Allow focus only when in popout mode
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
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9d90b26020
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ba4ca041f4
2 changed files with 10 additions and 4 deletions
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@ -123,9 +123,6 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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setWindowTitle(QString::fromStdString(window_title));
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// Allow manually setting focus to the widget.
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setFocusPolicy(Qt::ClickFocus);
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keyboard_id = KeyMap::NewDeviceId();
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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ReloadSetKeymaps();
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@ -170,7 +170,13 @@ void GMainWindow::BootGame(std::string filename)
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render_window->GetEmuThread().start();
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render_window->GetEmuThread().start();
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render_window->show();
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render_window->show();
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render_window->setFocus();
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// Allow manually setting focus to the render widget if not using popout mode.
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if (!ui.action_Popout_Window_Mode->isChecked()) {
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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}
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OnStartGame();
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OnStartGame();
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}
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}
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@ -231,12 +237,15 @@ void GMainWindow::ToggleWindowMode()
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render_window->setParent(nullptr);
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render_window->setParent(nullptr);
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render_window->setVisible(true);
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render_window->setVisible(true);
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render_window->RestoreGeometry();
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render_window->RestoreGeometry();
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render_window->setFocusPolicy(Qt::NoFocus);
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}
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}
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else if (!enable && render_window->parent() == nullptr)
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else if (!enable && render_window->parent() == nullptr)
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{
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{
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render_window->BackupGeometry();
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render_window->BackupGeometry();
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ui.horizontalLayout->addWidget(render_window);
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ui.horizontalLayout->addWidget(render_window);
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render_window->setVisible(true);
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render_window->setVisible(true);
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render_window->setFocusPolicy(Qt::ClickFocus);
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render_window->setFocus();
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}
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}
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}
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}
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