Merge pull request #8752 from vonchenplus/rectangle_texture

video_code: support rectangle texture
This commit is contained in:
Fernando S 2022-08-31 10:40:45 +02:00 committed by GitHub
commit a83a5d2e4c
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 62 additions and 15 deletions

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@ -67,6 +67,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
return "SHADOWARRAY1D"; return "SHADOWARRAY1D";
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::Color2DRect:
return "SHADOW2D"; return "SHADOW2D";
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
return "SHADOWARRAY2D"; return "SHADOWARRAY2D";
@ -86,6 +87,7 @@ std::string_view TextureType(IR::TextureInstInfo info) {
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
return "ARRAY1D"; return "ARRAY1D";
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::Color2DRect:
return "2D"; return "2D";
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
return "ARRAY2D"; return "ARRAY2D";

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@ -466,6 +466,7 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::ColorCube: case TextureType::ColorCube:
case TextureType::Color2DRect:
return ctx.AddU32x4( return ctx.AddU32x4(
"{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst, "{}=uvec4(uvec2(textureSize({},int({}))),0u,uint(textureQueryLevels({})));", inst,
texture, lod, texture); texture, lod, texture);

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@ -86,6 +86,7 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
return "sampler1DArray"; return "sampler1DArray";
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::Color2DRect:
return "sampler2D"; return "sampler2D";
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
return "sampler2DArray"; return "sampler2DArray";

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@ -453,6 +453,7 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::ColorCube: case TextureType::ColorCube:
case TextureType::Color2DRect:
return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod), return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
zero, mips()); zero, mips());
case TextureType::ColorArray2D: case TextureType::ColorArray2D:

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@ -41,6 +41,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format); return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::Color2DRect:
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format); return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, false, 1, format);
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format); return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, false, 1, format);

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@ -1832,6 +1832,11 @@ Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
return Inst(op, handle, lod); return Inst(op, handle, lod);
} }
Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod,
TextureInstInfo info) {
return Inst(Opcode::ImageQueryDimensions, Flags{info}, handle, lod);
}
Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) { Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords, TextureInstInfo info) {
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod
: Opcode::BindlessImageQueryLod}; : Opcode::BindlessImageQueryLod};

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@ -315,6 +315,8 @@ public:
const F32& dref, const F32& lod, const F32& dref, const F32& lod,
const Value& offset, TextureInstInfo info); const Value& offset, TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod); [[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod,
TextureInstInfo info);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords, [[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords,
TextureInstInfo info); TextureInstInfo info);

View file

@ -16,6 +16,7 @@ namespace {
switch (type) { switch (type) {
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
case TextureType::Color2DRect:
return true; return true;
case TextureType::Color1D: case TextureType::Color1D:
case TextureType::ColorArray1D: case TextureType::ColorArray1D:
@ -132,7 +133,8 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
switch (info.type) { switch (info.type) {
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::ColorArray2D: { case TextureType::ColorArray2D:
case TextureType::Color2DRect: {
const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})}; const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})}; const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
@ -163,6 +165,7 @@ void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_s
const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})}; const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
switch (info.type) { switch (info.type) {
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::Color2DRect:
inst.SetArg(index, ir.CompositeConstruct(x, y)); inst.SetArg(index, ir.CompositeConstruct(x, y));
break; break;
case TextureType::ColorArray2D: { case TextureType::ColorArray2D: {
@ -193,6 +196,7 @@ void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1
switch (info.type) { switch (info.type) {
case TextureType::ColorArray2D: case TextureType::ColorArray2D:
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::Color2DRect:
inst.SetArg(index, ir.CompositeConstruct(x, y)); inst.SetArg(index, ir.CompositeConstruct(x, y));
break; break;
case TextureType::Color1D: case TextureType::Color1D:
@ -216,6 +220,7 @@ void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)}; const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
switch (info.type) { switch (info.type) {
case TextureType::Color2D: case TextureType::Color2D:
case TextureType::Color2DRect:
inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y)); inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
break; break;
case TextureType::ColorArray2D: { case TextureType::ColorArray2D: {

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@ -362,6 +362,21 @@ private:
TextureDescriptors& texture_descriptors; TextureDescriptors& texture_descriptors;
ImageDescriptors& image_descriptors; ImageDescriptors& image_descriptors;
}; };
void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
const auto info{inst.Flags<IR::TextureInstInfo>()};
const IR::Value coord(inst.Arg(1));
const IR::Value handle(ir.Imm32(0));
const IR::U32 lod{ir.Imm32(0)};
const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
inst.SetArg(
1, ir.CompositeConstruct(
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 0)))),
ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
}
} // Anonymous namespace } // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program) { void TexturePass(Environment& env, IR::Program& program) {
@ -399,6 +414,14 @@ void TexturePass(Environment& env, IR::Program& program) {
flags.type.Assign(ReadTextureType(env, cbuf)); flags.type.Assign(ReadTextureType(env, cbuf));
inst->SetFlags(flags); inst->SetFlags(flags);
break; break;
case IR::Opcode::ImageSampleImplicitLod:
if (flags.type == TextureType::Color2D) {
auto texture_type = ReadTextureType(env, cbuf);
if (texture_type == TextureType::Color2DRect) {
PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
}
}
break;
case IR::Opcode::ImageFetch: case IR::Opcode::ImageFetch:
if (flags.type != TextureType::Color1D) { if (flags.type != TextureType::Color1D) {
break; break;

