gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()

Resolves a -Wrange-loop-analysis warning.
This commit is contained in:
Lioncash 2020-12-07 14:01:50 -05:00
parent 5cd051eced
commit edcbd47800

View file

@ -878,7 +878,7 @@ private:
}
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
for (const auto [index, info] : ir.GetConstantBuffers()) {
for (const auto& [index, info] : ir.GetConstantBuffers()) {
const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,