Vulkan: Implement FXAA

This commit is contained in:
FernandoS27 2021-10-22 19:22:34 +02:00 committed by Fernando Sahmkow
parent 056894f07a
commit e6f1ed08fb
3 changed files with 387 additions and 22 deletions

View file

@ -15,7 +15,7 @@ layout (location = 0) out vec4 posPos;
#ifdef VULKAN
#define BINDING_COLOR_TEXTURE 1
#define BINDING_COLOR_TEXTURE 0
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv

View file

@ -17,6 +17,8 @@
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/host_shaders/fxaa_frag_spv.h"
#include "video_core/host_shaders/fxaa_vert_spv.h"
#include "video_core/host_shaders/present_bicubic_frag_spv.h"
#include "video_core/host_shaders/present_gaussian_frag_spv.h"
#include "video_core/host_shaders/present_scaleforce_frag_spv.h"
@ -149,15 +151,9 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
scheduler.Wait(resource_ticks[image_index]);
resource_ticks[image_index] = scheduler.CurrentTick();
const VkImageView source_image_view =
VkImageView source_image_view =
use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
if (!fsr) {
const bool is_nn =
Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::NearestNeighbor;
UpdateDescriptorSet(image_index, source_image_view, is_nn);
}
BufferData data;
SetUniformData(data, layout);
SetVertexData(data, framebuffer, layout);
@ -239,6 +235,68 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
});
}
const auto anti_alias_pass = Settings::values.anti_aliasing.GetValue();
if (use_accelerated && anti_alias_pass != Settings::AntiAliasing::None) {
UpdateAADescriptorSet(image_index, source_image_view, false);
const u32 up_scale = Settings::values.resolution_info.up_scale;
const u32 down_shift = Settings::values.resolution_info.down_shift;
VkExtent2D size{
.width = (up_scale * framebuffer.width) >> down_shift,
.height = (up_scale * framebuffer.height) >> down_shift,
};
source_image_view = *aa_image_view;
scheduler.Record([this, image_index, size, anti_alias_pass](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
const VkClearValue clear_color{
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
};
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
.renderPass = *aa_renderpass,
.framebuffer = *aa_framebuffer,
.renderArea =
{
.offset = {0, 0},
.extent = size,
},
.clearValueCount = 1,
.pClearValues = &clear_color,
};
const VkViewport viewport{
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(size.width),
.height = static_cast<float>(size.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
const VkRect2D scissor{
.offset = {0, 0},
.extent = size,
};
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
switch (anti_alias_pass) {
case Settings::AntiAliasing::Fxaa:
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline);
break;
default:
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline);
break;
}
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline_layout, 0,
aa_descriptor_sets[image_index], {});
cmdbuf.Draw(4, 1, 0, 0);
cmdbuf.EndRenderPass();
});
}
if (fsr) {
auto crop_rect = framebuffer.crop_rect;
if (crop_rect.GetWidth() == 0) {
@ -251,6 +309,10 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
VkImageView fsr_image_view =
fsr->Draw(scheduler, image_index, source_image_view, crop_rect);
UpdateDescriptorSet(image_index, fsr_image_view, true);
} else {
const bool is_nn =
Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::NearestNeighbor;
UpdateDescriptorSet(image_index, source_image_view, is_nn);
}
scheduler.Record(
@ -329,11 +391,16 @@ VkSemaphore VKBlitScreen::DrawToSwapchain(const Tegra::FramebufferConfig& frameb
}
vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) {
return CreateFramebuffer(image_view, extent, renderpass);
}
vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
vk::RenderPass& rd) {
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.renderPass = *renderpass,
.renderPass = *rd,
.attachmentCount = 1,
.pAttachments = &image_view,
.width = extent.width,
@ -390,6 +457,8 @@ void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer)
void VKBlitScreen::CreateShaders() {
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
fxaa_vertex_shader = BuildShader(device, FXAA_VERT_SPV);
fxaa_fragment_shader = BuildShader(device, FXAA_FRAG_SPV);
bilinear_fragment_shader = BuildShader(device, VULKAN_PRESENT_FRAG_SPV);
bicubic_fragment_shader = BuildShader(device, PRESENT_BICUBIC_FRAG_SPV);
gaussian_fragment_shader = BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV);
@ -413,6 +482,13 @@ void VKBlitScreen::CreateDescriptorPool() {
},
}};
const std::array<VkDescriptorPoolSize, 1> pool_sizes_aa{{
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = static_cast<u32>(2 * image_count),
},
}};
const VkDescriptorPoolCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
@ -422,19 +498,33 @@ void VKBlitScreen::CreateDescriptorPool() {
.pPoolSizes = pool_sizes.data(),
};
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
const VkDescriptorPoolCreateInfo ci_aa{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = static_cast<u32>(image_count),
.poolSizeCount = static_cast<u32>(pool_sizes_aa.size()),
.pPoolSizes = pool_sizes_aa.data(),
};
aa_descriptor_pool = device.GetLogical().CreateDescriptorPool(ci_aa);
}
void VKBlitScreen::CreateRenderPass() {
renderpass = CreateRenderPassImpl(swapchain.GetImageViewFormat());
}
vk::RenderPass VKBlitScreen::CreateRenderPassImpl(VkFormat format, bool is_present) {
const VkAttachmentDescription color_attachment{
.flags = 0,
.format = swapchain.GetImageViewFormat(),
.format = format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.finalLayout = is_present ? VK_IMAGE_LAYOUT_PRESENT_SRC_KHR : VK_IMAGE_LAYOUT_GENERAL,
};
const VkAttachmentReference color_attachment_ref{
@ -477,7 +567,7 @@ void VKBlitScreen::CreateRenderPass() {
.pDependencies = &dependency,
};
renderpass = device.GetLogical().CreateRenderPass(renderpass_ci);
return device.GetLogical().CreateRenderPass(renderpass_ci);
}
void VKBlitScreen::CreateDescriptorSetLayout() {
@ -498,6 +588,23 @@ void VKBlitScreen::CreateDescriptorSetLayout() {
},
}};
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings_aa{{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = nullptr,
},
}};
const VkDescriptorSetLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
@ -506,11 +613,21 @@ void VKBlitScreen::CreateDescriptorSetLayout() {
.pBindings = layout_bindings.data(),
};
const VkDescriptorSetLayoutCreateInfo ci_aa{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(layout_bindings_aa.size()),
.pBindings = layout_bindings_aa.data(),
