android: Convert InputOverlayDrawableDpad to Kotlin
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2 changed files with 232 additions and 276 deletions
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/**
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* Copyright 2016 Dolphin Emulator Project
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* Licensed under GPLv2+
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* Refer to the license.txt file included.
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*/
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package org.yuzu.yuzu_emu.overlay;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Rect;
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import android.graphics.drawable.BitmapDrawable;
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import android.view.MotionEvent;
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import org.yuzu.yuzu_emu.NativeLibrary.ButtonState;
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/**
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* Custom {@link BitmapDrawable} that is capable
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* of storing it's own ID.
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*/
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public final class InputOverlayDrawableDpad {
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public static final float VIRT_AXIS_DEADZONE = 0.5f;
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// The ID identifying what type of button this Drawable represents.
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private int mUpButtonId;
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private int mDownButtonId;
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private int mLeftButtonId;
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private int mRightButtonId;
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private int mTrackId;
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private int mControlPositionX, mControlPositionY;
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private int mWidth;
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private int mHeight;
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private BitmapDrawable mDefaultStateBitmap;
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private BitmapDrawable mPressedOneDirectionStateBitmap;
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private BitmapDrawable mPressedTwoDirectionsStateBitmap;
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private boolean mUpButtonState;
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private boolean mDownButtonState;
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private boolean mLeftButtonState;
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private boolean mRightButtonState;
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/**
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* Constructor
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*
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* @param res {@link Resources} instance.
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* @param defaultStateBitmap {@link Bitmap} of the default state.
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* @param pressedOneDirectionStateBitmap {@link Bitmap} of the pressed state in one direction.
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* @param pressedTwoDirectionsStateBitmap {@link Bitmap} of the pressed state in two direction.
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* @param buttonUp Identifier for the up button.
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* @param buttonDown Identifier for the down button.
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* @param buttonLeft Identifier for the left button.
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* @param buttonRight Identifier for the right button.
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*/
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public InputOverlayDrawableDpad(Resources res,
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Bitmap defaultStateBitmap,
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Bitmap pressedOneDirectionStateBitmap,
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Bitmap pressedTwoDirectionsStateBitmap,
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int buttonUp, int buttonDown,
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int buttonLeft, int buttonRight) {
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mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
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mPressedOneDirectionStateBitmap = new BitmapDrawable(res, pressedOneDirectionStateBitmap);
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mPressedTwoDirectionsStateBitmap = new BitmapDrawable(res, pressedTwoDirectionsStateBitmap);
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mWidth = mDefaultStateBitmap.getIntrinsicWidth();
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mHeight = mDefaultStateBitmap.getIntrinsicHeight();
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mUpButtonId = buttonUp;
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mDownButtonId = buttonDown;
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mLeftButtonId = buttonLeft;
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mRightButtonId = buttonRight;
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mTrackId = -1;
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}
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public boolean updateStatus(MotionEvent event, boolean dpad_slide) {
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int pointerIndex = event.getActionIndex();
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int xPosition = (int) event.getX(pointerIndex);
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int yPosition = (int) event.getY(pointerIndex);
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int pointerId = event.getPointerId(pointerIndex);
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int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
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boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
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boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
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if (isActionDown) {
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if (!getBounds().contains(xPosition, yPosition)) {
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return false;
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}
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mTrackId = pointerId;
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}
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if (isActionUp) {
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if (mTrackId != pointerId) {
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return false;
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}
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mTrackId = -1;
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mUpButtonState = false;
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mDownButtonState = false;
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mLeftButtonState = false;
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mRightButtonState = false;
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return true;
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}
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if (mTrackId == -1) {
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return false;
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}
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if (!dpad_slide && !isActionDown) {
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return false;
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}
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for (int i = 0; i < event.getPointerCount(); i++) {
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if (mTrackId != event.getPointerId(i)) {
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continue;
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}
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float touchX = event.getX(i);
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float touchY = event.getY(i);
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float maxY = getBounds().bottom;
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float maxX = getBounds().right;
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touchX -= getBounds().centerX();
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maxX -= getBounds().centerX();
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touchY -= getBounds().centerY();
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maxY -= getBounds().centerY();
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final float AxisX = touchX / maxX;
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final float AxisY = touchY / maxY;
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final boolean up_state = mUpButtonState;
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final boolean down_state = mDownButtonState;
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final boolean left_state = mLeftButtonState;
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final boolean right_state = mRightButtonState;
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mUpButtonState = AxisY < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mDownButtonState = AxisY > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mLeftButtonState = AxisX < -InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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mRightButtonState = AxisX > InputOverlayDrawableDpad.VIRT_AXIS_DEADZONE;
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return up_state != mUpButtonState || down_state != mDownButtonState || left_state != mLeftButtonState || right_state != mRightButtonState;
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}
