Merge pull request #9567 from german77/antialias
opengl: Sanitize antialiasing config
This commit is contained in:
commit
c0f17e1b27
1 changed files with 7 additions and 1 deletions
|
@ -442,7 +442,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
|
||||
const auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing > Settings::AntiAliasing::LastAA) {
|
||||
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
|
||||
anti_aliasing = Settings::AntiAliasing::None;
|
||||
Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
||||
}
|
||||
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = screen_info.texture.width;
|
||||
|
|
Loading…
Reference in a new issue