gpu: Refactor command and swap buffers interface for asynch.
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4483089d70
commit
ac51d048a9
5 changed files with 26 additions and 17 deletions
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@ -36,7 +36,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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auto& instance = Core::System::GetInstance();
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auto& instance = Core::System::GetInstance();
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instance.GetPerfStats().EndGameFrame();
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instance.GetPerfStats().EndGameFrame();
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instance.Renderer().SwapBuffers(framebuffer);
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instance.GPU().SwapBuffers(framebuffer);
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}
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}
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} // namespace Service::Nvidia::Devices
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} // namespace Service::Nvidia::Devices
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@ -136,16 +136,6 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
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return 0;
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return 0;
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}
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}
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static void PushGPUEntries(Tegra::CommandList&& entries) {
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if (entries.empty()) {
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return;
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}
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auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()};
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dma_pusher.Push(std::move(entries));
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dma_pusher.DispatchCalls();
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}
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u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
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u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
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if (input.size() < sizeof(IoctlSubmitGpfifo)) {
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if (input.size() < sizeof(IoctlSubmitGpfifo)) {
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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@ -163,7 +153,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
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std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)],
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std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)],
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params.num_entries * sizeof(Tegra::CommandListHeader));
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params.num_entries * sizeof(Tegra::CommandListHeader));
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PushGPUEntries(std::move(entries));
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Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
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params.fence_out.id = 0;
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params.fence_out.id = 0;
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params.fence_out.value = 0;
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params.fence_out.value = 0;
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@ -184,7 +174,7 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
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Memory::ReadBlock(params.address, entries.data(),
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Memory::ReadBlock(params.address, entries.data(),
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params.num_entries * sizeof(Tegra::CommandListHeader));
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params.num_entries * sizeof(Tegra::CommandListHeader));
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PushGPUEntries(std::move(entries));
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Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
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params.fence_out.id = 0;
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params.fence_out.id = 0;
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params.fence_out.value = 0;
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params.fence_out.value = 0;
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@ -186,7 +186,7 @@ void NVFlinger::Compose() {
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// There was no queued buffer to draw, render previous frame
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// There was no queued buffer to draw, render previous frame
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system_instance.GetPerfStats().EndGameFrame();
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system_instance.GetPerfStats().EndGameFrame();
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system_instance.Renderer().SwapBuffers({});
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system_instance.GPU().SwapBuffers({});
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continue;
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continue;
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}
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}
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@ -65,6 +65,16 @@ const DmaPusher& GPU::DmaPusher() const {
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return *dma_pusher;
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return *dma_pusher;
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}
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}
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void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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void GPU::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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renderer.SwapBuffers(std::move(framebuffer));
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}
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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ASSERT(format != RenderTargetFormat::NONE);
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ASSERT(format != RenderTargetFormat::NONE);
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@ -201,17 +201,26 @@ public:
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};
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};
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} regs{};
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} regs{};
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/// Push GPU command entries to be processed
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void PushGPUEntries(Tegra::CommandList&& entries);
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/// Swap buffers (render frame)
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void SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer);
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private:
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessBindMethod(const MethodCall& method_call);
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreTriggerMethod();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreRelease();
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void ProcessSemaphoreAcquire();
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void ProcessSemaphoreAcquire();
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// Calls a GPU puller method.
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/// Calls a GPU puller method.
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void CallPullerMethod(const MethodCall& method_call);
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void CallPullerMethod(const MethodCall& method_call);
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// Calls a GPU engine method.
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/// Calls a GPU engine method.
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void CallEngineMethod(const MethodCall& method_call);
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void CallEngineMethod(const MethodCall& method_call);
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// Determines where the method should be executed.
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/// Determines where the method should be executed.
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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bool ExecuteMethodOnEngine(const MethodCall& method_call);
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private:
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private:
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