settings: Move runtime and save to parameters

These don't need to be whole new types.
This commit is contained in:
lat9nq 2023-05-09 16:21:24 -04:00
parent df2bd251fa
commit cdb5dea269
2 changed files with 89 additions and 68 deletions

View file

@ -222,7 +222,7 @@ public:
* configurations. Specifying a default value and label is required. A minimum and maximum range * configurations. Specifying a default value and label is required. A minimum and maximum range
* can be specified for sanitization. * can be specified for sanitization.
*/ */
template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false> template <typename Type, bool ranged = false>
class Setting : public BasicSetting { class Setting : public BasicSetting {
protected: protected:
Setting() = default; Setting() = default;
@ -245,10 +245,10 @@ public:
* @param category_ Category of the setting AKA INI group * @param category_ Category of the setting AKA INI group
*/ */
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
enum Category category_) enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
requires(!ranged) requires(!ranged)
: value{default_val}, : value{default_val}, default_value{default_val}, label{name}, category{category_},
default_value{default_val}, label{name}, category{category_}, id{linkage.count} { id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
linkage.by_category[category].push_front(this); linkage.by_category[category].push_front(this);
linkage.count++; linkage.count++;
} }
@ -265,10 +265,12 @@ public:
* @param category_ Category of the setting AKA INI group * @param category_ Category of the setting AKA INI group
*/ */
explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, enum Category category_) const Type& max_val, const std::string& name, enum Category category_,
bool save_ = true, bool runtime_modifiable_ = false)
requires(ranged) requires(ranged)
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
label{name}, category{category_}, id{linkage.count} { label{name}, category{category_}, id{linkage.count}, save{save_},
runtime_modifiable{runtime_modifiable_} {
linkage.by_category[category].push_front(this); linkage.by_category[category].push_front(this);
linkage.count++; linkage.count++;
} }
@ -455,6 +457,8 @@ protected:
const std::string label{}; ///< The setting's label const std::string label{}; ///< The setting's label
const enum Category category; ///< The setting's category AKA INI group const enum Category category; ///< The setting's category AKA INI group
const u32 id; const u32 id;
bool save;
bool runtime_modifiable;
}; };
/** /**
@ -465,8 +469,8 @@ protected:
* *
* By default, the global setting is used. * By default, the global setting is used.
*/ */
template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false> template <typename Type, bool ranged = false>
class SwitchableSetting : virtual public Setting<Type, ranged, save, runtime_modifiable> { class SwitchableSetting : virtual public Setting<Type, ranged> {
public: public:
/** /**
* Sets a default value, label, and setting value. * Sets a default value, label, and setting value.
@ -477,9 +481,9 @@ public:
* @param category_ Category of the setting AKA INI group * @param category_ Category of the setting AKA INI group
*/ */
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
Category category) Category category, bool save = true, bool runtime_modifiable = false)
requires(!ranged) requires(!ranged)
: Setting<Type, false, save, runtime_modifiable>{linkage, default_val, name, category} { : Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
} }
virtual ~SwitchableSetting() = default; virtual ~SwitchableSetting() = default;
@ -495,10 +499,11 @@ public:
* @param category_ Category of the setting AKA INI group * @param category_ Category of the setting AKA INI group
*/ */
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, Category category) const Type& max_val, const std::string& name, Category category,
bool save = true, bool runtime_modifiable = false)
requires(ranged) requires(ranged)
: Setting<Type, true, save, runtime_modifiable>{linkage, default_val, min_val, : Setting<Type, true>{linkage, default_val, min_val, max_val,
max_val, name, category} { name, category, save, runtime_modifiable} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
} }
@ -642,10 +647,10 @@ struct Values {
Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio}; Setting<std::string> sink_id{linkage, "auto", "output_engine", Category::Audio};
Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio}; Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio}; Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
Setting<bool, false, false> audio_muted{linkage, false, "audio_muted", Category::Audio}; Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio}; SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio};
Setting<bool, false, false> dump_audio_commands{linkage, false, "dump_audio_commands", Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
Category::Audio}; false};
// Core // Core
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core}; SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
@ -713,38 +718,51 @@ struct Values {
ResolutionScalingInfo resolution_info{}; ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X, SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer}; "resolution_setup", Category::Renderer};
SwitchableSetting<ScalingFilter, false, true, true> scaling_filter{ SwitchableSetting<ScalingFilter, false> scaling_filter{
linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer}; linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
SwitchableSetting<int, true, true, true> fsr_sharpening_slider{ SwitchableSetting<int, true> fsr_sharpening_slider{
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer}; linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
SwitchableSetting<AntiAliasing, false, true, true> anti_aliasing{ SwitchableSetting<AntiAliasing, false> anti_aliasing{
linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer}; linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
// *nix platforms may have issues with the borderless windowed fullscreen mode. // *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now. // Default to exclusive fullscreen on these platforms for now.
SwitchableSetting<FullscreenMode, true, true, true> fullscreen_mode{linkage, SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
#ifdef _WIN32 #ifdef _WIN32
FullscreenMode::Borderless, FullscreenMode::Borderless,
#else #else
FullscreenMode::Exclusive, FullscreenMode::Exclusive,
#endif #endif
FullscreenMode::Borderless, FullscreenMode::Borderless,
FullscreenMode::Exclusive, FullscreenMode::Exclusive,
"fullscreen_mode", "fullscreen_mode",
Category::Renderer}; Category::Renderer,
SwitchableSetting<int, true, true, true> aspect_ratio{ true,
linkage, 0, 0, 4, "aspect_ratio", Category::Renderer}; true};
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
AspectRatio::R16_9,
AspectRatio::R16_9,
AspectRatio::Stretch,
"aspect_ratio",
Category::Renderer,
true,
true};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{ SwitchableSetting<AnisotropyMode, true> max_anisotropy{
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
"max_anisotropy", Category::RendererAdvanced}; "max_anisotropy", Category::RendererAdvanced};
