Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.

This commit is contained in:
Subv 2018-04-29 12:49:41 -05:00
parent 6c464a2a4a
commit da32c648bf

View file

@ -882,6 +882,9 @@ private:
case PredCondition::Equal:
SetPredicate(instr.fsetp.pred3, '(' + op_a + ") == (" + op_b + ')');
break;
case PredCondition::LessEqual:
SetPredicate(instr.fsetp.pred3, '(' + op_a + ") <= (" + op_b + ')');
break;
default:
NGLOG_CRITICAL(HW_GPU, "Unhandled predicate condition: {} (a: {}, b: {})",
static_cast<unsigned>(instr.fsetp.cond.Value()), op_a, op_b);
@ -933,6 +936,10 @@ private:
regs.SetRegisterToFloat(instr.gpr0, 0,
"((" + op_a + ") == (" + op_b + ")) ? 1.0 : 0", 1, 1);
break;
case PredCondition::LessEqual:
regs.SetRegisterToFloat(instr.gpr0, 0,
"((" + op_a + ") <= (" + op_b + ")) ? 1.0 : 0", 1, 1);
break;
case PredCondition::GreaterThan:
regs.SetRegisterToFloat(instr.gpr0, 0,
"((" + op_a + ") > (" + op_b + ")) ? 1.0 : 0", 1, 1);