gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.

This commit is contained in:
bunnei 2018-07-21 14:29:36 -04:00
parent d8c60029d6
commit cd47391c2d
2 changed files with 11 additions and 11 deletions

View file

@ -65,9 +65,9 @@ struct FormatTuple {
return params;
}
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config, Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format) {
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format) {
SurfaceParams params{};
params.addr = zeta_address;
@ -77,9 +77,9 @@ struct FormatTuple {
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
params.size_in_bytes = params.SizeInBytes();
params.width = config.width;
params.height = config.height;
params.unaligned_height = config.height;
params.width = zeta_width;
params.height = zeta_height;
params.unaligned_height = zeta_height;
params.size_in_bytes = params.SizeInBytes();
return params;
}
@ -519,8 +519,8 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
}
if (using_depth_fb) {
depth_params =
SurfaceParams::CreateForDepthBuffer(regs.rt[0], regs.zeta.Address(), regs.zeta.format);
depth_params = SurfaceParams::CreateForDepthBuffer(regs.zeta_width, regs.zeta_height,
regs.zeta.Address(), regs.zeta.format);
}
MathUtil::Rectangle<u32> color_rect{};

View file

@ -365,9 +365,9 @@ struct SurfaceParams {
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config);
/// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(
const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config,
Tegra::GPUVAddr zeta_address, Tegra::DepthFormat format);
static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format);
Tegra::GPUVAddr addr;
bool is_tiled;