SwitchableSetting<bool, false, false, true> use_speed_limit{linkage, true, "use_speed_limit", SwitchableSetting<bool, false> use_speed_limit{
Category::Renderer}; linkage, true, "use_speed_limit", Category::Renderer, false, true};
SwitchableSetting<u16, true, true, true> speed_limit{ SwitchableSetting<u16, true> speed_limit{
linkage, 100, 0, 9999, "speed_limit", Category::Renderer}; linkage, 100, 0, 9999, "speed_limit", Category::Renderer, true, true};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache", SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer}; Category::Renderer};
SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{ SwitchableSetting<GPUAccuracy, true> gpu_accuracy{linkage,
linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme, GPUAccuracy::High,
"gpu_accuracy", Category::RendererAdvanced}; GPUAccuracy::Normal,
GPUAccuracy::Extreme,
"gpu_accuracy",
Category::RendererAdvanced,
true,
true};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{ SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU, SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::GPU,
@ -755,9 +773,14 @@ struct Values {
AstcDecodeMode::CPUAsynchronous, AstcDecodeMode::CPUAsynchronous,
"accelerate_astc", "accelerate_astc",
Category::Renderer}; Category::Renderer};
Setting<VSyncMode, true, true, true> vsync_mode{ Setting<VSyncMode, true> vsync_mode{linkage,
linkage, VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, VSyncMode::FIFO,
"use_vsync", Category::Renderer}; VSyncMode::Immediate,
VSyncMode::FIFORelaxed,
"use_vsync",
Category::Renderer,
true,
true};
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<ShaderBackend, true> shader_backend{ SwitchableSetting<ShaderBackend, true> shader_backend{
@ -765,10 +788,10 @@ struct Values {
"shader_backend", Category::Renderer}; "shader_backend", Category::Renderer};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<bool, false, true, true> use_fast_gpu_time{linkage, true, "use_fast_gpu_time", SwitchableSetting<bool, false> use_fast_gpu_time{
Category::RendererAdvanced}; linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
SwitchableSetting<bool, false, true, true> use_vulkan_driver_pipeline_cache{ SwitchableSetting<bool, false> use_vulkan_driver_pipeline_cache{
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced}; linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines", SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
@ -782,9 +805,9 @@ struct Values {
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops", SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
Category::RendererAdvanced}; Category::RendererAdvanced};
SwitchableSetting<u8, false, true, true> bg_red{linkage, 0, "bg_red", Category::Renderer}; SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
SwitchableSetting<u8, false, true, true> bg_green{linkage, 0, "bg_green", Category::Renderer}; SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
SwitchableSetting<u8, false, true, true> bg_blue{linkage, 0, "bg_blue", Category::Renderer}; SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
// System // System
SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System}; SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled", Category::System};
@ -809,15 +832,14 @@ struct Values {
// Controls // Controls
InputSetting<std::array<PlayerInput, 10>> players; InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool, false, Setting<bool, false> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
// Only read/write enable_raw_input on Windows platforms // Only read/write enable_raw_input on Windows platforms
#ifdef _WIN32 #ifdef _WIN32
true true
#else #else
false false
#endif #endif
> };
enable_raw_input{linkage, false, "enable_raw_input", Category::Controls};
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls}; Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls}; Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls}; Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
@ -837,7 +859,7 @@ struct Values {
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls}; Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls}; Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
Setting<bool, false, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls}; Setting<bool, false> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
Setting<u8, true> mouse_panning_sensitivity{ Setting<u8, true> mouse_panning_sensitivity{
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls}; linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls}; Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
@ -893,22 +915,22 @@ struct Values {
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging}; Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging}; Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging}; Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
Setting<bool, false, false> dump_shaders{linkage, false, "dump_shaders", Setting<bool, false> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics,
Category::DebuggingGraphics}; false};
Setting<bool, false, false> dump_macros{linkage, false, "dump_macros", Setting<bool, false> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics,
Category::DebuggingGraphics}; false};
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging}; Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
Setting<bool, false, false> reporting_services{linkage, false, "reporting_services", Setting<bool, false> reporting_services{linkage, false, "reporting_services",
Category::Debugging}; Category::Debugging, false};
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging}; Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit", Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
Category::DebuggingGraphics}; Category::DebuggingGraphics};
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle", Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
Category::DebuggingGraphics}; Category::DebuggingGraphics};
Setting<bool, false, false> extended_logging{linkage, false, "extended_logging", Setting<bool, false> extended_logging{linkage, false, "extended_logging", Category::Debugging,
Category::Debugging}; false};
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging}; Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
Setting<bool, false, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging}; Setting<bool, false> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers", Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
Category::Debugging}; Category::Debugging};
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging}; Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};

View file

@ -77,11 +77,10 @@ void SetPerGameSetting(QComboBox* combobox,
void SetHighlight(QWidget* widget, bool highlighted); void SetHighlight(QWidget* widget, bool highlighted);
// Sets up a QCheckBox like a tristate one, given a Setting // Sets up a QCheckBox like a tristate one, given a Setting
template <bool ranged, bool save, bool runtime_modifiable> template <bool ranged>
void SetColoredTristate( void SetColoredTristate(QCheckBox* checkbox,
QCheckBox* checkbox, const Settings::SwitchableSetting<bool, ranged>& setting,
const Settings::SwitchableSetting<bool, ranged, save, runtime_modifiable>& setting, CheckState& tracker) {
CheckState& tracker) {
if (setting.UsingGlobal()) { if (setting.UsingGlobal()) {
tracker = CheckState::Global; tracker = CheckState::Global;
} else { } else {