Fix ss crash on game menu, fix ss on windowed mode
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3 changed files with 7 additions and 5 deletions
2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
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@ -1 +1 @@
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Subproject commit 4f967387c07365b7ea35d2fa3e19b7df8872a09b
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Subproject commit e7166e8ba74d7b9c85e87afc0aaf667e7e84cfe0
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@ -212,7 +212,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
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@ -665,11 +665,13 @@ void Config::ReadShortcutValues() {
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const auto& [keyseq, context] = shortcut;
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qt_config->beginGroup(group);
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qt_config->beginGroup(name);
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// No longer using ReadSetting for shortcut.second as it innacurately returns a value of 1
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// for WidgetWithChildrenShortcut which is a value of 3. Needed to fix screenshot shortcut
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// in windowed mode
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UISettings::values.shortcuts.push_back(
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{name,
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group,
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{ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(),
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ReadSetting(QStringLiteral("Context"), context).toInt()}});
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{ReadSetting(QStringLiteral("KeySeq"), keyseq).toString(), shortcut.second}});
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qt_config->endGroup();
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qt_config->endGroup();
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}
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@ -753,7 +753,7 @@ void GMainWindow::InitializeHotkeys() {
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
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&QShortcut::activated, this, [&] {
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if (emu_thread->IsRunning()) {
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if (emu_thread != nullptr && emu_thread->IsRunning()) {
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OnCaptureScreenshot();
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}
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});
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