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return false;
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}
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public void draw(Canvas canvas) {
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int px = mControlPositionX + (getWidth() / 2);
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int py = mControlPositionY + (getHeight() / 2);
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// Pressed up
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if (mUpButtonState && !mLeftButtonState && !mRightButtonState) {
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mPressedOneDirectionStateBitmap.draw(canvas);
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return;
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}
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// Pressed down
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if (mDownButtonState && !mLeftButtonState && !mRightButtonState) {
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed left
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if (mLeftButtonState && !mUpButtonState && !mDownButtonState) {
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed right
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if (mRightButtonState && !mUpButtonState && !mDownButtonState) {
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canvas.save();
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canvas.rotate(90, px, py);
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mPressedOneDirectionStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed up left
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if (mUpButtonState && mLeftButtonState && !mRightButtonState) {
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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return;
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}
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// Pressed up right
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if (mUpButtonState && !mLeftButtonState && mRightButtonState) {
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canvas.save();
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canvas.rotate(90, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed down left
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if (mDownButtonState && mLeftButtonState && !mRightButtonState) {
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canvas.save();
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canvas.rotate(270, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Pressed down right
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if (mDownButtonState && !mLeftButtonState && mRightButtonState) {
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canvas.save();
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canvas.rotate(180, px, py);
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mPressedTwoDirectionsStateBitmap.draw(canvas);
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canvas.restore();
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return;
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}
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// Not pressed
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mDefaultStateBitmap.draw(canvas);
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}
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/**
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* Gets one of the InputOverlayDrawableDpad's button IDs.
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*
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* @return the requested InputOverlayDrawableDpad's button ID.
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*/
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public int getUpId() {
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return mUpButtonId;
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}
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public int getDownId() {
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return mDownButtonId;
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}
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public int getLeftId() {
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return mLeftButtonId;
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}
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public int getRightId() {
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return mRightButtonId;
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}
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public int getTrackId() {
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return mTrackId;
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}
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public int getUpStatus() {
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return mUpButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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public int getDownStatus() {
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return mDownButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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public int getLeftStatus() {
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return mLeftButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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public int getRightStatus() {
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return mRightButtonState ? ButtonState.PRESSED : ButtonState.RELEASED;
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}
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public void setPosition(int x, int y) {
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mControlPositionX = x;
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mControlPositionY = y;
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}
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public void setBounds(int left, int top, int right, int bottom) {
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mDefaultStateBitmap.setBounds(left, top, right, bottom);
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mPressedOneDirectionStateBitmap.setBounds(left, top, right, bottom);
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mPressedTwoDirectionsStateBitmap.setBounds(left, top, right, bottom);
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}
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public Rect getBounds() {
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return mDefaultStateBitmap.getBounds();
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}
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public int getWidth() {
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return mWidth;
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}
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public int getHeight() {
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return mHeight;
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}
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}
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@ -0,0 +1,232 @@
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package org.yuzu.yuzu_emu.overlay
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import android.content.res.Resources
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import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.graphics.Rect
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import android.graphics.drawable.BitmapDrawable
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import android.view.MotionEvent
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import org.yuzu.yuzu_emu.NativeLibrary.ButtonState
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/**
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* Custom [BitmapDrawable] that is capable
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* of storing it's own ID.
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*
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* @param res [Resources] instance.
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* @param defaultStateBitmap [Bitmap] of the default state.
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* @param pressedOneDirectionStateBitmap [Bitmap] of the pressed state in one direction.
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* @param pressedTwoDirectionsStateBitmap [Bitmap] of the pressed state in two direction.
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* @param buttonUp Identifier for the up button.
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* @param buttonDown Identifier for the down button.
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* @param buttonLeft Identifier for the left button.
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* @param buttonRight Identifier for the right button.
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*/
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class InputOverlayDrawableDpad(
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res: Resources,
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defaultStateBitmap: Bitmap,
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pressedOneDirectionStateBitmap: Bitmap,
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pressedTwoDirectionsStateBitmap: Bitmap,
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buttonUp: Int,
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buttonDown: Int,
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buttonLeft: Int,
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buttonRight: Int
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) {
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/**
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* Gets one of the InputOverlayDrawableDpad's button IDs.
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*
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* @return the requested InputOverlayDrawableDpad's button ID.
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*/
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// The ID identifying what type of button this Drawable represents.
