renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string

This accidentally slipped through a rebase.
This commit is contained in:
Lioncash 2019-05-21 09:45:39 -04:00
parent 9ffc60b5b3
commit de23847184

View file

@ -371,7 +371,7 @@ private:
location += GENERIC_VARYING_START_LOCATION; location += GENERIC_VARYING_START_LOCATION;
} }
code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name); code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
} }
void DeclareOutputAttributes() { void DeclareOutputAttributes() {