vulkan_surface: Pass only window info for surface creation
We don't need the whole EmuWindow when creating a surface, and it creates onerous requirements outside of typical usage for creating a surface elsewhere.
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3 changed files with 7 additions and 10 deletions
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@ -88,7 +88,7 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
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instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
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Settings::values.renderer_debug.GetValue())),
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debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
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surface(CreateSurface(instance, render_window)),
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surface(CreateSurface(instance, render_window.GetWindowInfo())),
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device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
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state_tracker(), scheduler(device, state_tracker),
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swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
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@ -23,10 +23,10 @@
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namespace Vulkan {
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vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
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const Core::Frontend::EmuWindow& emu_window) {
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vk::SurfaceKHR CreateSurface(
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const vk::Instance& instance,
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[[maybe_unused]] const Core::Frontend::EmuWindow::WindowSystemInfo& window_info) {
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[[maybe_unused]] const vk::InstanceDispatch& dld = instance.Dispatch();
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[[maybe_unused]] const auto& window_info = emu_window.GetWindowInfo();
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VkSurfaceKHR unsafe_surface = nullptr;
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#ifdef _WIN32
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@ -3,15 +3,12 @@
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#pragma once
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#include "core/frontend/emu_window.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace Vulkan {
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[[nodiscard]] vk::SurfaceKHR CreateSurface(const vk::Instance& instance,
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const Core::Frontend::EmuWindow& emu_window);
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[[nodiscard]] vk::SurfaceKHR CreateSurface(
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const vk::Instance& instance, const Core::Frontend::EmuWindow::WindowSystemInfo& window_info);
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} // namespace Vulkan
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