View file

@ -24,8 +24,9 @@ enum class TextureType : u32 {
ColorCube, ColorCube,
ColorArrayCube, ColorArrayCube,
Buffer, Buffer,
Color2DRect,
}; };
constexpr u32 NUM_TEXTURE_TYPES = 8; constexpr u32 NUM_TEXTURE_TYPES = 9;
enum class ImageFormat : u32 { enum class ImageFormat : u32 {
Typeless, Typeless,

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@ -93,6 +93,7 @@ GLenum ImageTarget(Shader::TextureType type, int num_samples = 1) {
case Shader::TextureType::Color1D: case Shader::TextureType::Color1D:
return GL_TEXTURE_1D; return GL_TEXTURE_1D;
case Shader::TextureType::Color2D: case Shader::TextureType::Color2D:
case Shader::TextureType::Color2DRect:
return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D; return is_multisampled ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
case Shader::TextureType::ColorCube: case Shader::TextureType::ColorCube:
return GL_TEXTURE_CUBE_MAP; return GL_TEXTURE_CUBE_MAP;
@ -502,6 +503,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle); set_view(Shader::TextureType::ColorArray1D, null_image_1d_array.handle);
set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle); set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle); set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
set_view(Shader::TextureType::Color2DRect, null_image_view_2d.handle);
if (resolution.active) { if (resolution.active) {
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) { for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
@ -1110,6 +1112,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
flat_range.extent.layers = 1; flat_range.extent.layers = 1;
[[fallthrough]]; [[fallthrough]];
case ImageViewType::e2D: case ImageViewType::e2D:
case ImageViewType::Rect:
if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) { if (True(flags & VideoCommon::ImageViewFlagBits::Slice)) {
// 2D and 2D array views on a 3D textures are used exclusively for render targets // 2D and 2D array views on a 3D textures are used exclusively for render targets
ASSERT(info.range.extent.levels == 1); ASSERT(info.range.extent.levels == 1);
@ -1135,9 +1138,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
SetupView(Shader::TextureType::ColorCube); SetupView(Shader::TextureType::ColorCube);
SetupView(Shader::TextureType::ColorArrayCube); SetupView(Shader::TextureType::ColorArrayCube);
break; break;
case ImageViewType::Rect:
UNIMPLEMENTED();
break;
case ImageViewType::Buffer: case ImageViewType::Buffer:
ASSERT(false); ASSERT(false);
break; break;
@ -1150,6 +1150,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
default_handle = Handle(Shader::TextureType::ColorArray1D); default_handle = Handle(Shader::TextureType::ColorArray1D);
break; break;
case ImageViewType::e2D: case ImageViewType::e2D:
case ImageViewType::Rect:
default_handle = Handle(Shader::TextureType::Color2D); default_handle = Handle(Shader::TextureType::Color2D);
break; break;
case ImageViewType::e2DArray: case ImageViewType::e2DArray:
@ -1210,6 +1211,7 @@ GLuint ImageView::MakeView(Shader::TextureType view_type, GLenum view_format) {
case Shader::TextureType::Color1D: case Shader::TextureType::Color1D:
case Shader::TextureType::Color2D: case Shader::TextureType::Color2D:
case Shader::TextureType::ColorCube: case Shader::TextureType::ColorCube:
case Shader::TextureType::Color2DRect:
view_range = flat_range; view_range = flat_range;
break; break;
case Shader::TextureType::ColorArray1D: case Shader::TextureType::ColorArray1D:
@ -1250,7 +1252,6 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
const GLint seamless = config.cubemap_interface_filtering ? GL_TRUE : GL_FALSE; const GLint seamless = config.cubemap_interface_filtering ? GL_TRUE : GL_FALSE;
UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1); UNIMPLEMENTED_IF(config.cubemap_anisotropy != 1);
UNIMPLEMENTED_IF(config.float_coord_normalization != 0);
sampler.Create(); sampler.Create();
const GLuint handle = sampler.handle; const GLuint handle = sampler.handle;

