Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
This commit is contained in:
parent
5d1447897a
commit
994f497781
10 changed files with 68 additions and 73 deletions
|
@ -102,8 +102,8 @@ public:
|
||||||
float render_surface_scale = 1.0f;
|
float render_surface_scale = 1.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Polls window events
|
/// Called from GPU thread when a frame is displayed.
|
||||||
virtual void PollEvents() = 0;
|
virtual void OnFrameDisplayed() {}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns a GraphicsContext that the frontend provides to be used for rendering.
|
* Returns a GraphicsContext that the frontend provides to be used for rendering.
|
||||||
|
|
|
@ -151,8 +151,8 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
|
|
||||||
rasterizer->TickFrame();
|
rasterizer->TickFrame();
|
||||||
|
|
||||||
render_window.PollEvents();
|
|
||||||
context->SwapBuffers();
|
context->SwapBuffers();
|
||||||
|
render_window.OnFrameDisplayed();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
|
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
|
|
|
@ -252,8 +252,6 @@ RendererVulkan::~RendererVulkan() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
render_window.PollEvents();
|
|
||||||
|
|
||||||
if (!framebuffer) {
|
if (!framebuffer) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -283,7 +281,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
rasterizer->TickFrame();
|
rasterizer->TickFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
render_window.PollEvents();
|
render_window.OnFrameDisplayed();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RendererVulkan::Init() {
|
bool RendererVulkan::Init() {
|
||||||
|
|
|
@ -308,7 +308,7 @@ GRenderWindow::~GRenderWindow() {
|
||||||
input_subsystem->Shutdown();
|
input_subsystem->Shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GRenderWindow::PollEvents() {
|
void GRenderWindow::OnFrameDisplayed() {
|
||||||
if (!first_frame) {
|
if (!first_frame) {
|
||||||
first_frame = true;
|
first_frame = true;
|
||||||
emit FirstFrameDisplayed();
|
emit FirstFrameDisplayed();
|
||||||
|
|
|
@ -131,7 +131,7 @@ public:
|
||||||
~GRenderWindow() override;
|
~GRenderWindow() override;
|
||||||
|
|
||||||
// EmuWindow implementation.
|
// EmuWindow implementation.
|
||||||
void PollEvents() override;
|
void OnFrameDisplayed() override;
|
||||||
bool IsShown() const override;
|
bool IsShown() const override;
|
||||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||||
|
|
||||||
|
|
|
@ -121,62 +121,64 @@ void EmuWindow_SDL2::Fullscreen() {
|
||||||
SDL_MaximizeWindow(render_window);
|
SDL_MaximizeWindow(render_window);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmuWindow_SDL2::PollEvents() {
|
void EmuWindow_SDL2::WaitEvent() {
|
||||||
|
// Called on main thread
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
|
|
||||||
// SDL_PollEvent returns 0 when there are no more events in the event queue
|
if (!SDL_WaitEvent(&event)) {
|
||||||
while (SDL_PollEvent(&event)) {
|
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", SDL_GetError());
|
||||||
switch (event.type) {
|
exit(1);
|
||||||
case SDL_WINDOWEVENT:
|
}
|
||||||
switch (event.window.event) {
|
|
||||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
switch (event.type) {
|
||||||
case SDL_WINDOWEVENT_RESIZED:
|
case SDL_WINDOWEVENT:
|
||||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
switch (event.window.event) {
|
||||||
case SDL_WINDOWEVENT_RESTORED:
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||||
OnResize();
|
case SDL_WINDOWEVENT_RESIZED:
|
||||||
break;
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||||
case SDL_WINDOWEVENT_MINIMIZED:
|
case SDL_WINDOWEVENT_RESTORED:
|
||||||
case SDL_WINDOWEVENT_EXPOSED:
|
OnResize();
|
||||||
is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
|
|
||||||
OnResize();
|
|
||||||
break;
|
|
||||||
case SDL_WINDOWEVENT_CLOSE:
|
|
||||||
is_open = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
case SDL_KEYDOWN:
|
case SDL_WINDOWEVENT_MINIMIZED:
|
||||||
case SDL_KEYUP:
|
case SDL_WINDOWEVENT_EXPOSED:
|
||||||
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
|
||||||
|
OnResize();
|
||||||
break;
|
break;
|
||||||
case SDL_MOUSEMOTION:
|
case SDL_WINDOWEVENT_CLOSE:
|
||||||
// ignore if it came from touch
|
|
||||||
if (event.button.which != SDL_TOUCH_MOUSEID)
|
|
||||||
OnMouseMotion(event.motion.x, event.motion.y);
|
|
||||||
break;
|
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
|
||||||
case SDL_MOUSEBUTTONUP:
|
|
||||||
// ignore if it came from touch
|
|
||||||
if (event.button.which != SDL_TOUCH_MOUSEID) {
|
|
||||||
OnMouseButton(event.button.button, event.button.state, event.button.x,
|
|
||||||
event.button.y);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case SDL_FINGERDOWN:
|
|
||||||
OnFingerDown(event.tfinger.x, event.tfinger.y);
|
|
||||||
break;
|
|
||||||
case SDL_FINGERMOTION:
|
|
||||||
OnFingerMotion(event.tfinger.x, event.tfinger.y);
|
|
||||||
break;
|
|
||||||
case SDL_FINGERUP:
|
|
||||||
OnFingerUp();
|
|
||||||
break;
|
|
||||||
