Merge pull request #9889 from Morph1984/time-is-ticking
core_timing: Reduce CPU usage on Windows
This commit is contained in:
commit
a7792e5ff8
16 changed files with 324 additions and 65 deletions
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@ -477,8 +477,8 @@ if (APPLE)
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find_library(COCOA_LIBRARY Cocoa)
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set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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elseif (WIN32)
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# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
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add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
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# Target Windows 10
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add_definitions(-D_WIN32_WINNT=0x0A00 -DWINVER=0x0A00)
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set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
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if (MINGW)
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# PSAPI is the Process Status API
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6
dist/yuzu.manifest
vendored
6
dist/yuzu.manifest
vendored
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@ -36,12 +36,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
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<application>
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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</application>
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</compatibility>
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<trustInfo
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@ -113,6 +113,8 @@ add_library(common STATIC
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socket_types.h
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spin_lock.cpp
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spin_lock.h
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steady_clock.cpp
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steady_clock.h
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stream.cpp
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stream.h
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string_util.cpp
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@ -142,6 +144,14 @@ add_library(common STATIC
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zstd_compression.h
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)
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if (WIN32)
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target_sources(common PRIVATE
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windows/timer_resolution.cpp
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windows/timer_resolution.h
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)
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target_link_libraries(common PRIVATE ntdll)
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endif()
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if(ARCHITECTURE_x86_64)
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target_sources(common
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PRIVATE
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56
src/common/steady_clock.cpp
Normal file
56
src/common/steady_clock.cpp
Normal file
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@ -0,0 +1,56 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#if defined(_WIN32)
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#include <windows.h>
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#else
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#include <time.h>
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#endif
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#include "common/steady_clock.h"
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namespace Common {
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#ifdef _WIN32
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static s64 WindowsQueryPerformanceFrequency() {
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LARGE_INTEGER frequency;
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QueryPerformanceFrequency(&frequency);
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return frequency.QuadPart;
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}
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static s64 WindowsQueryPerformanceCounter() {
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LARGE_INTEGER counter;
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QueryPerformanceCounter(&counter);
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return counter.QuadPart;
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}
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#endif
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SteadyClock::time_point SteadyClock::Now() noexcept {
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#if defined(_WIN32)
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static const auto freq = WindowsQueryPerformanceFrequency();
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const auto counter = WindowsQueryPerformanceCounter();
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// 10 MHz is a very common QPC frequency on modern PCs.
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// Optimizing for this specific frequency can double the performance of
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// this function by avoiding the expensive frequency conversion path.
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static constexpr s64 TenMHz = 10'000'000;
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if (freq == TenMHz) [[likely]] {
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static_assert(period::den % TenMHz == 0);
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static constexpr s64 Multiplier = period::den / TenMHz;
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return time_point{duration{counter * Multiplier}};
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}
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const auto whole = (counter / freq) * period::den;
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const auto part = (counter % freq) * period::den / freq;
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return time_point{duration{whole + part}};
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#elif defined(__APPLE__)
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return time_point{duration{clock_gettime_nsec_np(CLOCK_MONOTONIC_RAW)}};
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#else
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timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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return time_point{std::chrono::seconds{ts.tv_sec} + std::chrono::nanoseconds{ts.tv_nsec}};
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#endif
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}
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}; // namespace Common
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23
src/common/steady_clock.h
Normal file
23
src/common/steady_clock.h
Normal file
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@ -0,0 +1,23 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <chrono>
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#include "common/common_types.h"
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namespace Common {
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struct SteadyClock {
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using rep = s64;
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using period = std::nano;
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using duration = std::chrono::nanoseconds;
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using time_point = std::chrono::time_point<SteadyClock>;
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static constexpr bool is_steady = true;
