GPU: Added viewport registers to Maxwell3D's reg structure.

This commit is contained in:
Subv 2018-03-24 01:22:19 -05:00
parent a10baacf9e
commit 9b9de30086

View file

@ -33,6 +33,7 @@ public:
static constexpr size_t NUM_REGS = 0xE36;
static constexpr size_t NumRenderTargets = 8;
static constexpr size_t NumViewports = 16;
static constexpr size_t NumCBData = 16;
static constexpr size_t NumVertexArrays = 32;
static constexpr size_t NumVertexAttributes = 32;
@ -186,7 +187,22 @@ public:
}
} rt[NumRenderTargets];
INSERT_PADDING_WORDS(0xDD);
INSERT_PADDING_WORDS(0x80);
struct {
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> width;
};
union {
BitField<0, 16, u32> y;
BitField<16, 16, u32> height;
};
float depth_range_near;
float depth_range_far;
} viewport[NumViewports];
INSERT_PADDING_WORDS(0x1D);
struct {
u32 first;
@ -462,6 +478,7 @@ private:
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format[0], 0x458);