gl_shader_cache: Fix texture view for cubemaps as cubemap arrays

Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.

Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
This commit is contained in:
ReinUsesLisp 2019-01-29 20:33:56 -03:00
parent 2561a79c39
commit f58a6152fc
4 changed files with 28 additions and 3 deletions

View file

@ -167,6 +167,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
}
params.is_layered = SurfaceTargetIsLayered(params.target);
params.is_array = SurfaceTargetIsArray(params.target);
params.max_mip_level = config.tic.max_mip_level + 1;
params.rt = {};
@ -877,10 +878,13 @@ void CachedSurface::EnsureTextureView() {
UNIMPLEMENTED_IF(gl_is_compressed);
const GLenum target{TargetLayer()};
const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
constexpr GLuint min_layer = 0;
constexpr GLuint min_level = 0;
texture_view.Create();
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
params.max_mip_level, 0, 1);
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
params.max_mip_level, min_layer, num_layers);
OpenGLState cur_state = OpenGLState::GetCurState();
const auto& old_tex = cur_state.texture_units[0];

View file

@ -225,6 +225,7 @@ struct SurfaceParams {
SurfaceTarget target;
u32 max_mip_level;
bool is_layered;
bool is_array;
bool srgb_conversion;
// Parameters used for caching
VAddr addr;
@ -294,7 +295,7 @@ public:
}
const OGLTexture& TextureLayer() {
if (params.is_layered) {
if (params.is_array) {
return Texture();
}
EnsureTextureView();

View file

@ -50,6 +50,24 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
}
}
bool SurfaceTargetIsArray(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
case SurfaceTarget::TextureCubemap:
return false;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubeArray:
return true;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
UNREACHABLE();
return false;
}
}
PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
switch (format) {
case Tegra::DepthFormat::S8_Z24_UNORM:

View file

@ -441,6 +441,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
bool SurfaceTargetIsLayered(SurfaceTarget target);
bool SurfaceTargetIsArray(SurfaceTarget target);
PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);