Fix Tears of the Kingdom flickering clouds and depths.

This commit is contained in:
Kelebek1 2023-05-11 19:25:24 +01:00
parent 182221b9ff
commit e42b4a16b6
2 changed files with 3 additions and 12 deletions

View file

@ -339,9 +339,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index));
}
case IR::Attribute::BaseInstance:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_instance));
@ -386,9 +384,7 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
} else {
const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
return ctx.OpISub(ctx.U32[1], index, base);
return ctx.OpLoad(ctx.U32[1], ctx.vertex_index);
}
case IR::Attribute::BaseInstance:
return ctx.OpLoad(ctx.U32[1], ctx.base_instance);

View file

@ -102,12 +102,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
}
IR::F32 value{v.ir.CompositeExtract(sample, element)};
if (element < 2) {
IR::U32 casted_value;
if (element == 0) {
casted_value = v.ir.ConvertFToU(32, value);
} else {
casted_value = v.ir.ConvertFToS(16, value);
}
IR::U32 casted_value = v.ir.ConvertFToU(32, value);
v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8)));
} else {
v.F(dest_reg, value);