video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
std::move within a copy constructor (on a data member that isn't mutable) will always result in a copy. Because of that, the behavior of this copy constructor is identical to the one that would be generated automatically by the compiler, so we can remove it.
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1 changed files with 0 additions and 6 deletions
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@ -81,12 +81,6 @@ struct CommandDataContainer {
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CommandDataContainer(CommandData&& data, u64 next_fence)
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CommandDataContainer(CommandData&& data, u64 next_fence)
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: data{std::move(data)}, fence{next_fence} {}
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: data{std::move(data)}, fence{next_fence} {}
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CommandDataContainer& operator=(const CommandDataContainer& t) {
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data = std::move(t.data);
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fence = t.fence;
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return *this;
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}
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CommandData data;
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CommandData data;
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u64 fence{};
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u64 fence{};
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};
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};
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