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[[nodiscard]] static time_point Now() noexcept;
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};
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} // namespace Common
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/steady_clock.h"
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#include "common/uint128.h"
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#include "common/wall_clock.h"
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@ -11,45 +12,32 @@
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namespace Common {
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using base_timer = std::chrono::steady_clock;
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using base_time_point = std::chrono::time_point<base_timer>;
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class StandardWallClock final : public WallClock {
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public:
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explicit StandardWallClock(u64 emulated_cpu_frequency_, u64 emulated_clock_frequency_)
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: WallClock(emulated_cpu_frequency_, emulated_clock_frequency_, false) {
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start_time = base_timer::now();
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}
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: WallClock{emulated_cpu_frequency_, emulated_clock_frequency_, false},
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start_time{SteadyClock::Now()} {}
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std::chrono::nanoseconds GetTimeNS() override {
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base_time_point current = base_timer::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::nanoseconds>(elapsed);
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return SteadyClock::Now() - start_time;
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}
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std::chrono::microseconds GetTimeUS() override {
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base_time_point current = base_timer::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::microseconds>(elapsed);
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return std::chrono::duration_cast<std::chrono::microseconds>(GetTimeNS());
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}
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std::chrono::milliseconds GetTimeMS() override {
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base_time_point current = base_timer::now();
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auto elapsed = current - start_time;
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return std::chrono::duration_cast<std::chrono::milliseconds>(elapsed);
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return std::chrono::duration_cast<std::chrono::milliseconds>(GetTimeNS());
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}
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u64 GetClockCycles() override {
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std::chrono::nanoseconds time_now = GetTimeNS();
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const u128 temporary =
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Common::Multiply64Into128(time_now.count(), emulated_clock_frequency);
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return Common::Divide128On32(temporary, 1000000000).first;
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const u128 temp = Common::Multiply64Into128(GetTimeNS().count(), emulated_clock_frequency);
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return Common::Divide128On32(temp, NS_RATIO).first;
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}
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u64 GetCPUCycles() override {
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std::chrono::nanoseconds time_now = GetTimeNS();
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const u128 temporary = Common::Multiply64Into128(time_now.count(), emulated_cpu_frequency);
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return Common::Divide128On32(temporary, 1000000000).first;
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const u128 temp = Common::Multiply64Into128(GetTimeNS().count(), emulated_cpu_frequency);
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return Common::Divide128On32(temp, NS_RATIO).first;
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}
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void Pause([[maybe_unused]] bool is_paused) override {
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@ -57,7 +45,7 @@ public:
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}
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private:
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base_time_point start_time;
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SteadyClock::time_point start_time;
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};
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#ifdef ARCHITECTURE_x86_64
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@ -93,4 +81,9 @@ std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
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#endif
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std::unique_ptr<WallClock> CreateStandardWallClock(u64 emulated_cpu_frequency,
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u64 emulated_clock_frequency) {
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return std::make_unique<StandardWallClock>(emulated_cpu_frequency, emulated_clock_frequency);
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}
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} // namespace Common
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@ -55,4 +55,7 @@ private:
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[[nodiscard]] std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
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u64 emulated_clock_frequency);
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[[nodiscard]] std::unique_ptr<WallClock> CreateStandardWallClock(u64 emulated_cpu_frequency,
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u64 emulated_clock_frequency);
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} // namespace Common
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109
src/common/windows/timer_resolution.cpp
Normal file
109
src/common/windows/timer_resolution.cpp
Normal file
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@ -0,0 +1,109 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <windows.h>
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#include "common/windows/timer_resolution.h"
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extern "C" {
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// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtQueryTimerResolution.html
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NTSYSAPI LONG NTAPI NtQueryTimerResolution(PULONG MinimumResolution, PULONG MaximumResolution,
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PULONG CurrentResolution);
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// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FTime%2FNtSetTimerResolution.html
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NTSYSAPI LONG NTAPI NtSetTimerResolution(ULONG DesiredResolution, BOOLEAN SetResolution,
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PULONG CurrentResolution);
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// http://undocumented.ntinternals.net/index.html?page=UserMode%2FUndocumented%20Functions%2FNT%20Objects%2FThread%2FNtDelayExecution.html
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NTSYSAPI LONG NTAPI NtDelayExecution(BOOLEAN Alertable, PLARGE_INTEGER DelayInterval);
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}
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// Defines for compatibility with older Windows 10 SDKs.
