelling of "synchronize"
2022-10-16 00:50:53 -04:00
Morph
d3114c620d
renderer_(opengl/vulkan): Fix tessellation clockwise parameter
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This should be assigned CW only on Triangles_CW rather than not Triangles_CCW, making CCW the default winding order rather than CW.
2022-10-13 15:52:56 -04:00
bunnei
dbacb31f61
Merge pull request #9027 from yuzu-emu/revert-8987-another-name-for-reinforcement-steel
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Revert "vulkan: automatically use larger staging buffer sizes when possible"
2022-10-12 15:36:56 -07:00
bunnei
e158167139
Merge pull request #9024 from liamwhite/async-screenshot
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video_core: don't block rendering on screenshots
2022-10-12 13:26:32 -07:00
bunnei
77177a7e33
Merge pull request #9049 from liamwhite/monkeyhawk
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syncpoint_manager: ensure handle is removable before removing
2022-10-12 12:34:22 -07:00
Liam
b1cd6cec19
syncpoint_manager: ensure handle is removable before removing
2022-10-10 19:22:26 -04:00
Kelebek1
4496030ea9
Fix stencil func registers, make clip control equivalent to how it was before, but surely wrong.
2022-10-10 20:59:57 +01:00
Fernando S
55e6d0dae0
Merge pull request #8766 from Kelebek1/regs
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[video_core] Update 3D registers
2022-10-09 07:04:03 +02:00
Mai
155213484b
Merge pull request #9016 from liamwhite/drunken-schedule
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vk_scheduler: wait for command processing to complete
2022-10-07 20:27:16 -04:00
Liam
a5476541f2
video_core: don't block rendering on screenshots
2022-10-07 17:33:59 -04:00
Kelebek1
752659aef3
Update 3D regs
2022-10-07 14:13:45 +01:00
liamwhite
20cf09471a
Revert "vulkan: automatically use larger staging buffer sizes when possible"
2022-10-07 04:49:08 -04:00
Byte
df6dffa30b
vulkan_blitter: Fix pool allocation double free.
2022-10-06 21:00:54 +02:00
Liam
aedd739631
maxwell_dma: remove warnings from implemented functionality
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
ca3db0d7c9
General: address feedback
2022-10-06 21:00:54 +02:00
Liam
0d99b7962d
state_tracker: workaround channel setup for homebrew
2022-10-06 21:00:54 +02:00
Morph
fedd983f96
general: Format licenses as per SPDX guidelines
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
c2b7de66b3
Address Feedback from bylaws.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
fe24c65153
General: Fix clang format.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
cdce7f781b
Vulkan Swapchain: Overall improvements.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ada09778d9
Vulkan Texture Cache: Limit render area to the max width/height of the targets.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8fd1d769fe
ImageBase: Basic fixes.
2022-10-06 21:00:53 +02:00
Liam White
afab6c143c
General: Fix compilation for GCC
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
fd7afda1e8
VideoCore: Implement formats needed for N64 emulation.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
770e19f51a
Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8bb604b3be
VideoCore: Add option to dump the macros.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
a9ca39f859
NVDRV: Further improvements.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b59ca4df0c
Buffer Cache: Basic fixes.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
98317f2b77
Decoders: Improve overall speed.
2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b2099fbdcc
Maxwell3D: Add small_index_2
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
7cfa28a666
Memory Manager: ensure safety of GPU to CPU address.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
5a568b1655
MemoryManager: Fix errors popping out.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ba34cf0a69
Shader Decompiler: Check for shift when deriving composite samplers.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
359f22b808
MemoryManager: Finish up the initial implementation.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
5caa150e9a
OpenGL: Fix TickWork
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bc8b3d225e
VideoCore: Refactor fencing system.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
4d60410dd9
MemoryManager: initial multi paging system implementation.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
98b5e236d4
Vulkan: Fix Scissor on Clears
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
920429fde7
NVDRV: Further refactors and eliminate old code.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
2931101e6f
NVDRV: Refactor Host1x
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
668e80a9f4
VideoCore: Refactor syncing.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e44ac8b821
Texture Cache: Fix GC and GPU Modified on Joins.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9cf4c8831d
Texture cache: Fix dangling references on multichannel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e462191482
Refactor VideoCore to use AS sepparate from Channel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bb74973bba
General: Rebase fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
6fc4012396
VideoCore: Extra Fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
feb49c822d
NVDRV: Remake ASGPU
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
0f4ae3cc52
MemoryManager: Temporary Fix for NVDEC.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
cbaf3fb433
VideoCore: Update MemoryManager
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3f8e7a5585
VideoCore: Fix channels with disk pipeline/shader cache.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
d7990c159e
OpenGl: Implement Channels.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
2c62563ab5
NVHOST_CTRl: Implement missing method and fix some stuffs.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
139ea93512
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
39a5ce4e69
NvHost: Remake Ctrl Implementation.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
1a49991676
Texture Cache: Add ASTC 10x5 Format.
2022-10-06 16:45:40 +02:00
bunnei
d55096ce85
Merge pull request #9013 from liamwhite/spinning-a-yarn
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common: remove "yuzu:" prefix from thread names
2022-10-05 18:53:42 -07:00
Fernando S
71fe9fd0f2
Merge pull request #8987 from liamwhite/another-name-for-reinforcement-steel
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vulkan: automatically use larger staging buffer sizes when possible
2022-10-05 08:54:22 +02:00
bunnei
fc0ace6048
Merge pull request #9005 from liamwhite/micro-fit
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macro_jit_x64: cancel exit for taken branch
2022-10-04 20:08:02 -07:00
bunnei
92c0ad23eb
Merge pull request #9010 from liamwhite/buttwise
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macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-04 15:52:39 -07:00
Liam
7969d4d5de
vk_scheduler: wait for command processing to complete
2022-10-03 20:03:25 -04:00
Liam
35d3e7db2a
common: remove "yuzu:" prefix from thread names
2022-10-03 18:43:56 -04:00
liamwhite
188932768e
Merge pull request #6598 from FernandoS27/falklands-are-british
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MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01 20:58:03 -04:00
Fernando Sahmkow
a60b669ef4
MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01 20:57:00 -04:00
Liam
1225627515
macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-01 20:31:21 -04:00
bunnei
4242064560
Merge pull request #8874 from vonchenplus/align_index_buffer_size
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Align index buffe size when vertex_buffer_unified_memory enable
2022-10-01 10:28:50 -07:00
Liam
b80f7faebe
macro_jit_x64: cancel exit for taken branch
2022-10-01 01:32:24 -04:00
bunnei
d9e375acc3
Merge pull request #8910 from vonchenplus/astc_decode_error
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video_core: Modify astc texture decode error fill value
2022-09-30 15:34:11 -07:00
Liam
087c6c2ef1
vulkan: automatically use larger staging buffer sizes when possible
2022-09-25 02:28:03 -04:00
FengChen
d4cb0eac87
video_core: Fix legacy to generic location unpaired
2022-09-20 12:03:31 +08:00
Feng Chen
c864cb5772
Merge branch 'master' into mipmap
2022-09-20 11:56:43 +08:00
FengChen
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
Morph
809126c94a
astc: Enable parallel CPU astc decoding
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Given the issues with GPU accelerated ASTC decoding with NVIDIA's latest drivers, parallelize astc decoding on the CPU.
Uses half the available threads in the system for astc decoding.
2022-09-16 10:16:42 -04:00
FengChen
88007077e2
video_core: Modify astc texture decode error fill value
2022-09-15 17:04:44 +08:00
FengChen
92b1f8d5da
Align index buffe size when vertex_buffer_unified_memory enable
2022-09-10 20:01:33 +08:00
lat9nq
0cef3b47f3
Merge pull request #8819 from liamwhite/cash-money
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video_core: add option for pessimistic flushing
2022-09-08 22:46:58 -04:00
Morph
9533365486
style: General style changes to match with the rest of the codebase
2022-08-31 08:51:47 -04:00
Morph
7e379207ec
(shader/pipeline)_cache: Raise shader/pipeline cache version
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Since the following commit: a83a5d2e4c
, many games will refuse to boot unless the shader/pipeline cache has been invalidated.
2022-08-31 08:39:37 -04:00
Fernando S
a83a5d2e4c
Merge pull request #8752 from vonchenplus/rectangle_texture
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video_code: support rectangle texture
2022-08-31 10:40:45 +02:00
Liam
db3eb168cd
video_core: add option for pessimistic flushing
2022-08-25 12:32:14 -04:00
FengChen
b2a6dde438
video_code: support rectangle texture
2022-08-25 12:45:58 +08:00
Narr the Reg
0c8aeb09d2
video_core: vulkan: rasterizer: Workaround on viewport swizzle on AMD
2022-08-23 18:38:34 -05:00
liamwhite
064f836d1c
Merge pull request #8784 from Docteh/nosnek
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code: dodge PAGE_SIZE #define
2022-08-21 12:59:01 -04:00
vonchenplus
0a8c5c8622
video_core: support framebuffer crop rect top not zero
2022-08-20 21:41:40 +08:00
Kyle Kienapfel
14e9de6678
code: dodge PAGE_SIZE #define
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Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
2022-08-19 16:08:40 -07:00
Liam
c5c425914f
video_core: implement R16G16B16X16 texture format
2022-08-19 17:17:38 -04:00
bunnei
d04bc95934
Merge pull request #8739 from merryhime/swizzle_table
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video_core/textures/decoders: Avoid SWIZZLE_TABLE
2022-08-13 22:03:32 -07:00
Merry
f2fbf6d910
video_core/textures/decoders: Avoid SWIZZLE_TABLE
2022-08-09 00:27:26 +01:00
DJRobX
d8b160c883
Make vsync setting work for Vulkan
2022-08-07 20:57:47 -07:00
bunnei
9dc8d02acc
Merge pull request #8658 from liamwhite/plgp
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video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated blits
2022-08-06 23:00:46 -07:00
bunnei
0f2fc6335e
Merge pull request #8700 from liamwhite/xc3-vk-crash
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vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-06 13:11:34 -07:00
Liam
c40cec5e58
renderer_vulkan: add format fallbacks for R16G16B16_SFLOAT, R16G16B16_SSCALED, R8G8B8_SSCALED
2022-08-02 18:39:33 -04:00
Liam
1d364adf3e
vk_texture_cache: return VK_NULL_HANDLE for views of null images
2022-08-02 13:31:42 -04:00
bunnei
5ae0e5ba67
Merge pull request #8678 from liamwhite/stop-waiting
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video_core: stop waiting for shader compilation on user cancel
2022-07-31 14:47:43 -07:00
Liam
b9360681df
renderer_opengl: delete shader source after linking
2022-07-30 13:21:26 -04:00
Liam
fc013d88cb
video_core: stop waiting for shader compilation on user cancel
2022-07-29 23:33:40 -04:00
Liam
cbe5b8a13e
video_core: differentiate between tiled and untiled framebuffer sizes for unaccelerated copies
2022-07-27 21:52:06 -04:00
liamwhite
ea861cc1c4
Merge pull request #8542 from Morph1984/gpu-use-old-q
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gpu_thread: Use the previous MPSCQueue implementation
2022-07-27 15:55:28 -04:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Liam
382b41b18f
video_core: use correct byte size for framebuffer
2022-07-19 17:46:26 -04:00
bunnei
02282477e7
yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
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- These were all somewhat redundant.
