yuzu qt: Handle per-game configs for title id 0

Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
This commit is contained in:
lat9nq 2021-05-25 20:06:06 -04:00
parent 065867e2c2
commit cfb9bcbe42
8 changed files with 46 additions and 22 deletions

View file

@ -16,7 +16,7 @@
namespace FS = Common::FS;
Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
}};
// clang-format on
void Config::Initialize(const std::string& config_name) {
void Config::Initialize(std::string_view config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name);

View file

@ -22,7 +22,7 @@ public:
InputProfile,
};
explicit Config(const std::string& config_name = "qt-config",
explicit Config(std::string_view config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
@ -45,7 +45,7 @@ public:
static const std::array<UISettings::Shortcut, 17> default_hotkeys;
private:
void Initialize(const std::string& config_name);
void Initialize(std::string_view config_name);
void ReadValues();
void ReadPlayerValue(std::size_t player_index);

View file

@ -4,6 +4,7 @@
#include <algorithm>
#include <memory>
#include <string>
#include <utility>
#include <QCheckBox>
@ -14,6 +15,7 @@
#include <QTimer>
#include <QTreeView>
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@ -26,10 +28,15 @@
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
if (title_id == 0) {
game_config = std::make_unique<Config>(Common::FS::GetFilename(file_name),
Config::ConfigType::PerGameConfig);
} else {
game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
}
Settings::SetConfiguringGlobal(false);

View file

@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QDialog>
@ -27,7 +28,7 @@ class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
explicit ConfigurePerGame(QWidget* parent, u64 title_id);
explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
~ConfigurePerGame() override;
/// Save all button configurations to settings file

View file

@ -561,11 +561,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
});
connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
});
connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
});
connect(dump_romfs, &QAction::triggered,
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });

View file

@ -88,7 +88,8 @@ signals:
const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
std::string_view game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id,

View file

@ -1334,7 +1334,13 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
if (title_id == 0) {
Config per_game_config(Common::FS::GetFilename(filename.toStdString()),
Config::ConfigType::PerGameConfig);
} else {
Config per_game_config(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
}
}
ConfigureVibration::SetAllVibrationDevices();
@ -1795,7 +1801,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
tr("Successfully removed %1 installed DLC.").arg(count));
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
@ -1817,7 +1824,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
RemoveTransferableShaderCache(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id);
RemoveCustomConfiguration(program_id, game_path);
break;
}
}
@ -1842,9 +1849,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
std::string custom_config_file_path;
if (program_id == 0) {
custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" /
fmt::format("{:s}.ini", Common::FS::GetFilename(game_path));
} else {
custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
}
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@ -2633,7 +2647,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
ConfigurePerGame dialog(this, title_id, file_name);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result == QDialog::Accepted) {

View file

@ -236,7 +236,8 @@ private slots:
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
@ -275,7 +276,7 @@ private:
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
void RemoveTransferableShaderCache(u64 program_id);
void RemoveCustomConfiguration(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename);