Update register read loops to go with last commit

This commit is contained in:
polaris- 2015-10-21 07:28:36 -04:00
parent 8a0d848646
commit d7e346239b

View file

@ -57,6 +57,7 @@ const u32 R0_REGISTER = 0;
const u32 R15_REGISTER = 15;
const u32 CSPR_REGISTER = 25;
const u32 FPSCR_REGISTER = 58;
const u32 MAX_REGISTERS = 90;
namespace GDBStub {
@ -487,7 +488,7 @@ static void ReadRegisters() {
memset(buffer, 0, sizeof(buffer));
u8* bufptr = buffer;
for (int i = 0; i <= FPSCR_REGISTER; i++) {
for (int i = 0; i <= MAX_REGISTERS; i++) {
if (i <= R15_REGISTER) {
IntToHex(bufptr + i * 8, Core::g_app_core->GetReg(i));
} else if (i == CSPR_REGISTER) {
@ -496,11 +497,11 @@ static void ReadRegisters() {
IntToHex(bufptr + i * 8, 0);
IntToHex(bufptr + (i + 1) * 8, 0);
i++; // These registers seem to be all 64bit instead of 32bit, so skip two instead of one
} else if (i > CSPR_REGISTER && i < FPSCR_REGISTER) {
} else if (i > CSPR_REGISTER && i < MAX_REGISTERS) {
IntToHex(bufptr + i * 8, Core::g_app_core->GetVFPReg(i - CSPR_REGISTER - 1));
IntToHex(bufptr + (i + 1) * 8, 0);
i++;
} else if (i == FPSCR_REGISTER) {
} else if (i == MAX_REGISTERS) {
IntToHex(bufptr + i * 8, Core::g_app_core->GetVFPSystemReg(VFP_FPSCR));
}
}
@ -541,16 +542,16 @@ static void WriteRegisters() {
if (command_buffer[0] != 'G')
return SendReply("E01");
for (int i = 0; i <= FPSCR_REGISTER; i++) {
for (int i = 0; i <= MAX_REGISTERS; i++) {
if (i <= R15_REGISTER) {
Core::g_app_core->SetReg(i, HexToInt(buffer_ptr + i * 8));
} else if (i == CSPR_REGISTER) {
Core::g_app_core->SetCPSR(HexToInt(buffer_ptr + i * 8));
} else if (i < CSPR_REGISTER) {
i++; // These registers seem to be all 64bit instead of 32bit, so skip two instead of one
} else if (i > CSPR_REGISTER && i < FPSCR_REGISTER) {
} else if (i > CSPR_REGISTER && i < MAX_REGISTERS) {
Core::g_app_core->SetVFPReg(i - CSPR_REGISTER - 1, HexToInt(buffer_ptr + i * 8));
} else if (i == FPSCR_REGISTER) {
} else if (i == MAX_REGISTERS) {
Core::g_app_core->SetVFPSystemReg(VFP_FPSCR, HexToInt(buffer_ptr + i * 8));
}
}