Shader_IR: Address Feedback
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cd0f5dfc17
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c8473f399e
3 changed files with 9 additions and 11 deletions
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@ -1815,7 +1815,7 @@ private:
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ASSERT(meta);
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std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
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return {expr + GetSwizzle(meta->element), Type::Float};
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return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
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}
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Expression ImageLoad(Operation operation) {
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@ -135,17 +135,18 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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case OpCode::Id::FLO_IMM: {
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Node value;
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if (instr.flo.invert) {
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op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
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op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_b));
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}
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if (instr.flo.is_signed) {
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value = Operation(OperationCode::IBitMSB, NO_PRECISE, op_b);
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value = Operation(OperationCode::IBitMSB, NO_PRECISE, std::move(op_b));
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} else {
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value = Operation(OperationCode::UBitMSB, NO_PRECISE, op_b);
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value = Operation(OperationCode::UBitMSB, NO_PRECISE, std::move(op_b));
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}
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if (instr.flo.sh) {
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value = Operation(OperationCode::UBitwiseXor, NO_PRECISE, value, Immediate(31));
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value =
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Operation(OperationCode::UBitwiseXor, NO_PRECISE, std::move(value), Immediate(31));
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}
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SetRegister(bb, instr.gpr0, value);
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SetRegister(bb, instr.gpr0, std::move(value));
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break;
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}
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case OpCode::Id::SEL_C:
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@ -147,8 +147,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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case OpCode::Id::TXD: {
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UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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const auto is_array = static_cast<bool>(instr.txd.is_array != 0);
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UNIMPLEMENTED_IF_MSG(is_array, "TXD Array is not implemented");
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UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented");
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u64 base_reg = instr.gpr8.Value();
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const auto derivate_reg = instr.gpr20.Value();
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@ -173,10 +172,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
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Node4 values;
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for (u32 element = 0; element < values.size(); ++element) {
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auto coords_copy = coords;
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MetaTexture meta{sampler, {}, {}, {}, derivates, {}, {}, {}, element};
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values[element] =
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Operation(OperationCode::TextureGradient, meta, std::move(coords_copy));
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values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
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}
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WriteTexInstructionFloat(bb, instr, values);
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