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#ifndef PROCESS_POWER_THROTTLING_EXECUTION_SPEED
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#define PROCESS_POWER_THROTTLING_EXECUTION_SPEED 0x1
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#endif
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#ifndef PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION
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#define PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION 0x4
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#endif
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namespace Common::Windows {
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namespace {
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using namespace std::chrono;
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constexpr nanoseconds ToNS(ULONG hundred_ns) {
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return nanoseconds{hundred_ns * 100};
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}
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constexpr ULONG ToHundredNS(nanoseconds ns) {
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return static_cast<ULONG>(ns.count()) / 100;
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}
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struct TimerResolution {
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std::chrono::nanoseconds minimum;
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std::chrono::nanoseconds maximum;
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std::chrono::nanoseconds current;
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};
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TimerResolution GetTimerResolution() {
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ULONG MinimumTimerResolution;
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ULONG MaximumTimerResolution;
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ULONG CurrentTimerResolution;
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NtQueryTimerResolution(&MinimumTimerResolution, &MaximumTimerResolution,
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&CurrentTimerResolution);
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return {
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.minimum{ToNS(MinimumTimerResolution)},
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.maximum{ToNS(MaximumTimerResolution)},
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.current{ToNS(CurrentTimerResolution)},
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};
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}
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void SetHighQoS() {
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// https://learn.microsoft.com/en-us/windows/win32/procthread/quality-of-service
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PROCESS_POWER_THROTTLING_STATE PowerThrottling{
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.Version{PROCESS_POWER_THROTTLING_CURRENT_VERSION},
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.ControlMask{PROCESS_POWER_THROTTLING_EXECUTION_SPEED |
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PROCESS_POWER_THROTTLING_IGNORE_TIMER_RESOLUTION},
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.StateMask{},
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};
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SetProcessInformation(GetCurrentProcess(), ProcessPowerThrottling, &PowerThrottling,
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sizeof(PROCESS_POWER_THROTTLING_STATE));
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}
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} // Anonymous namespace
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nanoseconds GetMinimumTimerResolution() {
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return GetTimerResolution().minimum;
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}
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nanoseconds GetMaximumTimerResolution() {
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return GetTimerResolution().maximum;
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}
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nanoseconds GetCurrentTimerResolution() {
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return GetTimerResolution().current;
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}
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nanoseconds SetCurrentTimerResolution(nanoseconds timer_resolution) {
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// Set the timer resolution, and return the current timer resolution.
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const auto DesiredTimerResolution = ToHundredNS(timer_resolution);
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ULONG CurrentTimerResolution;
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NtSetTimerResolution(DesiredTimerResolution, TRUE, &CurrentTimerResolution);
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return ToNS(CurrentTimerResolution);
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}
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nanoseconds SetCurrentTimerResolutionToMaximum() {
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SetHighQoS();
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return SetCurrentTimerResolution(GetMaximumTimerResolution());
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}
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void SleepForOneTick() {
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LARGE_INTEGER DelayInterval{
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.QuadPart{-1},
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};
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NtDelayExecution(FALSE, &DelayInterval);
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}
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} // namespace Common::Windows
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38
src/common/windows/timer_resolution.h
Normal file
38
src/common/windows/timer_resolution.h
Normal file
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@ -0,0 +1,38 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <chrono>
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namespace Common::Windows {
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/// Returns the minimum (least precise) supported timer resolution in nanoseconds.
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std::chrono::nanoseconds GetMinimumTimerResolution();
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/// Returns the maximum (most precise) supported timer resolution in nanoseconds.
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std::chrono::nanoseconds GetMaximumTimerResolution();
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/// Returns the current timer resolution in nanoseconds.
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std::chrono::nanoseconds GetCurrentTimerResolution();
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/**
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* Sets the current timer resolution.
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*
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* @param timer_resolution Timer resolution in nanoseconds.
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*
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* @returns The current timer resolution.
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*/
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std::chrono::nanoseconds SetCurrentTimerResolution(std::chrono::nanoseconds timer_resolution);
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/**
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* Sets the current timer resolution to the maximum supported timer resolution.
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*
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* @returns The current timer resolution.
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*/
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std::chrono::nanoseconds SetCurrentTimerResolutionToMaximum();
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/// Sleep for one tick of the current timer resolution.
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void SleepForOneTick();
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} // namespace Common::Windows
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@ -6,6 +6,7 @@
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#include <thread>
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#include "common/atomic_ops.h"
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#include "common/steady_clock.h"
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#include "common/uint128.h"
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#include "common/x64/native_clock.h"
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@ -39,6 +40,12 @@ static u64 FencedRDTSC() {
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}
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#endif
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template <u64 Nearest>
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static u64 RoundToNearest(u64 value) {
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const auto mod = value % Nearest;
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return mod >= (Nearest / 2) ? (value - mod + Nearest) : (value - mod);
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}
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u64 EstimateRDTSCFrequency() {
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// Discard the first result measuring the rdtsc.
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FencedRDTSC();
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@ -46,18 +53,18 @@ u64 EstimateRDTSCFrequency() {
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FencedRDTSC();
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// Get the current time.
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const auto start_time = std::chrono::steady_clock::now();
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const auto start_time = Common::SteadyClock::Now();
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const u64 tsc_start = FencedRDTSC();
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// Wait for 200 milliseconds.
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std::this_thread::sleep_for(std::chrono::milliseconds{200});
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const auto end_time = std::chrono::steady_clock::now();
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// Wait for 250 milliseconds.
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std::this_thread::sleep_for(std::chrono::milliseconds{250});
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const auto end_time = Common::SteadyClock::Now();
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const u64 tsc_end = FencedRDTSC();
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// Calculate differences.
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const u64 timer_diff = static_cast<u64>(
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std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time).count());
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const u64 tsc_diff = tsc_end - tsc_start;
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const u64 tsc_freq = MultiplyAndDivide64(tsc_diff, 1000000000ULL, timer_diff);
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return tsc_freq;
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return RoundToNearest<1000>(tsc_freq);
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}
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namespace X64 {
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|
|
|
@ -6,6 +6,10 @@
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#include <string>
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#include <tuple>
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#ifdef _WIN32
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#include "common/windows/timer_resolution.h"
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#endif
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#include "common/microprofile.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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|
@ -38,7 +42,8 @@ struct CoreTiming::Event {
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};
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CoreTiming::CoreTiming()
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: clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {}
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: cpu_clock{Common::CreateBestMatchingClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)},
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event_clock{Common::CreateStandardWallClock(Hardware::BASE_CLOCK_RATE, Hardware::CNTFREQ)} {}
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CoreTiming::~CoreTiming() {
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Reset();
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|
@ -185,15 +190,15 @@ void CoreTiming::ResetTicks() {
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}
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u64 CoreTiming::GetCPUTicks() const {
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if (is_multicore) {
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return clock->GetCPUCycles();
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if (is_multicore) [[likely]] {
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return cpu_clock->GetCPUCycles();
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}
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||||
return ticks;
|
||||
}
|
||||
|
||||
u64 CoreTiming::GetClockTicks() const {
|
||||
if (is_multicore) {
|
||||
return clock->GetClockCycles();
|
||||
if (is_multicore) [[likely]] {
|
||||
return cpu_clock->GetClockCycles();
|
||||
}
|
||||
return CpuCyclesToClockCycles(ticks);
|
||||
}
|
||||
|
@ -252,21 +257,20 @@ void CoreTiming::ThreadLoop() {
|
|||
const auto next_time = Advance();
|
||||
if (next_time) {
|
||||
// There are more events left in the queue, wait until the next event.
|
||||
const auto wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
auto wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
if (wait_time > 0) {
|
||||
#ifdef _WIN32
|
||||
// Assume a timer resolution of 1ms.
|
||||
static constexpr s64 TimerResolutionNS = 1000000;
|
||||
const auto timer_resolution_ns =
|
||||
Common::Windows::GetCurrentTimerResolution().count();
|
||||
|
||||
// Sleep in discrete intervals of the timer resolution, and spin the rest.
|
||||
const auto sleep_time = wait_time - (wait_time % TimerResolutionNS);
|
||||
if (sleep_time > 0) {
|
||||
event.WaitFor(std::chrono::nanoseconds(sleep_time));
|
||||
}
|
||||
while (!paused && !event.IsSet() && wait_time > 0) {
|
||||
wait_time = *next_time - GetGlobalTimeNs().count();
|
||||
|
||||
while (!paused && !event.IsSet() && GetGlobalTimeNs().count() < *next_time) {
|
||||
// Yield to reduce thread starvation.
|
||||
std::this_thread::yield();
|
||||
if (wait_time >= timer_resolution_ns) {
|
||||
Common::Windows::SleepForOneTick();
|
||||
} else {
|
||||
std::this_thread::yield();
|
||||
}
|
||||
}
|
||||
|
||||
if (event.IsSet()) {
|
||||
|
@ -285,9 +289,9 @@ void CoreTiming::ThreadLoop() {
|
|||
}
|
||||
|
||||
paused_set = true;
|
||||
clock->Pause(true);
|
||||
event_clock->Pause(true);
|
||||
pause_event.Wait();
|
||||
clock->Pause(false);
|
||||
event_clock->Pause(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -303,16 +307,23 @@ void CoreTiming::Reset() {
|
|||
has_started = false;
|
||||
}
|
||||
|
||||
std::chrono::nanoseconds CoreTiming::GetCPUTimeNs() const {
|
||||
if (is_multicore) [[likely]] {
|
||||
return cpu_clock->GetTimeNS();
|
||||
}
|
||||
return CyclesToNs(ticks);
|
||||
}
|
||||
|
||||
std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
|
||||
if (is_multicore) {
|
||||
return clock->GetTimeNS();
|
||||
if (is_multicore) [[likely]] {
|
||||
return event_clock->GetTimeNS();
|
||||
}
|
||||
return CyclesToNs(ticks);
|
||||
}
|
||||
|
||||
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
|
||||
if (is_multicore) {
|
||||
return clock->GetTimeUS();
|
||||
if (is_multicore) [[likely]] {
|
||||
return event_clock->GetTimeUS();
|
||||
}
|
||||
return CyclesToUs(ticks);
|
||||
}
|
||||
|
|
|
@ -122,6 +122,9 @@ public:
|
|||
/// Returns current time in emulated in Clock cycles
|
||||
u64 GetClockTicks() const;
|
||||
|
||||
/// Returns current time in nanoseconds.
|
||||
std::chrono::nanoseconds GetCPUTimeNs() const;
|
||||
|
||||
/// Returns current time in microseconds.
|
||||
std::chrono::microseconds GetGlobalTimeUs() const;
|
||||
|
||||
|
@ -139,7 +142,8 @@ private:
|
|||
|
||||
void Reset();
|
||||
|
||||
std::unique_ptr<Common::WallClock> clock;
|
||||
std::unique_ptr<Common::WallClock> cpu_clock;
|
||||
std::unique_ptr<Common::WallClock> event_clock;
|
||||
|
||||
s64 global_timer = 0;
|
||||
|
||||
|
|
|
@ -13,11 +13,9 @@ namespace Core {
|
|||
|
||||
namespace Hardware {
|
||||
|
||||
// The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz
|
||||
// The exact value used is of course unverified.
|
||||
constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch cpu frequency is 1020MHz un/docked
|
||||
constexpr u64 CNTFREQ = 19200000; // Switch's hardware clock speed
|
||||
constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores
|
||||
constexpr u64 BASE_CLOCK_RATE = 1'020'000'000; // Default CPU Frequency = 1020 MHz
|
||||
constexpr u64 CNTFREQ = 19'200'000; // CNTPCT_EL0 Frequency = 19.2 MHz
|
||||
constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores
|
||||
|
||||
// Virtual to Physical core map.
|
||||
constexpr std::array<s32, Common::BitSize<u64>()> VirtualToPhysicalCoreMap{
|
||||
|
|
|
@ -197,7 +197,7 @@ struct GPU::Impl {
|
|||
constexpr u64 gpu_ticks_num = 384;
|
||||
constexpr u64 gpu_ticks_den = 625;
|
||||
|
||||
u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
|
||||
u64 nanoseconds = system.CoreTiming().GetCPUTimeNs().count();
|
||||
if (Settings::values.use_fast_gpu_time.GetValue()) {
|
||||
nanoseconds /= 256;
|
||||
}
|
||||
|
|
|
@ -91,6 +91,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#ifdef _WIN32
|
||||
#include "common/windows/timer_resolution.h"
|
||||
#endif
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
#include "common/x64/cpu_detect.h"
|
||||
#endif
|
||||
|
@ -377,6 +380,12 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
|
|||
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
|
||||
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
|
||||
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
|
||||
#ifdef _WIN32
|
||||
LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
|
||||
std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
|
||||
Common::Windows::SetCurrentTimerResolutionToMaximum())
|
||||
.count());
|
||||
#endif
|
||||
UpdateWindowTitle();
|
||||
|
||||
show();
|
||||
|
|
|
@ -42,6 +42,8 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include <shellapi.h>
|
||||
|
||||
#include "common/windows/timer_resolution.h"
|
||||
#endif
|
||||
|
||||
#undef _UNICODE
|
||||
|
@ -314,6 +316,8 @@ int main(int argc, char** argv) {
|
|||
|
||||
#ifdef _WIN32
|
||||
LocalFree(argv_w);
|
||||
|
||||
Common::Windows::SetCurrentTimerResolutionToMaximum();
|
||||
#endif
|
||||
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
|
|
Loading…
Reference in a new issue