2022-07-16 23:11:39 -07:00
Morph
fa09f7aa6c
gpu_thread: Use the previous MPSCQueue implementation
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The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
2022-07-06 01:33:17 -04:00
Morph
aec129c1ab
renderer_(gl/vk): Implement ASTC_10x6_UNORM
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- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
lat9nq
d41ffb592c
Revert "vulkan_device: Block AMDVLK's VK_KHR_push_descriptor"
2022-06-29 16:35:06 -04:00
german77
c34a95fa25
video_core: Replace VKUpdateDescriptorQueue with UpdateDescriptorQueue
2022-06-26 20:21:45 -05:00
german77
b5d6194f6d
video_core: Replace VKSwapchain with Swapchain
2022-06-26 20:21:45 -05:00
german77
a5e419535f
video_core: Replace VKQueryCache with QueryCache
2022-06-26 20:21:45 -05:00
german77
9775fae4eb
video_core: Replace VKScheduler with Scheduler
2022-06-26 20:21:45 -05:00
german77
a262dc02b5
video_core: Replace VKBlitScreen with BlitScreen
2022-06-26 20:21:45 -05:00
german77
fca5752690
video_core: Replace VKFenceManager with FenceManager
2022-06-26 20:21:45 -05:00
liamwhite
0ae4eae9a6
Merge pull request #8460 from Morph1984/bounded-q
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bounded_threadsafe_queue: Use constexpr capacity and mask
2022-06-15 19:39:22 -04:00
Morph
25429998e3
bounded_threadsafe_queue: Use constexpr capacity and mask
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While this is the primary change, we also:
- Remove the mpsc namespace and rename Queue to MPSCQueue
- Make Slot a private struct within MPSCQueue
- Remove the AlignedAllocator template argument, as we use std::allocator
- Replace instances of mask + 1 with capacity, and mask + 2 with capacity + 1
2022-06-15 16:59:13 -04:00
Morph
4572634a4e
vk_compute_pass: Explicitly cast to VkAccessFlags
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According to the standard, a narrowing conversion is an implicit conversion from an integer or unscoped enumeration type to an integer type that cannot represent all the values of the original type, except when the value is a literal or constant expression.
MSVC, unlike GCC or Clang, determines this to be a narrowing conversion despite the enumeration exclusively containing values that fit within the range of a 32 bit integer, emitting a warning since designated initializers prohibit narrowing conversions.
To solve this, explicitly cast to the type we are initializing.
2022-06-15 07:12:16 -04:00
Mai
103997ee56
Merge pull request #8383 from Morph1984/shadow-of-the-past
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yuzu: Make variable shadowing a compile-time error
2022-06-14 21:08:58 -04:00
Morph
5568763a57
vk_compute_pass: Use VK_ACCESS_NONE
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This enumeration was introduced in Vulkan 1.3, prefer using this instead of defaulting the enum.
Also resolves a narrowing conversion warning on MSVC.
2022-06-14 09:14:13 -04:00
Mai
a3b12e3809
Merge pull request #8439 from liamwhite/monkey-compiler
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general: fix compilation on GCC 12
2022-06-14 08:34:16 -04:00
Morph
fcfe192e83
vk_compute_pass: Silence Wextra warning
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Silences a warning about using enumerated and non-enumerated types in a conditional expression.
2022-06-14 05:29:57 -04:00
Liam
ebecdd3a74
general: fix compilation on MinGW GCC 12
2022-06-13 20:09:32 -04:00
Liam
084d7d6b01
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
Morph
efc89c032b
CMakeLists: Make variable shadowing a compile-time error
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Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
bunnei
5282efac1b
Merge pull request #8413 from behunin/bounded-queue
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gpu_thread: Move to bounded queue
2022-06-11 00:07:18 -07:00
bunnei
ae83d5c6d3
Merge pull request #8393 from lat9nq/default-vulkan
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general: Set renderer_backend's default to Vulkan
2022-06-11 00:06:59 -07:00
Levi Behunin
4dd6bcd206
gpu_thread: Move to bounded queue
2022-06-02 19:37:46 -06:00
Billy Laws
ea89cf8639
Maxwell3D: Fix 3D semaphore counter type 0 handling
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Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Liam
989d4a7a41
core/debugger: Improved stepping mechanism and misc fixes
2022-06-01 02:15:15 -04:00
lat9nq
b43ae9d5ed
vulkan_library: Add debug logging
2022-05-30 10:57:59 -04:00