case SDL_QUIT:
|
|
||||||
is_open = false;
|
is_open = false;
|
||||||
break;
|
break;
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
|
case SDL_KEYDOWN:
|
||||||
|
case SDL_KEYUP:
|
||||||
|
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
||||||
|
break;
|
||||||
|
case SDL_MOUSEMOTION:
|
||||||
|
// ignore if it came from touch
|
||||||
|
if (event.button.which != SDL_TOUCH_MOUSEID)
|
||||||
|
OnMouseMotion(event.motion.x, event.motion.y);
|
||||||
|
break;
|
||||||
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
|
case SDL_MOUSEBUTTONUP:
|
||||||
|
// ignore if it came from touch
|
||||||
|
if (event.button.which != SDL_TOUCH_MOUSEID) {
|
||||||
|
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SDL_FINGERDOWN:
|
||||||
|
OnFingerDown(event.tfinger.x, event.tfinger.y);
|
||||||
|
break;
|
||||||
|
case SDL_FINGERMOTION:
|
||||||
|
OnFingerMotion(event.tfinger.x, event.tfinger.y);
|
||||||
|
break;
|
||||||
|
case SDL_FINGERUP:
|
||||||
|
OnFingerUp();
|
||||||
|
break;
|
||||||
|
case SDL_QUIT:
|
||||||
|
is_open = false;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
const u32 current_time = SDL_GetTicks();
|
const u32 current_time = SDL_GetTicks();
|
||||||
|
|
|
@ -23,38 +23,38 @@ public:
|
||||||
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
|
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
|
||||||
~EmuWindow_SDL2();
|
~EmuWindow_SDL2();
|
||||||
|
|
||||||
/// Polls window events
|
|
||||||
void PollEvents() override;
|
|
||||||
|
|
||||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||||
bool IsOpen() const;
|
bool IsOpen() const;
|
||||||
|
|
||||||
/// Returns if window is shown (not minimized)
|
/// Returns if window is shown (not minimized)
|
||||||
bool IsShown() const override;
|
bool IsShown() const override;
|
||||||
|
|
||||||
|
/// Wait for the next event on the main thread.
|
||||||
|
void WaitEvent();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/// Called by PollEvents when a key is pressed or released.
|
/// Called by WaitEvent when a key is pressed or released.
|
||||||
void OnKeyEvent(int key, u8 state);
|
void OnKeyEvent(int key, u8 state);
|
||||||
|
|
||||||
/// Called by PollEvents when the mouse moves.
|
/// Called by WaitEvent when the mouse moves.
|
||||||
void OnMouseMotion(s32 x, s32 y);
|
void OnMouseMotion(s32 x, s32 y);
|
||||||
|
|
||||||
/// Called by PollEvents when a mouse button is pressed or released
|
/// Called by WaitEvent when a mouse button is pressed or released
|
||||||
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
|
void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
|
||||||
|
|
||||||
/// Translates pixel position (0..1) to pixel positions
|
/// Translates pixel position (0..1) to pixel positions
|
||||||
std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
|
std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const;
|
||||||
|
|
||||||
/// Called by PollEvents when a finger starts touching the touchscreen
|
/// Called by WaitEvent when a finger starts touching the touchscreen
|
||||||
void OnFingerDown(float x, float y);
|
void OnFingerDown(float x, float y);
|
||||||
|
|
||||||
/// Called by PollEvents when a finger moves while touching the touchscreen
|
/// Called by WaitEvent when a finger moves while touching the touchscreen
|
||||||
void OnFingerMotion(float x, float y);
|
void OnFingerMotion(float x, float y);
|
||||||
|
|
||||||
/// Called by PollEvents when a finger stops touching the touchscreen
|
/// Called by WaitEvent when a finger stops touching the touchscreen
|
||||||
void OnFingerUp();
|
void OnFingerUp();
|
||||||
|
|
||||||
/// Called by PollEvents when any event that may cause the window to be resized occurs
|
/// Called by WaitEvent when any event that may cause the window to be resized occurs
|
||||||
void OnResize();
|
void OnResize();
|
||||||
|
|
||||||
/// Called when user passes the fullscreen parameter flag
|
/// Called when user passes the fullscreen parameter flag
|
||||||
|
|
|
@ -242,7 +242,7 @@ int main(int argc, char** argv) {
|
||||||
|
|
||||||
system.Run();
|
system.Run();
|
||||||
while (emu_window->IsOpen()) {
|
while (emu_window->IsOpen()) {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
emu_window->WaitEvent();
|
||||||
}
|
}
|
||||||
system.Pause();
|
system.Pause();
|
||||||
system.Shutdown();
|
system.Shutdown();
|
||||||
|
|
|
@ -109,8 +109,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmuWindow_SDL2_Hide::PollEvents() {}
|
|
||||||
|
|
||||||
bool EmuWindow_SDL2_Hide::IsShown() const {
|
bool EmuWindow_SDL2_Hide::IsShown() const {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,9 +17,6 @@ public:
|
||||||
explicit EmuWindow_SDL2_Hide();
|
explicit EmuWindow_SDL2_Hide();
|
||||||
~EmuWindow_SDL2_Hide();
|
~EmuWindow_SDL2_Hide();
|
||||||
|
|
||||||
/// Polls window events
|
|
||||||
void PollEvents() override;
|
|
||||||
|
|
||||||
/// Whether the screen is being shown or not.
|
/// Whether the screen is being shown or not.
|
||||||
bool IsShown() const override;
|
bool IsShown() const override;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue