vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible

Silences performance warnings generated from validation layers on each frame.
This commit is contained in:
ReinUsesLisp 2021-07-20 14:38:58 -03:00
parent 9a26d96c98
commit ad189488b3

View file

@ -765,7 +765,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
dst_range.AddLayers(copy.dstSubresource);
src_range.AddLayers(copy.srcSubresource);
}
const std::array read_barriers{
const std::array pre_barriers{
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
@ -774,7 +774,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = src_image,
@ -795,29 +795,43 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
.subresourceRange = dst_range.SubresourceRange(aspect_mask),
},
};
const VkImageMemoryBarrier write_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = dst_image,
.subresourceRange = dst_range.SubresourceRange(aspect_mask),
const std::array post_barriers{
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = 0,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = src_image,
.subresourceRange = src_range.SubresourceRange(aspect_mask),
},
VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = dst_image,
.subresourceRange = dst_range.SubresourceRange(aspect_mask),
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, {}, {}, read_barriers);
cmdbuf.CopyImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
0, {}, {}, pre_barriers);
cmdbuf.CopyImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk_copies);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, write_barrier);
0, {}, {}, post_barriers);
});
}