};
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
aa_descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci_aa);
}
void VKBlitScreen::CreateDescriptorSets() {
const std::vector layouts(image_count, *descriptor_set_layout);
const std::vector layouts_aa(image_count, *aa_descriptor_set_layout);
const VkDescriptorSetAllocateInfo ai{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
@ -520,7 +637,16 @@ void VKBlitScreen::CreateDescriptorSets() {
.pSetLayouts = layouts.data(),
};
const VkDescriptorSetAllocateInfo ai_aa{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = *aa_descriptor_pool,
.descriptorSetCount = static_cast<u32>(image_count),
.pSetLayouts = layouts_aa.data(),
};
descriptor_sets = descriptor_pool.Allocate(ai);
aa_descriptor_sets = aa_descriptor_pool.Allocate(ai_aa);
}
void VKBlitScreen::CreatePipelineLayout() {
@ -533,7 +659,17 @@ void VKBlitScreen::CreatePipelineLayout() {
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
const VkPipelineLayoutCreateInfo ci_aa{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = aa_descriptor_set_layout.address(),
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
aa_pipeline_layout = device.GetLogical().CreatePipelineLayout(ci_aa);
}
void VKBlitScreen::CreateGraphicsPipeline() {
@ -862,7 +998,7 @@ void VKBlitScreen::CreateFramebuffers() {
for (std::size_t i = 0; i < image_count; ++i) {
const VkImageView image_view{swapchain.GetImageViewIndex(i)};
framebuffers[i] = CreateFramebuffer(image_view, size);
framebuffers[i] = CreateFramebuffer(image_view, size, renderpass);
}
}
@ -872,6 +1008,11 @@ void VKBlitScreen::ReleaseRawImages() {
}
raw_images.clear();
raw_buffer_commits.clear();
aa_image_view.reset();
aa_image.reset();
aa_commit = MemoryCommit{};
buffer.reset();
buffer_commit = MemoryCommit{};
}
@ -898,8 +1039,11 @@ void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer)
raw_image_views.resize(image_count);
raw_buffer_commits.resize(image_count);
for (size_t i = 0; i < image_count; ++i) {
raw_images[i] = device.GetLogical().CreateImage(VkImageCreateInfo{
const auto create_image = [&](bool used_on_framebuffer = false, u32 up_scale = 1,
u32 down_shift = 0) {
u32 extra_usages = used_on_framebuffer ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
: VK_IMAGE_USAGE_TRANSFER_DST_BIT;
return device.GetLogical().CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
@ -907,26 +1051,30 @@ void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer)
.format = GetFormat(framebuffer),
.extent =
{
.width = framebuffer.width,
.height = framebuffer.height,
.width = (up_scale * framebuffer.width) >> down_shift,
.height = (up_scale * framebuffer.height) >> down_shift,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
.tiling = used_on_framebuffer ? VK_IMAGE_TILING_OPTIMAL : VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | extra_usages,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
raw_buffer_commits[i] = memory_allocator.Commit(raw_images[i], MemoryUsage::DeviceLocal);
raw_image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
};
const auto create_commit = [&](vk::Image& image) {
return memory_allocator.Commit(image, MemoryUsage::DeviceLocal);
};
const auto create_image_view = [&](vk::Image& image) {
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *raw_images[i],
.image = *image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = GetFormat(framebuffer),
.components =
@ -945,7 +1093,207 @@ void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer)
.layerCount = 1,
},
});
};
for (size_t i = 0; i < image_count; ++i) {
raw_images[i] = create_image();
raw_buffer_commits[i] = create_commit(raw_images[i]);
raw_image_views[i] = create_image_view(raw_images[i]);
}
// AA Resources
const u32 up_scale = Settings::values.resolution_info.up_scale;
const u32 down_shift = Settings::values.resolution_info.down_shift;
aa_image = create_image(true, up_scale, down_shift);
aa_commit = create_commit(aa_image);
aa_image_view = create_image_view(aa_image);
VkExtent2D size{
.width = (up_scale * framebuffer.width) >> down_shift,
.height = (up_scale * framebuffer.height) >> down_shift,
};
if (aa_renderpass) {
aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
return;
}
aa_renderpass = CreateRenderPassImpl(GetFormat(framebuffer), false);
aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = *fxaa_vertex_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = *fxaa_fragment_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
}};
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &vertex_binding_description,
.vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
.pVertexAttributeDescriptions = vertex_attrs_description.data(),
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = VK_FALSE,
};
const VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
const VkPipelineRasterizationStateCreateInfo rasterization_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 0.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
const VkPipelineColorBlendAttachmentState color_blend_attachment{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
static constexpr std::array dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
const VkGraphicsPipelineCreateInfo fxaa_pipeline_ci{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(fxaa_shader_stages.size()),
.pStages = fxaa_shader_stages.data(),
.pVertexInputState = &vertex_input_ci,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_state_ci,
.pRasterizationState = &rasterization_ci,
.pMultisampleState = &multisampling_ci,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_ci,
.pDynamicState = &dynamic_state_ci,
.layout = *aa_pipeline_layout,
.renderPass = *aa_renderpass,
.subpass = 0,
.basePipelineHandle = 0,
.basePipelineIndex = 0,
};
// AA
aa_pipeline = device.GetLogical().CreateGraphicsPipeline(fxaa_pipeline_ci);
}
void VKBlitScreen::UpdateAADescriptorSet(std::size_t image_index, VkImageView image_view,
bool nn) const {
const VkDescriptorImageInfo image_info{
.sampler = nn ? *nn_sampler : *sampler,
.imageView = image_view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkWriteDescriptorSet sampler_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = aa_descriptor_sets[image_index],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
const VkWriteDescriptorSet sampler_write_2{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = aa_descriptor_sets[image_index],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, sampler_write_2}, {});
}
void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view,

