Commit graph

17 commits

Author SHA1 Message Date
Emmanuel Gil Peyrot
b5237e885d Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
2d63df90a9 Loader: Initialize the default NCCH values in the class declaration, not in the constructor. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
85030c6e6b Loader: Never forget to change is_loaded. 2015-01-15 21:21:26 +00:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Emmanuel Gil Peyrot
f5d38649c7 Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00
Lioncash
f68776ce13 ncch: Remove C-style struct typedefs
In C++ you can simply just declare it as is.
2014-09-06 13:38:03 -04:00
bunnei
1099d83455 Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override". 2014-07-04 20:37:50 -04:00
bunnei
2d734bb6c5 Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final" 2014-07-04 20:37:49 -04:00
bunnei
2c62d92551 Loader: Updated read methods to be const
- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-04 20:37:49 -04:00
bunnei
d8da707bb9 Loader: Refactored interface such that data is no longer stored by loader.
NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27 17:49:01 -04:00
bunnei
a7f1c54490 Loader: Refactored loading functions to only read data from binary if called.
NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
bunnei
62b444cd17 Loader: Refactored use of const. 2014-06-24 19:30:06 -04:00
bunnei
a8c4648520 NCCH: Added RomFS loading. 2014-06-24 19:30:06 -04:00
bunnei
3da2bc6830 NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.
Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
2014-06-24 19:30:05 -04:00
bunnei
7889cafc76 Loader: Implemented AppLoader interface for abstracting application loading.
- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.

NCCH: Removed extra qualification typos.

Loader: Removed unnecessary #include's.

NCCH: Improved readability of memcmp statements.

NCCH: Added missing space.

Elf: Removed unnecessary usage of unique_ptr.

Loader: Removed unnecessary usage of unique_ptr.
2014-06-24 19:29:58 -04:00
bunnei
3577dd027d Loader: Added support for booting NCCH executables.
NCCH: Fixed typo in printing NCCH filename.
2014-06-16 23:43:29 -04:00