gl_shader_cache: Store a system class and drop global accessors

This commit is contained in:
ReinUsesLisp 2019-05-30 14:01:40 -03:00
parent ad321564ed
commit e72b9044a0
2 changed files with 9 additions and 7 deletions

View file

@ -35,8 +35,8 @@ struct UnspecializedShader {
namespace { namespace {
/// Gets the address for the specified shader stage program /// Gets the address for the specified shader stage program
GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) { GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
const auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()}; const auto& gpu{system.GPU().Maxwell3D()};
const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]}; const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
return gpu.regs.code_address.CodeAddress() + shader_config.offset; return gpu.regs.code_address.CodeAddress() + shader_config.offset;
} }
@ -350,7 +350,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system, ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
Core::Frontend::EmuWindow& emu_window, const Device& device) Core::Frontend::EmuWindow& emu_window, const Device& device)
: RasterizerCache{rasterizer}, emu_window{emu_window}, device{device}, disk_cache{system} {} : RasterizerCache{rasterizer}, system{system}, emu_window{emu_window}, device{device},
disk_cache{system} {}
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading, void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) { const VideoCore::DiskResourceLoadCallback& callback) {
@ -546,12 +547,12 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
} }
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) { Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) { if (!system.GPU().Maxwell3D().dirty_flags.shaders) {
return last_shaders[static_cast<std::size_t>(program)]; return last_shaders[static_cast<std::size_t>(program)];
} }
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()}; auto& memory_manager{system.GPU().MemoryManager()};
const GPUVAddr program_addr{GetShaderAddress(program)}; const GPUVAddr program_addr{GetShaderAddress(system, program)};
// Look up shader in the cache based on address // Look up shader in the cache based on address
const auto host_ptr{memory_manager.GetPointer(program_addr)}; const auto host_ptr{memory_manager.GetPointer(program_addr)};
@ -564,7 +565,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)}; ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
ProgramCode program_code_b; ProgramCode program_code_b;
if (program == Maxwell::ShaderProgram::VertexA) { if (program == Maxwell::ShaderProgram::VertexA) {
const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)}; const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
program_code_b = GetShaderCode(memory_manager, program_addr_b, program_code_b = GetShaderCode(memory_manager, program_addr_b,
memory_manager.GetPointer(program_addr_b)); memory_manager.GetPointer(program_addr_b));
} }

View file

@ -137,6 +137,7 @@ private:
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump, CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
const std::set<GLenum>& supported_formats); const std::set<GLenum>& supported_formats);
Core::System& system;
Core::Frontend::EmuWindow& emu_window; Core::Frontend::EmuWindow& emu_window;
const Device& device; const Device& device;
ShaderDiskCacheOpenGL disk_cache; ShaderDiskCacheOpenGL disk_cache;