video_core: Fix default anisotropic heuristic

This commit is contained in:
Wollnashorn 2023-06-14 11:21:22 +02:00
parent 44f616edb9
commit a9e4dddad5

View file

@ -62,10 +62,10 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
const bool suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
? mipmap_filter != TextureMipmapFilter::None
: mipmap_filter != TextureMipmapFilter::Linear;
if (max_anisotropy == 0 && (depth_compare_enabled.Value() || !suitable_mipmap_filter)) {
const bool unsupported_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
? mipmap_filter == TextureMipmapFilter::None
: mipmap_filter != TextureMipmapFilter::Linear;
if (max_anisotropy == 0 && (depth_compare_enabled.Value() || unsupported_mipmap_filter)) {
return 1.0f;
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();