View file

@ -68,6 +68,9 @@ public:
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
VkExtent2D extent);
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
VkExtent2D extent, vk::RenderPass& rd);
private:
struct BufferData;
@ -76,6 +79,7 @@ private:
void CreateSemaphores();
void CreateDescriptorPool();
void CreateRenderPass();
vk::RenderPass CreateRenderPassImpl(VkFormat, bool is_present = true);
void CreateDescriptorSetLayout();
void CreateDescriptorSets();
void CreatePipelineLayout();
@ -91,6 +95,7 @@ private:
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view, bool nn) const;
void UpdateAADescriptorSet(std::size_t image_index, VkImageView image_view, bool nn) const;
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout layout) const;
@ -109,6 +114,8 @@ private:
const VKScreenInfo& screen_info;
vk::ShaderModule vertex_shader;
vk::ShaderModule fxaa_vertex_shader;
vk::ShaderModule fxaa_fragment_shader;
vk::ShaderModule bilinear_fragment_shader;
vk::ShaderModule bicubic_fragment_shader;
vk::ShaderModule gaussian_fragment_shader;
@ -116,6 +123,7 @@ private:
vk::DescriptorPool descriptor_pool;
vk::DescriptorSetLayout descriptor_set_layout;
vk::PipelineLayout pipeline_layout;
vk::Pipeline aa_pipeline;
vk::Pipeline nearest_neightbor_pipeline;
vk::Pipeline bilinear_pipeline;
vk::Pipeline bicubic_pipeline;
@ -136,6 +144,15 @@ private:
std::vector<vk::Image> raw_images;
std::vector<vk::ImageView> raw_image_views;
std::vector<MemoryCommit> raw_buffer_commits;
vk::Image aa_image;
vk::ImageView aa_image_view;
MemoryCommit aa_commit;
vk::Framebuffer aa_framebuffer;
vk::RenderPass aa_renderpass;
vk::DescriptorSets aa_descriptor_sets;
vk::DescriptorPool aa_descriptor_pool;
vk::DescriptorSetLayout aa_descriptor_set_layout;
vk::PipelineLayout aa_pipeline_layout;
u32 raw_width = 0;
u32 raw_height = 0;