Commit graph

5643 commits

Author SHA1 Message Date
Lioncash
12bf8ca929 service/wlan: Update function tables 2022-01-21 16:35:51 -05:00
Lioncash
8dd6dc9a29 service/usb: Update function tables 2022-01-21 16:31:57 -05:00
Lioncash
43039d95ac service/set: Update function tables 2022-01-21 16:26:12 -05:00
Lioncash
7ba6f68a8d service/ns: Update function tables 2022-01-21 16:21:35 -05:00
Lioncash
19c11e2fd2 service/nim: Update unknown function table entries 2022-01-21 16:17:40 -05:00
Lioncash
888bc10c17 service/friend: Update unknown function table entries 2022-01-21 16:08:46 -05:00
Lioncash
54150f5afa service/filsystem: Update fsp-srv function table 2022-01-21 16:07:01 -05:00
Lioncash
3da43ad2a9 service/btm: Update function tables 2022-01-21 15:59:41 -05:00
Lioncash
0f7337c522 service/audio: Update audctl unknown function names 2022-01-21 15:50:38 -05:00
Lioncash
29e3636e0a service/am: Update omm function tables 2022-01-21 15:40:08 -05:00
Lioncash
a271cf89cf service/acc: Update unknown function names
Switchbrew has the function names now.
2022-01-21 15:33:22 -05:00
Morph
dc471700ca
Merge pull request #7726 from german77/clamp
service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp
2022-01-19 14:31:15 -08:00
german77
8fa0416fee service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp 2022-01-19 14:20:31 -06:00
bunnei
b5e83bcc7b
Merge pull request #7701 from bunnei/clear-mem-pages
Kernel Memory Updates (Part 3): Clear KMemoryManager pages & other fixes
2022-01-18 21:20:42 -08:00
bunnei
101d86897b
Merge pull request #7712 from bunnei/fix-thread-exit
Accurately implement thread exit
2022-01-17 18:08:24 -08:00
Valeri
84786dde00
hle: remove no-op code
Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17 13:51:12 +03:00
bunnei
5eda606952
Merge pull request #7711 from bunnei/fix-service-thread-race-v2
hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-14 22:22:39 -08:00
bunnei
b54cbc985e hle: kernel: k_memory_manager: Clear pages on allocation & free.
- Heap pages should be zero'd.
- Also explicitly passed along heap allocation option.
2022-01-14 21:16:33 -08:00
bunnei
4064e03568
Merge pull request #7707 from german77/slow-update
service/hid: Decrease motion update rate
2022-01-14 17:13:30 -08:00
bunnei
f499c8177e core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei
d8b3f665db core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl. 2022-01-14 16:44:14 -08:00
bunnei
03884b7ea6 core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei
c905044e1b core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager. 2022-01-14 16:44:14 -08:00
bunnei
bf32fcc817 core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei
cc112f971e hle: kernel: Fix service_threads access to be thread safe V2.
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00
Mai M
b2d45a4072
Merge pull request #7699 from bunnei/fix-service-thread-race
hle: kernel: Fix service_threads access to be thread safe.
2022-01-14 00:46:16 -05:00
bunnei
2147240e47 hle: kernel: Fix service_threads access to be thread safe.
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13 21:26:10 -08:00
Narr the Reg
8185509683
service/hid: Decrease motion update rate
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12 22:55:33 -06:00
bunnei
49a0e4330e hle: kernel: k_page_table: Update SetProcessMemoryPermission. 2022-01-11 16:28:11 -08:00
bunnei
6ac44f3bdc hle: service: ldr: UnmapCodeMemory BSS only when set. 2022-01-11 16:28:11 -08:00
bunnei
6123b6ea45 hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite. 2022-01-11 16:28:11 -08:00
bunnei
081669c334 hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory. 2022-01-11 16:28:11 -08:00
bunnei
af4696657c core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission. 2022-01-08 12:18:14 -08:00
bunnei
b9a313057e core: hle: kernel: k_page_table: Update CheckMemoryState. 2022-01-08 03:20:57 -08:00
bunnei
afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
ameerj
7652543231 Revert "Merge pull request #7668 from ameerj/fence-stop-token"
This reverts commit e773354477, reversing
changes made to abbbdc2bc0.
2022-01-03 20:28:54 -05:00
ameerj
d866916f42 gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
bunnei
3a89723d97 core: hle: kernel: Implement thread pinning.
- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
2021-12-30 15:50:45 -08:00
Feng Chen
1eec9590c3 Remove invalid assertion statement 2021-12-28 18:51:11 +08:00
Feng Chen
88e1e7f14b Implement few type in bufferqueue query method 2021-12-28 18:51:03 +08:00
bunnei
091463a429 core: hle: kernel: Updated implementation of svcSetHeapSize.
- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
2021-12-28 01:25:20 -08:00
bunnei
9a0648ff0a
Merge pull request #7621 from bunnei/set-mem-perm
core: hle: kernel: Implement SetMemoryPermission.
2021-12-27 23:33:11 -08:00
bunnei
4e7a6639d2 core: hle: kernel: Implement SetMemoryPermission.
- Not seen in any games yet, but validated with kernel tests.
2021-12-23 01:10:36 -08:00
bunnei
a0c7d93b84 core: hle: kernel: KThread: X18 should be a cryptographically random number.
- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0).
    - X18 is OR'd by kernel with 1, to make sure it is odd.
2021-12-23 00:03:39 -08:00
bunnei
49e3c073a5 hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.
- Enforce tha the supplied handle is invalid, not valid.
- This gets Witcher 3 booting.
2021-12-21 22:41:23 -08:00
bunnei
5e24f7ed31
Merge pull request #7481 from german77/gyro-bias
service/hid: Improve console motion accuracy
2021-12-21 00:13:54 -08:00
bunnei
ee6d40d414
Merge pull request #7597 from bunnei/remove-global-lock
core: hle: Remove global HLE lock.
2021-12-20 14:24:50 -08:00
ameerj
55650c5b75 kernel: Manually destroy the current process during shut down
Avoids a memory leak.
2021-12-19 01:38:25 -05:00
bunnei
c73841500a core: hle: Remove global HLE lock.
- This was added early on as a hack to protect against some concurrency issues.
- It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-12-17 16:05:51 -08:00
Narr the Reg
c82e6dc810 core/hid: Cancel any vibration after the test 2021-12-16 13:35:15 -06:00