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@ -434,7 +434,9 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
state.statistics.get(), false)}; state.statistics.get(), false)};
std::scoped_lock lock{state.mutex}; std::scoped_lock lock{state.mutex};
if (pipeline) {
graphics_cache.emplace(key, std::move(pipeline)); graphics_cache.emplace(key, std::move(pipeline));
}
++state.built; ++state.built;
if (state.has_loaded) { if (state.has_loaded) {
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);

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@ -230,6 +230,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
case Shader::TextureType::Color1D: case Shader::TextureType::Color1D:
return VK_IMAGE_VIEW_TYPE_1D; return VK_IMAGE_VIEW_TYPE_1D;
case Shader::TextureType::Color2D: case Shader::TextureType::Color2D:
case Shader::TextureType::Color2DRect:
return VK_IMAGE_VIEW_TYPE_2D; return VK_IMAGE_VIEW_TYPE_2D;
case Shader::TextureType::ColorCube: case Shader::TextureType::ColorCube:
return VK_IMAGE_VIEW_TYPE_CUBE; return VK_IMAGE_VIEW_TYPE_CUBE;
@ -254,6 +255,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
case VideoCommon::ImageViewType::e1D: case VideoCommon::ImageViewType::e1D:
return VK_IMAGE_VIEW_TYPE_1D; return VK_IMAGE_VIEW_TYPE_1D;
case VideoCommon::ImageViewType::e2D: case VideoCommon::ImageViewType::e2D:
case VideoCommon::ImageViewType::Rect:
return VK_IMAGE_VIEW_TYPE_2D; return VK_IMAGE_VIEW_TYPE_2D;
case VideoCommon::ImageViewType::Cube: case VideoCommon::ImageViewType::Cube:
return VK_IMAGE_VIEW_TYPE_CUBE; return VK_IMAGE_VIEW_TYPE_CUBE;
@ -265,9 +267,6 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
return VK_IMAGE_VIEW_TYPE_2D_ARRAY; return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
case VideoCommon::ImageViewType::CubeArray: case VideoCommon::ImageViewType::CubeArray:
return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY; return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
case VideoCommon::ImageViewType::Rect:
UNIMPLEMENTED_MSG("Rect image view");
return VK_IMAGE_VIEW_TYPE_2D;
case VideoCommon::ImageViewType::Buffer: case VideoCommon::ImageViewType::Buffer:
ASSERT_MSG(false, "Texture buffers can't be image views"); ASSERT_MSG(false, "Texture buffers can't be image views");
return VK_IMAGE_VIEW_TYPE_1D; return VK_IMAGE_VIEW_TYPE_1D;
@ -1579,6 +1578,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
break; break;
case VideoCommon::ImageViewType::e2D: case VideoCommon::ImageViewType::e2D:
case VideoCommon::ImageViewType::e2DArray: case VideoCommon::ImageViewType::e2DArray:
case VideoCommon::ImageViewType::Rect:
create(TextureType::Color2D, 1); create(TextureType::Color2D, 1);
create(TextureType::ColorArray2D, std::nullopt); create(TextureType::ColorArray2D, std::nullopt);
render_target = Handle(Shader::TextureType::ColorArray2D); render_target = Handle(Shader::TextureType::ColorArray2D);
@ -1592,9 +1592,6 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
create(TextureType::ColorCube, 6); create(TextureType::ColorCube, 6);
create(TextureType::ColorArrayCube, std::nullopt); create(TextureType::ColorArrayCube, std::nullopt);
break; break;
case VideoCommon::ImageViewType::Rect:
UNIMPLEMENTED();
break;
case VideoCommon::ImageViewType::Buffer: case VideoCommon::ImageViewType::Buffer:
ASSERT(false); ASSERT(false);
break; break;

View file

@ -39,7 +39,11 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
return Shader::TextureType::Color1D; return Shader::TextureType::Color1D;
case Tegra::Texture::TextureType::Texture2D: case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap: case Tegra::Texture::TextureType::Texture2DNoMipmap:
if (entry.normalized_coords) {
return Shader::TextureType::Color2D; return Shader::TextureType::Color2D;
} else {
return Shader::TextureType::Color2DRect;
}
case Tegra::Texture::TextureType::Texture3D: case Tegra::Texture::TextureType::Texture3D:
return Shader::TextureType::Color3D; return Shader::TextureType::Color3D;
case Tegra::Texture::TextureType::TextureCubemap: case Tegra::Texture::TextureType::TextureCubemap:
@ -53,7 +57,8 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
case Tegra::Texture::TextureType::TextureCubeArray: case Tegra::Texture::TextureType::TextureCubeArray:
return Shader::TextureType::ColorArrayCube; return Shader::TextureType::ColorArrayCube;
default: default:
throw Shader::NotImplementedException("Unknown texture type"); UNIMPLEMENTED();
return Shader::TextureType::Color2D;
} }
} }