texture_cache: Port original code management for 2D vs 3D textures

Handle blits to images as 2D, even when they have block depth.

- Fixes rendering issues on Luigi's Mansion 3
This commit is contained in:
ReinUsesLisp 2020-06-08 05:02:22 -03:00
parent c99f5d405b
commit bd43c05470
2 changed files with 35 additions and 16 deletions

View file

@ -247,7 +247,7 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.height = config.height; params.height = config.height;
params.pitch = config.pitch; params.pitch = config.pitch;
// TODO(Rodrigo): Try to guess texture arrays from parameters // TODO(Rodrigo): Try to guess texture arrays from parameters
params.target = params.block_depth > 0 ? SurfaceTarget::Texture3D : SurfaceTarget::Texture2D; params.target = SurfaceTarget::Texture2D;
params.depth = 1; params.depth = 1;
params.num_levels = 1; params.num_levels = 1;
params.emulated_levels = 1; params.emulated_levels = 1;

View file

@ -724,10 +724,35 @@ private:
* @param params The parameters on the new surface. * @param params The parameters on the new surface.
* @param gpu_addr The starting address of the new surface. * @param gpu_addr The starting address of the new surface.
* @param cpu_addr The starting address of the new surface on physical memory. * @param cpu_addr The starting address of the new surface on physical memory.
* @param preserve_contents Indicates that the new surface should be loaded from memory or
* left blank.
*/ */
std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(VectorSurface& overlaps, std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(VectorSurface& overlaps,
const SurfaceParams& params, const SurfaceParams& params,
GPUVAddr gpu_addr, VAddr cpu_addr) { GPUVAddr gpu_addr, VAddr cpu_addr,
bool preserve_contents) {
if (params.target != SurfaceTarget::Texture3D) {
for (const auto& surface : overlaps) {
if (!surface->MatchTarget(params.target)) {
if (overlaps.size() == 1 && surface->GetCpuAddr() == cpu_addr) {
if (Settings::IsGPULevelExtreme()) {
return std::nullopt;
}
Unregister(surface);
return InitializeSurface(gpu_addr, params, preserve_contents);
}
return std::nullopt;
}
if (surface->GetCpuAddr() != cpu_addr) {
continue;
}
if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
return std::make_pair(surface, surface->GetMainView());
}
}
return InitializeSurface(gpu_addr, params, preserve_contents);
}
if (params.num_levels > 1) { if (params.num_levels > 1) {
// We can't handle mipmaps in 3D textures yet, better fallback to LLE approach // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
return std::nullopt; return std::nullopt;
@ -748,25 +773,18 @@ private:
} }
} }
if (params.depth == 1) {
return std::nullopt;
}
TSurface new_surface = GetUncachedSurface(gpu_addr, params); TSurface new_surface = GetUncachedSurface(gpu_addr, params);
LoadSurface(new_surface);
bool modified = false; bool modified = false;
for (auto& surface : overlaps) { for (auto& surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams(); const SurfaceParams& src_params = surface->GetSurfaceParams();
if (src_params.height != params.height || if (src_params.target != SurfaceTarget::Texture2D ||
src_params.height != params.height ||
src_params.block_depth != params.block_depth || src_params.block_depth != params.block_depth ||
src_params.block_height != params.block_height) { src_params.block_height != params.block_height) {
return std::nullopt; return std::nullopt;
} }
if (!surface->IsModified()) { modified |= surface->IsModified();
continue;
}
modified = true;
const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr); const u32 offset = static_cast<u32>(surface->GetCpuAddr() - cpu_addr);
const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset)); const u32 slice = std::get<2>(params.GetBlockOffsetXYZ(offset));
@ -781,7 +799,7 @@ private:
new_surface->MarkAsModified(modified, Tick()); new_surface->MarkAsModified(modified, Tick());
Register(new_surface); Register(new_surface);
auto view = new_surface->GetMainView(); TView view = new_surface->GetMainView();
return std::make_pair(std::move(new_surface), std::move(view)); return std::make_pair(std::move(new_surface), std::move(view));
} }
@ -861,8 +879,9 @@ private:
} }
// Manage 3D textures // Manage 3D textures
if (params.target == SurfaceTarget::Texture3D) { if (params.block_depth > 0) {
auto surface = Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr); auto surface =
Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr, preserve_contents);
if (surface) { if (surface) {
return *surface; return *surface;
} }