bunnei
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
9b17486be6
Merge pull request #1105 from Subv/convert_neg
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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
b0eb580931
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
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Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
85da529f15
Merge pull request #1101 from Subv/ssy_stack
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Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
bunnei
9baf5de90c
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
Subv
9b1c49a9cf
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-18 14:48:05 -05:00
Subv
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
David Marcec
71cc482bbd
Added WrapMode MirrorOnceClampToEdge
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Used by splatoon 2
2018-08-19 02:26:50 +10:00
Subv
ff358d97e8
Shaders: Implemented a stack for the SSY/SYNC instructions.
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The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
Subv
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00
bunnei
504cff2b7a
Merge pull request #1096 from bunnei/supported-blits
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gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 22:41:53 -04:00
bunnei
e341d868ee
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 00:10:08 -04:00
bunnei
da7226442f
renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 00:09:27 -04:00
bunnei
727136a9c9
Merge pull request #1019 from Subv/vertex_divisor
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Rasterizer: Manually implemented instanced rendering.
2018-08-17 00:07:06 -04:00
bunnei
89c3d6a2a3
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-15 21:24:04 -04:00
Subv
91140f6c0a
Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
2018-08-15 09:27:43 -05:00
Subv
38592a3b5e
Shader/I2F: Implemented the negate I2F_C instruction variant.
2018-08-15 09:25:02 -05:00
Subv
40ecdda19e
Shader/F2I: Implemented the negate bit in the I2F instruction
2018-08-15 09:18:55 -05:00
Subv
5ef447cc0e
Shader/F2I: Implemented the F2I_C instruction variant.
2018-08-15 09:16:35 -05:00
Subv
11c221cc62
Shader/F2I: Implemented the negate bit in the F2I instruction.
2018-08-15 09:15:55 -05:00
bunnei
40f83fee6a
Merge pull request #1077 from bunnei/rgba16u
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gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15 09:25:15 -04:00
bunnei
b1148d269d
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
2018-08-14 23:31:45 -04:00
Subv
c5284efd4f
Rasterizer: Implemented instanced rendering.
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We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00
bunnei
8599e1e4fc
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
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- Used by Breath of the Wild.
2018-08-14 23:18:34 -04:00
bunnei
3aad82b1a3
Merge pull request #1069 from bunnei/vtx-sz
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maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 23:14:44 -04:00
bunnei
2a42dea568
Merge pull request #1070 from bunnei/cbuf-sz
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gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 23:14:24 -04:00
bunnei
c8cd1785e6
Merge pull request #1071 from bunnei/fix-ldc
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gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 23:14:09 -04:00
bunnei
991eb4824c
Merge pull request #1068 from bunnei/g8r8s
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gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
greggameplayer
6eda9ebbdb
Implement Z16_UNORM in PixelFormatFromTextureFormat function
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Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
bunnei
5e66a24423
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 20:47:50 -04:00
bunnei
290439a6a5
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 20:44:19 -04:00
bunnei
dc876fd63a
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 20:43:02 -04:00
bunnei
d8fd3ef4fe
gl_rasterizer_cache: Implement G8R8S format.
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- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
bunnei
4dacb8a4b1
Merge pull request #1058 from greggameplayer/BC7U_Fix
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Fix BC7U
2018-08-14 08:03:07 -04:00
greggameplayer
6bfcf13187
Fix BC7U
2018-08-14 02:36:00 +02:00
bunnei
6e52f37d5b
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
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- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
bunnei
46fbf6dd92
Merge pull request #1052 from ogniK5377/xeno
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Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
David Marcec
45cc022ea9
Implement RG32UI and R32UI
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Needed for xenoblade
2018-08-13 22:55:16 +10:00
bunnei
41b77c4e0a
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
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- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
bunnei
bdf17fe0cc
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
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- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
54ef9302a2
Merge pull request #1045 from bunnei/rg8-unorm
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renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
bunnei
8fe118bcaa
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
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- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei
c56a0e3c34
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
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- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
Markus Wick
0eb39922f6
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
Markus Wick
0af7e93763
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
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Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00