memory_allocator: Remove OpenGL interop
* Appears to be unused atm
This commit is contained in:
parent
6448eade2e
commit
c60eed36b7
4 changed files with 8 additions and 67 deletions
|
@ -89,8 +89,8 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
|||
Settings::values.renderer_debug.GetValue())),
|
||||
debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
|
||||
surface(CreateSurface(instance, render_window.GetWindowInfo())),
|
||||
device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
|
||||
state_tracker(), scheduler(device, state_tracker),
|
||||
device(CreateDevice(instance, dld, *surface)), memory_allocator(device), state_tracker(),
|
||||
scheduler(device, state_tracker),
|
||||
swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
|
||||
render_window.GetFramebufferLayout().height, false),
|
||||
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
|
||||
|
|
|
@ -18,7 +18,7 @@ using namespace Common::Literals;
|
|||
|
||||
TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
|
||||
#ifndef ANDROID
|
||||
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false}
|
||||
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device}
|
||||
#endif
|
||||
{
|
||||
{
|
||||
|
|
|
@ -6,8 +6,6 @@
|
|||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
@ -54,17 +52,6 @@ struct Range {
|
|||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
}
|
||||
|
||||
constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
|
||||
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
#ifdef _WIN32
|
||||
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
|
||||
#elif __unix__
|
||||
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
|
||||
#else
|
||||
.handleTypes = 0,
|
||||
#endif
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
class MemoryAllocation {
|
||||
|
@ -74,14 +61,6 @@ public:
|
|||
: allocator{allocator_}, memory{std::move(memory_)}, allocation_size{allocation_size_},
|
||||
property_flags{properties}, shifted_memory_type{1U << type} {}
|
||||
|
||||
#if defined(_WIN32) || defined(__unix__)
|
||||
~MemoryAllocation() {
|
||||
if (owning_opengl_handle != 0) {
|
||||
glDeleteMemoryObjectsEXT(1, &owning_opengl_handle);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
MemoryAllocation& operator=(const MemoryAllocation&) = delete;
|
||||
MemoryAllocation(const MemoryAllocation&) = delete;
|
||||
|
||||
|
@ -120,31 +99,6 @@ public:
|
|||
return memory_mapped_span;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
[[nodiscard]] u32 ExportOpenGLHandle() {
|
||||
if (!owning_opengl_handle) {
|
||||
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
|
||||
glImportMemoryWin32HandleEXT(owning_opengl_handle, allocation_size,
|
||||
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,
|
||||
memory.GetMemoryWin32HandleKHR());
|
||||
}
|
||||
return owning_opengl_handle;
|
||||
}
|
||||
#elif __unix__
|
||||
[[nodiscard]] u32 ExportOpenGLHandle() {
|
||||
if (!owning_opengl_handle) {
|
||||
glCreateMemoryObjectsEXT(1, &owning_opengl_handle);
|
||||
glImportMemoryFdEXT(owning_opengl_handle, allocation_size, GL_HANDLE_TYPE_OPAQUE_FD_EXT,
|
||||
memory.GetMemoryFdKHR());
|
||||
}
|
||||
return owning_opengl_handle;
|
||||
}
|
||||
#else
|
||||
[[nodiscard]] u32 ExportOpenGLHandle() {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// Returns whether this allocation is compatible with the arguments.
|
||||
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
|
||||
return (flags & property_flags) == flags && (type_mask & shifted_memory_type) != 0;
|
||||
|
@ -182,9 +136,6 @@ private:
|
|||
const u32 shifted_memory_type; ///< Shifted Vulkan memory type.
|
||||
std::vector<Range> commits; ///< All commit ranges done from this allocation.
|
||||
std::span<u8> memory_mapped_span; ///< Memory mapped span. Empty if not queried before.
|
||||
#if defined(_WIN32) || defined(__unix__)
|
||||
u32 owning_opengl_handle{}; ///< Owning OpenGL memory object handle.
|
||||
#endif
|
||||
};
|
||||
|
||||
MemoryCommit::MemoryCommit(MemoryAllocation* allocation_, VkDeviceMemory memory_, u64 begin_,
|
||||
|
@ -216,19 +167,14 @@ std::span<u8> MemoryCommit::Map() {
|
|||
return span;
|
||||
}
|
||||
|
||||
u32 MemoryCommit::ExportOpenGLHandle() const {
|
||||
return allocation->ExportOpenGLHandle();
|
||||
}
|
||||
|
||||
void MemoryCommit::Release() {
|
||||
if (allocation) {
|
||||
allocation->Free(begin);
|
||||
}
|
||||
}
|
||||
|
||||
MemoryAllocator::MemoryAllocator(const Device& device_, bool export_allocations_)
|
||||
MemoryAllocator::MemoryAllocator(const Device& device_)
|
||||
: device{device_}, properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
|
||||
export_allocations{export_allocations_},
|
||||
buffer_image_granularity{
|
||||
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {}
|
||||
|
||||
|
@ -271,7 +217,7 @@ bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask,
|
|||
const u32 type = FindType(flags, type_mask).value();
|
||||
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
.pNext = export_allocations ? &EXPORT_ALLOCATE_INFO : nullptr,
|
||||
.pNext = nullptr,
|
||||
.allocationSize = size,
|
||||
.memoryTypeIndex = type,
|
||||
});
|
||||
|
|
|
@ -41,9 +41,6 @@ public:
|
|||
/// It will map the backing allocation if it hasn't been mapped before.
|
||||
std::span<u8> Map();
|
||||
|
||||
/// Returns an non-owning OpenGL handle, creating one if it doesn't exist.
|
||||
u32 ExportOpenGLHandle() const;
|
||||
|
||||
/// Returns the Vulkan memory handler.
|
||||
VkDeviceMemory Memory() const {
|
||||
return memory;
|
||||
|
@ -74,11 +71,10 @@ public:
|
|||
* Construct memory allocator
|
||||
*
|
||||
* @param device_ Device to allocate from
|
||||
* @param export_allocations_ True when allocations have to be exported
|
||||
*
|
||||
* @throw vk::Exception on failure
|
||||
*/
|
||||
explicit MemoryAllocator(const Device& device_, bool export_allocations_);
|
||||
explicit MemoryAllocator(const Device& device_);
|
||||
~MemoryAllocator();
|
||||
|
||||
MemoryAllocator& operator=(const MemoryAllocator&) = delete;
|
||||
|
@ -117,9 +113,8 @@ private:
|
|||
/// Returns index to the fastest memory type compatible with the passed requirements.
|
||||
std::optional<u32> FindType(VkMemoryPropertyFlags flags, u32 type_mask) const;
|
||||
|
||||
const Device& device; ///< Device handle.
|
||||
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
|
||||
const bool export_allocations; ///< True when memory allocations have to be exported.
|
||||
const Device& device; ///< Device handle.
|
||||
const VkPhysicalDeviceMemoryProperties properties; ///< Physical device properties.
|
||||
std::vector<std::unique_ptr<MemoryAllocation>> allocations; ///< Current allocations.
|
||||
VkDeviceSize buffer_image_granularity; // The granularity for adjacent offsets between buffers
|
||||
// and optimal images
|
||||
|
|
Loading…
Reference in a new issue