FernandoS27
|
04c459fc8d
|
shader: Implement fine derivates constant propagation
|
2021-07-22 21:51:28 -04:00 |
|
FernandoS27
|
f18a6dd1bd
|
shader: Implement SR_Y_DIRECTION
|
2021-07-22 21:51:28 -04:00 |
|
ReinUsesLisp
|
0a0818c025
|
shader: Fix memory barriers
|
2021-07-22 21:51:28 -04:00 |
|
ReinUsesLisp
|
80940b1706
|
shader: Implement SampleMask
|
2021-07-22 21:51:28 -04:00 |
|
ReinUsesLisp
|
95815a3883
|
shader: Implement PIXLD.MY_INDEX
|
2021-07-22 21:51:28 -04:00 |
|
ReinUsesLisp
|
183855e396
|
shader: Implement tessellation shaders, polygon mode and invocation id
|
2021-07-22 21:51:27 -04:00 |
|
ReinUsesLisp
|
f263760c5a
|
shader: Implement geometry shaders
|
2021-07-22 21:51:27 -04:00 |
|
ReinUsesLisp
|
a6cef71cc0
|
shader: Implement OUT
|
2021-07-22 21:51:27 -04:00 |
|
ReinUsesLisp
|
5c61e860e4
|
shader: Implement SR_THREAD_KILL
|
2021-07-22 21:51:27 -04:00 |
|
ameerj
|
3db2b3effa
|
shader: Implement ATOM/S and RED
|
2021-07-22 21:51:27 -04:00 |
|
ReinUsesLisp
|
7cb2ab3585
|
shader: Implement SULD and SUST
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
dcaf0e9150
|
shader: Address feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
1d51803169
|
shader: Implement indexed attributes
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
da6cf2632c
|
shader: Add subgroup masks
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
fc93bc2abd
|
shader: Implement BAR and fix memory barriers
|
2021-07-22 21:51:26 -04:00 |
|
ReinUsesLisp
|
3f594dd86b
|
shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
baec84247f
|
shader: Address Feedback
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
45d547af11
|
shader: Implement SR_LaneId
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
655f7a570a
|
shader: Implement MEMBAR
|
2021-07-22 21:51:26 -04:00 |
|
FernandoS27
|
ecb30c9072
|
shader: Improve VOTE.VTG stub
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
d5bfc63088
|
shader: Implement ImageGradient
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
be3e94ae55
|
shader: Implement TMML partially
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
613b48c4a2
|
shader,spirv: Implement ImageQueryLod.
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
6c51f49632
|
shader: Implement FSWZADD
|
2021-07-22 21:51:25 -04:00 |
|
FernandoS27
|
34aba9627a
|
shader: Implement BRX
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
dbc1e5cde7
|
shader: Implement I2I SAT
|
2021-07-22 21:51:25 -04:00 |
|
ReinUsesLisp
|
e860870dd2
|
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
|
2021-07-22 21:51:25 -04:00 |
|
ameerj
|
51475e21ba
|
shader: Implement VMAD, VMNMX, VSETP
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
17063d16a3
|
shader: Implement TXQ and fix FragDepth
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
b5db38f50e
|
shader: Add IR opcode for ImageFetch
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
c7c518e280
|
shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
32c5483beb
|
shader: Implement SHFL
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
8cb9443cb9
|
shader: Fix F2I
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
68a9505d8a
|
shader: Implement NDC [-1, 1], attribute types and default varying initialization
|
2021-07-22 21:51:24 -04:00 |
|
ameerj
|
3d07cef009
|
shader: Implement VOTE
|
2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
a62f04efab
|
shader: Implement F2F
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
a77e764726
|
shader: Add support for fp16 comparisons and misc fixes
|
2021-07-22 21:51:24 -04:00 |
|
ReinUsesLisp
|
f91859efd2
|
shader: Implement I2F
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
260743f371
|
shader: Add partial rasterizer integration
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
3b7fd3ad0f
|
shader: Implement CSET and CSETP
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
17a82b56d7
|
shader: Implement TEXS
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
8d470c2e63
|
shader: Implement FMNMX
And add a const in FCMP
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
ba8c1d2eb4
|
shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
3a63fa0477
|
shader: Partial implementation of LDC
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
924f0a9149
|
shader: Implement SHF
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
5465cb1561
|
shader: Implement LEA
|
2021-07-22 21:51:23 -04:00 |
|
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
103b9da4f7
|
shader: Implement FLO
|
2021-07-22 21:51:23 -04:00 |
|
ameerj
|
20390c0548
|
shader: Implement IMNMX
|
2021-07-22 21:51:22 -04:00 |
|