fixup! hle: kernel: Add initial impl. of slab setup.

This commit is contained in:
bunnei 2021-05-01 22:30:42 -07:00
parent 1e983b19df
commit f23760b1e1

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@ -117,10 +117,6 @@ void InitializeSlabResourceCounts() {
}
}
size_t CalculateSlabHeapGapSize() {
return KernelSlabHeapGapsSize;
}
size_t CalculateTotalSlabHeapSize() {
size_t size = 0;
@ -136,7 +132,7 @@ size_t CalculateTotalSlabHeapSize() {
#undef ADD_SLAB_SIZE
// Add the reserved size.
size += CalculateSlabHeapGapSize();
size += KernelSlabHeapGapsSize;
return size;
}
@ -158,7 +154,7 @@ void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
}
// Create an array to represent the gaps between the slabs.
const size_t total_gap_size = CalculateSlabHeapGapSize();
const size_t total_gap_size = KernelSlabHeapGapsSize;
std::array<size_t, slab_types.size()> slab_gaps;
for (size_t i = 0; i < slab_gaps.size(); i++) {
// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange