vk_device: setup shaderStorageImageReadWithoutFormat
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1 changed files with 5 additions and 0 deletions
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@ -106,6 +106,8 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
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features.tessellationShader = true;
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features.tessellationShader = true;
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features.fragmentStoresAndAtomics = true;
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features.fragmentStoresAndAtomics = true;
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features.shaderImageGatherExtended = true;
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features.shaderImageGatherExtended = true;
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features.shaderStorageImageReadWithoutFormat =
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is_shader_storage_img_read_without_format_supported;
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features.shaderStorageImageWriteWithoutFormat = true;
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features.shaderStorageImageWriteWithoutFormat = true;
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features.textureCompressionASTC_LDR = is_optimal_astc_supported;
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features.textureCompressionASTC_LDR = is_optimal_astc_supported;
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@ -457,6 +459,8 @@ void VKDevice::SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceK
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void VKDevice::SetupFeatures(const vk::DispatchLoaderDynamic& dldi) {
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void VKDevice::SetupFeatures(const vk::DispatchLoaderDynamic& dldi) {
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const auto supported_features{physical.getFeatures(dldi)};
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const auto supported_features{physical.getFeatures(dldi)};
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is_shader_storage_img_read_without_format_supported =
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supported_features.shaderStorageImageReadWithoutFormat;
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is_optimal_astc_supported = IsOptimalAstcSupported(supported_features, dldi);
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is_optimal_astc_supported = IsOptimalAstcSupported(supported_features, dldi);
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}
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}
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@ -530,6 +534,7 @@ std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperti
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vk::Format::eBc6HUfloatBlock,
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vk::Format::eBc6HUfloatBlock,
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vk::Format::eBc6HSfloatBlock,
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vk::Format::eBc6HSfloatBlock,
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vk::Format::eBc1RgbaSrgbBlock,
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vk::Format::eBc1RgbaSrgbBlock,
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vk::Format::eBc2SrgbBlock,
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vk::Format::eBc3SrgbBlock,
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vk::Format::eBc3SrgbBlock,
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vk::Format::eBc7SrgbBlock,
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vk::Format::eBc7SrgbBlock,
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vk::Format::eAstc4x4SrgbBlock,
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vk::Format::eAstc4x4SrgbBlock,
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