Commit graph

9 commits

Author SHA1 Message Date
bunnei
ec4e1a3685 renderer_opengl: Better handling of framebuffer transform flags. 2018-03-23 14:58:27 -04:00
bunnei
c1c92c30f9 vi: Remove DequeueBuffer and wait until next available buffer. 2018-03-18 20:56:35 -04:00
bunnei
494275fd38 nvflinger: Remove superfluous buffer format check. 2018-03-16 20:11:50 -04:00
Subv
656e7aab29 Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
2018-03-03 11:51:36 -05:00
James Rowe
61c39f0fdd Fix fps counter to correctly measure frame end when there was no frame to draw 2018-02-14 10:16:39 -07:00
bunnei
6fce1414c3 vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical. 2018-02-11 21:00:41 -05:00
bunnei
725304094e nvflinger: (Hack) Use first available buffer if none are found. 2018-02-09 23:33:49 -05:00
bunnei
fe99052599 nvflinger: Signal BufferQueue native handle event.
- This gets BOTW booting.
2018-02-04 23:00:35 -05:00
Subv
8d7686ff8e VI: Move BufferQueue and NVFlinger to their own folder/namespace. 2018-01-22 11:54:58 -05:00