kernel: KLightConditionVariable: Update implementation to 12.x
Updates the implementation of KLightConditionVariable to FW 12.x
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4547b2735a
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2 changed files with 31 additions and 14 deletions
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@ -18,41 +18,58 @@ class KernelCore;
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class KLightConditionVariable {
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public:
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explicit KLightConditionVariable(KernelCore& kernel_)
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: thread_queue(kernel_), kernel(kernel_) {}
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explicit KLightConditionVariable(KernelCore& kernel_) : kernel{kernel_} {}
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void Wait(KLightLock* lock, s64 timeout = -1) {
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WaitImpl(lock, timeout);
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lock->Lock();
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void Wait(KLightLock* lock, s64 timeout = -1, bool allow_terminating_thread = true) {
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WaitImpl(lock, timeout, allow_terminating_thread);
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}
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void Broadcast() {
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KScopedSchedulerLock lk{kernel};
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while (thread_queue.WakeupFrontThread() != nullptr) {
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// We want to signal all threads, and so should continue waking up until there's nothing
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// to wake.
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// Signal all threads.
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for (auto& thread : wait_list) {
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thread.SetState(ThreadState::Runnable);
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}
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}
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private:
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void WaitImpl(KLightLock* lock, s64 timeout) {
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void WaitImpl(KLightLock* lock, s64 timeout, bool allow_terminating_thread) {
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KThread* owner = GetCurrentThreadPointer(kernel);
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// Sleep the thread.
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{
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KScopedSchedulerLockAndSleep lk(kernel, owner, timeout);
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lock->Unlock();
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KScopedSchedulerLockAndSleep lk{kernel, owner, timeout};
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if (!thread_queue.SleepThread(owner)) {
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if (!allow_terminating_thread && owner->IsTerminationRequested()) {
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lk.CancelSleep();
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return;
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}
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lock->Unlock();
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// Set the thread as waiting.
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GetCurrentThread(kernel).SetState(ThreadState::Waiting);
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// Add the thread to the queue.
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wait_list.push_back(GetCurrentThread(kernel));
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}
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// Remove the thread from the wait list.
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{
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KScopedSchedulerLock sl{kernel};
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wait_list.erase(wait_list.iterator_to(GetCurrentThread(kernel)));
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}
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// Cancel the task that the sleep setup.
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kernel.TimeManager().UnscheduleTimeEvent(owner);
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// Re-acquire the lock.
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lock->Lock();
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}
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KThreadQueue thread_queue;
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KernelCore& kernel;
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KThread::WaiterList wait_list{};
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};
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} // namespace Kernel
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@ -117,7 +117,7 @@ bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
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if (current_hints[index] + value <= limit_values[index] &&
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(timeout < 0 || core_timing->GetGlobalTimeNs().count() < timeout)) {
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waiter_count++;
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cond_var.Wait(&lock, timeout);
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cond_var.Wait(&lock, timeout, false);
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waiter_count--;
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} else {
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break;
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