yuzu/game_list: Silence -Wswitch and -Wunused-variable

This commit is contained in:
ReinUsesLisp 2019-10-04 23:35:06 +00:00
parent 2b9b695fa7
commit f297e9ff22
2 changed files with 12 additions and 5 deletions

View file

@ -172,9 +172,7 @@ void GameList::onTextChanged(const QString& new_text) {
const int folder_count = tree_view->model()->rowCount(); const int folder_count = tree_view->model()->rowCount();
QString edit_filter_text = new_text.toLower(); QString edit_filter_text = new_text.toLower();
QStandardItem* folder; QStandardItem* folder;
QStandardItem* child;
int children_total = 0; int children_total = 0;
QModelIndex root_index = item_model->invisibleRootItem()->index();
// If the searchfield is empty every item is visible // If the searchfield is empty every item is visible
// Otherwise the filter gets applied // Otherwise the filter gets applied
@ -272,6 +270,8 @@ void GameList::onUpdateThemedIcons() {
.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
Qt::DecorationRole); Qt::DecorationRole);
break; break;
default:
break;
} }
} }
} }
@ -392,6 +392,8 @@ void GameList::ValidateEntry(const QModelIndex& item) {
case GameListItemType::AddDir: case GameListItemType::AddDir:
emit AddDirectory(); emit AddDirectory();
break; break;
default:
break;
} }
} }
@ -462,6 +464,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
case GameListItemType::SysNandDir: case GameListItemType::SysNandDir:
AddPermDirPopup(context_menu, selected); AddPermDirPopup(context_menu, selected);
break; break;
default:
break;
} }
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
} }

View file

@ -247,7 +247,7 @@ public:
Qt::DecorationRole); Qt::DecorationRole);
setData(QObject::tr("System Titles"), Qt::DisplayRole); setData(QObject::tr("System Titles"), Qt::DisplayRole);
break; break;
case GameListItemType::CustomDir: case GameListItemType::CustomDir: {
const QString icon_name = QFileInfo::exists(game_dir->path) const QString icon_name = QFileInfo::exists(game_dir->path)
? QStringLiteral("folder") ? QStringLiteral("folder")
: QStringLiteral("bad_folder"); : QStringLiteral("bad_folder");
@ -256,8 +256,11 @@ public:
Qt::DecorationRole); Qt::DecorationRole);
setData(game_dir->path, Qt::DisplayRole); setData(game_dir->path, Qt::DisplayRole);
break; break;
}; }
}; default:
break;
}
}
int type() const override { int type() const override {
return static_cast<int>(dir_type); return static_cast<int>(dir_type);