emit_glasm_image: Fix TXQ with MSAA textures

This commit is contained in:
ameerj 2023-01-29 13:42:34 -05:00
parent 08feba2b56
commit a1d8306bfd

View file

@ -59,6 +59,13 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
}
}
bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
if (info.type == TextureType::Buffer) {
return false;
}
return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample;
}
std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
if (info.is_depth) {
switch (info.type) {
@ -535,7 +542,8 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const std::string texture{Texture(ctx, info, index)};
const std::string_view type{TextureType(info)};
const bool is_msaa{IsTextureMsaa(ctx, info)};
const std::string_view type{TextureType(info, is_msaa)};
ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type);
}