HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.

And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
This commit is contained in:
Subv 2018-07-20 11:02:25 -05:00
parent f36affdbe3
commit 9c7321fe6d

View file

@ -82,14 +82,16 @@ private:
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(true); // TODO: Check when this is supposed to return true and when not
rb.Push(false); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0x12345678ABCDEF);
// TODO(Subv): Find out what this actually does and implement it. Stub it as an error for
// now since we do not implement NNID. Returning a bogus id here will cause games to send
// invalid IPC requests after ListOpenUsers is called.
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1));
}
};
@ -104,7 +106,7 @@ void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
ctx.WriteBuffer(user_ids);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@ -113,7 +115,7 @@ void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
ctx.WriteBuffer(user_ids);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}