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val upId: Int
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val downId: Int
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val leftId: Int
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val rightId: Int
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var trackId: Int
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private var controlPositionX = 0
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private var controlPositionY = 0
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val width: Int
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val height: Int
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private val defaultStateBitmap: BitmapDrawable
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private val pressedOneDirectionStateBitmap: BitmapDrawable
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private val pressedTwoDirectionsStateBitmap: BitmapDrawable
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private var upButtonState = false
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private var downButtonState = false
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private var leftButtonState = false
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private var rightButtonState = false
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init {
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.pressedOneDirectionStateBitmap = BitmapDrawable(res, pressedOneDirectionStateBitmap)
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this.pressedTwoDirectionsStateBitmap = BitmapDrawable(res, pressedTwoDirectionsStateBitmap)
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width = this.defaultStateBitmap.intrinsicWidth
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height = this.defaultStateBitmap.intrinsicHeight
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upId = buttonUp
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downId = buttonDown
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leftId = buttonLeft
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rightId = buttonRight
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trackId = -1
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}
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fun updateStatus(event: MotionEvent, dpad_slide: Boolean): Boolean {
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val pointerIndex = event.actionIndex
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val xPosition = event.getX(pointerIndex).toInt()
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val yPosition = event.getY(pointerIndex).toInt()
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val pointerId = event.getPointerId(pointerIndex)
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val motionEvent = event.action and MotionEvent.ACTION_MASK
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val isActionDown =
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motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
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val isActionUp =
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motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
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if (isActionDown) {
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if (!bounds.contains(xPosition, yPosition)) {
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return false
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}
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trackId = pointerId
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}
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if (isActionUp) {
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if (trackId != pointerId) {
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return false
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}
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trackId = -1
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upButtonState = false
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downButtonState = false
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leftButtonState = false
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rightButtonState = false
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return true
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}
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if (trackId == -1) {
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return false
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}
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if (!dpad_slide && !isActionDown) {
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return false
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}
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for (i in 0 until event.pointerCount) {
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if (trackId != event.getPointerId(i)) {
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continue
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}
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var touchX = event.getX(i)
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var touchY = event.getY(i)
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var maxY = bounds.bottom.toFloat()
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var maxX = bounds.right.toFloat()
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touchX -= bounds.centerX().toFloat()
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maxX -= bounds.centerX().toFloat()
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touchY -= bounds.centerY().toFloat()
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maxY -= bounds.centerY().toFloat()
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val axisX = touchX / maxX
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val axisY = touchY / maxY
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val oldUpState = upButtonState
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val oldDownState = downButtonState
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val oldLeftState = leftButtonState
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val oldRightState = rightButtonState
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upButtonState = axisY < -VIRT_AXIS_DEADZONE
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downButtonState = axisY > VIRT_AXIS_DEADZONE
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leftButtonState = axisX < -VIRT_AXIS_DEADZONE
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rightButtonState = axisX > VIRT_AXIS_DEADZONE
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return oldUpState != upButtonState || oldDownState != downButtonState || oldLeftState != leftButtonState || oldRightState != rightButtonState
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}
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return false
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}
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fun draw(canvas: Canvas) {
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val px = controlPositionX + width / 2
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val py = controlPositionY + height / 2
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// Pressed up
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if (upButtonState && !leftButtonState && !rightButtonState) {
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pressedOneDirectionStateBitmap.draw(canvas)
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return
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}
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// Pressed down
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if (downButtonState && !leftButtonState && !rightButtonState) {
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canvas.save()
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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return
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}
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// Pressed left
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if (leftButtonState && !upButtonState && !downButtonState) {
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canvas.save()
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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return
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}
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// Pressed right
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if (rightButtonState && !upButtonState && !downButtonState) {
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canvas.save()
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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return
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}
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// Pressed up left
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if (upButtonState && leftButtonState && !rightButtonState) {
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pressedTwoDirectionsStateBitmap.draw(canvas)
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return
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}
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// Pressed up right
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if (upButtonState && !leftButtonState && rightButtonState) {
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canvas.save()
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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return
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}
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// Pressed down right
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if (downButtonState && !leftButtonState && rightButtonState) {
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canvas.save()
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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return
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}
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// Pressed down left
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if (downButtonState && leftButtonState && !rightButtonState) {
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canvas.save()
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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return
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}
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// Not pressed
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defaultStateBitmap.draw(canvas)
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}
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val upStatus: Int
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get() = if (upButtonState) ButtonState.PRESSED else ButtonState.RELEASED
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val downStatus: Int
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get() = if (downButtonState) ButtonState.PRESSED else ButtonState.RELEASED
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val leftStatus: Int
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get() = if (leftButtonState) ButtonState.PRESSED else ButtonState.RELEASED
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val rightStatus: Int
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get() = if (rightButtonState) ButtonState.PRESSED else ButtonState.RELEASED
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fun setPosition(x: Int, y: Int) {
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controlPositionX = x
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controlPositionY = y
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}
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fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
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defaultStateBitmap.setBounds(left, top, right, bottom)
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pressedOneDirectionStateBitmap.setBounds(left, top, right, bottom)
|
||||
pressedTwoDirectionsStateBitmap.setBounds(left, top, right, bottom)
|
||||
}
|
||||
|
||||
val bounds: Rect
|
||||
get() = defaultStateBitmap.bounds
|
||||
|
||||
companion object {
|
||||
const val VIRT_AXIS_DEADZONE = 0.5f
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue